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2025-04-07
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MeloNX
/
Ryujinx.Graphics.Gpu
History
mageven
dfecbbe1f4
Fix oversight in depth range initialization from PR
#1093
(
#1112
)
2020-04-16 13:21:58 +10:00
..
Engine
Simple GPU fixes (
#1093
)
2020-04-07 19:19:45 +10:00
Image
Make max anisotropy configurable (
#1043
)
2020-03-31 08:38:52 +11:00
Memory
Compare shader code using a span instead of individual reads. (
#917
)
2020-02-03 20:11:22 +01:00
Shader
Remove output interpolation qualifier (
#1070
)
2020-04-02 12:24:55 +11:00
State
Fix oversight in depth range initialization from PR
#1093
(
#1112
)
2020-04-16 13:21:58 +10:00
ClassId.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Constants.cs
Simple GPU fixes (
#1093
)
2020-04-07 19:19:45 +10:00
DmaPusher.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
GpuContext.cs
Keep the GUI alive when closing a game (
#888
)
2020-01-21 23:23:11 +01:00
GraphicsConfig.cs
Make max anisotropy configurable (
#1043
)
2020-03-31 08:38:52 +11:00
MacroInterpreter.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
NvGpuFifo.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
NvGpuFifoMeth.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
Ryujinx.Graphics.Gpu.csproj
Use correct shader local memory size instead of a hardcoded size (
#914
)
2020-02-02 14:25:52 +11:00
ShadowRamControl.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
Window.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00