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2025-04-07
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MeloNX
/
Ryujinx.Graphics.Gpu
History
gdkchan
b02719cf41
Flush UBO updates more frequently (
#2407
)
2021-07-07 21:20:52 -03:00
..
Engine
Flush UBO updates more frequently (
#2407
)
2021-07-07 21:20:52 -03:00
Image
Separate GPU engines and make state follow official docs (part 1/2) (
#2422
)
2021-07-07 20:56:06 -03:00
Memory
Separate GPU engines and make state follow official docs (part 1/2) (
#2422
)
2021-07-07 20:56:06 -03:00
Shader
Separate GPU engines and make state follow official docs (part 1/2) (
#2422
)
2021-07-07 20:56:06 -03:00
State
Separate GPU engines and make state follow official docs (part 1/2) (
#2422
)
2021-07-07 20:56:06 -03:00
Synchronization
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
ClassId.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
Constants.cs
Improve linear texture compatibility rules (
#2099
)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00
GpuContext.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00
GraphicsConfig.cs
misc: Fix default value for GraphicsConfig.MaxAnisotropy (
#2274
)
2021-05-07 13:18:23 -03:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
ShadowRamControl.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
Window.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00