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2025-04-07
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MeloNX
/
Ryujinx.Graphics.Gpu
History
gdkchan
a03bbef4d6
Add another Depth32F texture format (
#2304
)
2021-05-22 01:15:08 +02:00
..
Engine
Only enable clip distance if written to on shader (
#2217
)
2021-04-20 12:33:54 +02:00
Image
Add another Depth32F texture format (
#2304
)
2021-05-22 01:15:08 +02:00
Memory
Improve Buffer Textures and flush Image Stores (
#2088
)
2021-03-08 18:43:39 -03:00
Shader
Fix dimensions check for scale eligibility (
#2301
)
2021-05-21 01:09:18 +02:00
State
Fix non-independent blend state not being updated (
#2303
)
2021-05-22 01:08:00 +02:00
Synchronization
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
ClassId.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
Constants.cs
Improve linear texture compatibility rules (
#2099
)
2021-03-19 02:17:38 +01:00
GpuContext.cs
Fix inconsistencies in progress reporting (
#2129
)
2021-03-22 19:40:07 +01:00
GraphicsConfig.cs
misc: Fix default value for GraphicsConfig.MaxAnisotropy (
#2274
)
2021-05-07 13:18:23 -03:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
ShadowRamControl.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
Window.cs
Support for resources on non-contiguous GPU memory regions (
#1905
)
2021-01-17 19:44:34 +01:00