This website requires JavaScript.
Explore
Help
Sign In
XITRIX
/
MeloNX
Archived
Watch
1
Star
0
Fork
0
You've already forked MeloNX
forked from
MeloNX/MeloNX
Code
Pull Requests
Activity
This repository has been archived on
2025-04-07
. You can view files and clone it, but cannot push or open issues or pull requests.
MeloNX
/
Ryujinx.Graphics.GAL
History
Ac_K
73f6149bd6
gpu: Implement missing texture formats (
#1867
)
...
* gpu: Implement Etc2Rgba texture format * Add more format * Fix wrong pixel format
2021-01-05 06:02:49 +01:00
..
AddressMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
BlendDescriptor.cs
Implement Constant Color blends (
#1119
)
2020-04-25 23:00:43 +10:00
BlendFactor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
BlendOp.cs
Fix incorrect GPU GL blend func values (
#1612
)
2020-10-13 14:45:41 +11:00
BufferHandle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
BufferRange.cs
Fix transform feedback errors caused by host pause/resume and multiple uses (
#1634
)
2020-10-25 17:23:42 -03:00
Capabilities.cs
Fix wrong face culling once and for all (
#1277
)
2020-05-28 09:03:07 +10:00
ColorF.cs
Implement Constant Color blends (
#1119
)
2020-04-25 23:00:43 +10:00
CompareMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
CompareOp.cs
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
CounterType.cs
Initial work
2020-01-09 02:13:00 +01:00
DepthMode.cs
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
DepthStencilMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
DepthStencilState.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
DepthTestDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Extents2D.cs
Allow copy destination to have a different scale from source (
#1711
)
2020-11-20 17:14:45 -03:00
Face.cs
Initial work
2020-01-09 02:13:00 +01:00
Format.cs
gpu: Implement missing texture formats (
#1867
)
2021-01-05 06:02:49 +01:00
FrontFace.cs
Initial work
2020-01-09 02:13:00 +01:00
ICounterEvent.cs
Implement Counter Queue and Partial Host Conditional Rendering (
#1167
)
2020-05-04 12:24:59 +10:00
ImageCrop.cs
gui/gpu: Implement setting and toggle for Aspect Ratio (
#1777
)
2020-12-15 23:19:07 -03:00
IndexType.cs
Initial work
2020-01-09 02:13:00 +01:00
IPipeline.cs
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
IProgram.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
IRenderer.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ISampler.cs
Initial work
2020-01-09 02:13:00 +01:00
IShader.cs
Initial work
2020-01-09 02:13:00 +01:00
ITexture.cs
Texture/Buffer Memory Management Improvements (
#1408
)
2020-09-10 16:44:04 -03:00
IWindow.cs
Improved and simplified window texture presentation
2020-01-09 02:13:00 +01:00
LogicalOp.cs
Implement Logical Operation registers and functionality (
#1380
)
2020-07-10 14:23:15 -03:00
MagFilter.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
MinFilter.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Origin.cs
Fix wrong face culling once and for all (
#1277
)
2020-05-28 09:03:07 +10:00
PolygonModeMask.cs
Initial work
2020-01-09 02:13:00 +01:00
PrimitiveTopology.cs
Initial work
2020-01-09 02:13:00 +01:00
RectangleF.cs
Initial work
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.GAL.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
SamplerCreateInfo.cs
Add seamless cubemap flag in sampler parameters. (
#1658
)
2020-11-02 17:03:06 -03:00
StencilOp.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
StencilTestDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
SwizzleComponent.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Target.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
TextureCreateInfo.cs
Texture/Buffer Memory Management Improvements (
#1408
)
2020-09-10 16:44:04 -03:00
TextureReleaseCallback.cs
Initial work
2020-01-09 02:13:00 +01:00
TransformFeedbackDescriptor.cs
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00
VertexAttribDescriptor.cs
Support constant attributes (with a value of zero) (
#1066
)
2020-03-30 13:11:24 +11:00
VertexBufferDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Viewport.cs
Initial work
2020-01-09 02:13:00 +01:00
ViewportSwizzle.cs
Fix wrong face culling once and for all (
#1277
)
2020-05-28 09:03:07 +10:00