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MeloNX
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This repository has been archived on
2025-04-07
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MeloNX
/
Ryujinx.Common
History
gdkchan
4f3af839be
Minor code formatting (
#4498
)
2023-03-04 14:43:08 +01:00
..
Collections
Use new ArgumentNullException and ObjectDisposedException throw-helper API (
#4163
)
2022-12-27 20:27:11 +01:00
Configuration
Add Support for Post Processing Effects (
#3616
)
2023-02-27 18:11:55 -03:00
Extensions
Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (
#3805
)
2022-11-24 15:26:29 +01:00
GraphicsDriver
Replace
DllImport
usage with
LibraryImport
(
#4084
)
2022-12-15 18:07:31 +01:00
Logging
Logging: Redirect StdErr into logging system (
#4427
)
2023-02-25 15:07:23 +00:00
Memory
IPC refactor part 3+4: New server HIPC message processor (
#4188
)
2023-01-04 23:15:45 +01:00
Pools
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
SystemInfo
Minor code formatting (
#4498
)
2023-03-04 14:43:08 +01:00
SystemInterop
Minor code formatting (
#4498
)
2023-03-04 14:43:08 +01:00
Utilities
Optimize string memory usage. Use Spans and StringBuilders where possible (
#3933
)
2023-01-18 22:25:16 +00:00
AsyncWorkQueue.cs
New NVDEC and VIC implementation (
#1384
)
2020-07-12 05:07:01 +02:00
Hash128.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
PerformanceCounter.cs
Rewrite scheduler context switch code (
#1786
)
2020-12-09 19:20:05 -03:00
ReactiveObject.cs
ReactiveObject: Handle case when oldValue is null (
#3268
)
2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs
Only enumerate cached textures that are modified when flushing. (
#918
)
2020-02-07 08:49:26 +11:00
ReleaseInformation.cs
misc: changes base application directory behaviour (
#4460
)
2023-02-21 22:38:34 +01:00
Ryujinx.Common.csproj
misc: Add missing DefineConstants definition in Ryujinx.Common
2023-02-25 13:32:20 +01:00
XXHash128.cs
Use ReadOnlySpan<byte> compiler optimization for static data (
#3130
)
2022-02-17 21:38:50 +01:00