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MeloNX
/
Ryujinx.Graphics
History
ReinUsesLisp
b3a4662be1
Move logging to Ryujinx.Common and make it a static class (
#413
)
2018-10-17 14:15:50 -03:00
..
Gal
Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (
#426
)
2018-10-14 18:23:23 -03:00
Memory
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
Texture
Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (
#426
)
2018-10-14 18:23:23 -03:00
GpuResourceManager.cs
Fix multiple rendertargets (
#427
)
2018-09-26 00:55:30 +02:00
GraphicsConfig.cs
Add config key to dump shaders in local directory (
#265
)
2018-07-15 19:37:27 -03:00
INvGpuEngine.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
MacroInterpreter.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
NvGpu.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuBufferType.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuEngine2d.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuEngine2dReg.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
NvGpuEngine3d.cs
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (
#451
)
2018-10-13 23:54:14 -03:00
NvGpuEngine3dReg.cs
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (
#451
)
2018-10-13 23:54:14 -03:00
NvGpuEngine.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuEngineM2mf.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuEngineM2mfReg.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuEngineP2mf.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuEngineP2mfReg.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuFifo.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
NvGpuFifoMeth.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
NvGpuMethod.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
QuadHelper.cs
Quads, QuadStrip, const attributes and half-float attributes support (
#447
)
2018-10-13 01:37:01 +00:00
Ryujinx.Graphics.csproj
Move logging to Ryujinx.Common and make it a static class (
#413
)
2018-10-17 14:15:50 -03:00
ValueRange.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ValueRangeSet.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00