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This repository has been archived on
2025-04-07
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MeloNX
/
Ryujinx.Graphics.Gpu
History
gdkchan
7e4d986a73
Support compute uniform buffers emulated with global memory (
#924
)
2020-02-11 01:10:05 +01:00
..
Engine
Support compute uniform buffers emulated with global memory (
#924
)
2020-02-11 01:10:05 +01:00
Image
Only enumerate cached textures that are modified when flushing. (
#918
)
2020-02-07 08:49:26 +11:00
Memory
Compare shader code using a span instead of individual reads. (
#917
)
2020-02-03 20:11:22 +01:00
Shader
Compare shader code using a span instead of individual reads. (
#917
)
2020-02-03 20:11:22 +01:00
State
Support configurable point size (
#916
)
2020-02-02 10:19:46 +11:00
ClassId.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Constants.cs
Support compute uniform buffers emulated with global memory (
#924
)
2020-02-11 01:10:05 +01:00
DmaPusher.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
GpuContext.cs
Keep the GUI alive when closing a game (
#888
)
2020-01-21 23:23:11 +01:00
GraphicsConfig.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
MacroInterpreter.cs
Ignore exit flag on branch delay slot (
#899
)
2020-01-22 02:11:43 +01:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
NvGpuFifo.cs
Replace glFinish with barrier for WaitForIdle (
#878
)
2020-01-13 09:12:40 +11:00
NvGpuFifoMeth.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
Use correct shader local memory size instead of a hardcoded size (
#914
)
2020-02-02 14:25:52 +11:00
Window.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00