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2025-04-07
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MeloNX
/
Ryujinx.Graphics.Gpu
History
gdkchan
986be200ba
Force TFB rebind after buffer modifications (
#1392
)
2020-07-15 19:05:06 -03:00
..
Engine
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00
Image
Fix depth stencil formats copy by matching equivalent color formats (
#1198
)
2020-07-13 21:41:30 +10:00
Memory
Force TFB rebind after buffer modifications (
#1392
)
2020-07-15 19:05:06 -03:00
Shader
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00
State
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00
Synchronization
Call syncpoint expiration callback outside of the lock (
#1349
)
2020-07-04 00:22:06 +02:00
ClassId.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
Constants.cs
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00
DmaPusher.cs
Refactor shader GPU state and memory access (
#1203
)
2020-05-06 11:02:28 +10:00
GpuContext.cs
New NVDEC and VIC implementation (
#1384
)
2020-07-12 05:07:01 +02:00
GraphicsConfig.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
MacroInterpreter.cs
Fix MME shadow RAM implementation (
#1051
)
2020-04-25 23:56:56 +10:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
NvGpuFifo.cs
Fix compilation warnings and use new LibHac APIs for executable loading (
#1350
)
2020-07-04 01:58:01 +02:00
Ryujinx.Graphics.Gpu.csproj
Upgrade projects to C#8 (
#1193
)
2020-05-04 12:14:48 +10:00
ShadowRamControl.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
Window.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00