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2025-04-07
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MeloNX
/
Ryujinx.Graphics.Gpu
History
gdkchan
ab4867505e
Implement GPU scissors (
#1058
)
...
* Implement GPU scissors * Remove unused using * Add missing changes for Clear
2020-03-29 14:02:58 +11:00
..
Engine
Implement GPU scissors (
#1058
)
2020-03-29 14:02:58 +11:00
Image
Support partial invalidation on texture access (
#1000
)
2020-03-20 14:17:11 +11:00
Memory
Compare shader code using a span instead of individual reads. (
#917
)
2020-02-03 20:11:22 +01:00
Shader
Compare shader code using a span instead of individual reads. (
#917
)
2020-02-03 20:11:22 +01:00
State
Implement GPU scissors (
#1058
)
2020-03-29 14:02:58 +11:00
ClassId.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Constants.cs
Support compute uniform buffers emulated with global memory (
#924
)
2020-02-11 01:10:05 +01:00
DmaPusher.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
GpuContext.cs
Keep the GUI alive when closing a game (
#888
)
2020-01-21 23:23:11 +01:00
GraphicsConfig.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
MacroInterpreter.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
NvGpuFifo.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
NvGpuFifoMeth.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
Ryujinx.Graphics.Gpu.csproj
Use correct shader local memory size instead of a hardcoded size (
#914
)
2020-02-02 14:25:52 +11:00
ShadowRamControl.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
Window.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00