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2025-04-07
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MeloNX
/
Ryujinx.Graphics.Gpu
History
gdkchan
787e20937f
Propagate zeta format properly (
#1716
)
2020-11-16 09:37:16 +01:00
..
Engine
Propagate zeta format properly (
#1716
)
2020-11-16 09:37:16 +01:00
Image
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
Memory
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
Shader
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
State
Use "Screen Scissor" as size hint for render targets (
#1703
)
2020-11-13 10:40:26 +11:00
Synchronization
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
ClassId.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
Constants.cs
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00
GpuContext.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
GraphicsConfig.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
ShadowRamControl.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
Window.cs
Allow swizzles to match with "undefined" components (
#1538
)
2020-09-11 09:48:48 +10:00