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MeloNX
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2025-04-07
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MeloNX
/
Ryujinx.Graphics.Gpu
History
gdkchan
f861f0bca2
Fix missing geometry shader passthrough inputs (
#3106
)
...
* Fix missing geometry shader passthrough inputs * Shader cache version bump
2022-02-11 19:52:20 +01:00
..
Engine
Fix bug that could cause depth buffer to be missing after clear (
#3067
)
2022-01-31 00:11:43 -03:00
Image
Fix bug that could cause depth buffer to be missing after clear (
#3067
)
2022-01-31 00:11:43 -03:00
Memory
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
Shader
Fix missing geometry shader passthrough inputs (
#3106
)
2022-02-11 19:52:20 +01:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (
#2780
)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (
#2099
)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
GpuContext.cs
misc: Make PID unsigned long instead of long (
#3043
)
2022-02-09 17:18:07 -03:00
GraphicsConfig.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (
#2829
)
2021-11-28 21:24:17 +01:00
Window.cs
misc: Make PID unsigned long instead of long (
#3043
)
2022-02-09 17:18:07 -03:00