This website requires JavaScript.
Explore
Help
Sign In
XITRIX
/
MeloNX
Archived
Watch
1
Star
0
Fork
0
You've already forked MeloNX
forked from
MeloNX/MeloNX
Code
Pull Requests
Activity
This repository has been archived on
2025-04-07
. You can view files and clone it, but cannot push or open issues or pull requests.
MeloNX
/
Ryujinx.Graphics.Gpu
History
gdkchan
d05573bfd1
Implement SHF (funnel shift) shader instruction (
#2702
)
...
* Implement SHF shader instruction * Shader cache version bump * Better name
2021-10-17 17:02:20 -03:00
..
Engine
Force index buffer update for games using Vulkan (
#2726
)
2021-10-12 23:46:42 +02:00
Image
Relax sampler pool requirement (
#2703
)
2021-10-04 14:35:28 -03:00
Memory
Avoid potential race
2021-10-07 01:13:51 +01:00
Shader
Implement SHF (funnel shift) shader instruction (
#2702
)
2021-10-17 17:02:20 -03:00
Synchronization
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (
#2099
)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
GraphicsConfig.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
Window.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00