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2025-04-07
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MeloNX
/
Ryujinx.Graphics
History
BaronKiko
29a9c5f0b8
Added missing ++ in BindMacro GPU method (
#688
)
2019-05-29 21:40:00 -03:00
..
Gal
New shader translator implementation (
#654
)
2019-04-18 09:57:08 +10:00
Graphics3d
Added missing ++ in BindMacro GPU method (
#688
)
2019-05-29 21:40:00 -03:00
Memory
Do naming refactoring on Ryujinx.Graphics (
#611
)
2019-03-04 12:45:25 +11:00
Shader
Implement gl_ClipDistance on the shader generator (
#680
)
2019-04-25 09:09:01 +10:00
VDec
Do naming refactoring on Ryujinx.Graphics (
#611
)
2019-03-04 12:45:25 +11:00
Vic
Do naming refactoring on Ryujinx.Graphics (
#611
)
2019-03-04 12:45:25 +11:00
CdmaProcessor.cs
Do naming refactoring on Ryujinx.Graphics (
#611
)
2019-03-04 12:45:25 +11:00
ChClassId.cs
Do naming refactoring on Ryujinx.Graphics (
#611
)
2019-03-04 12:45:25 +11:00
ChCommandEntry.cs
Do naming refactoring on Ryujinx.Graphics (
#611
)
2019-03-04 12:45:25 +11:00
ChSubmissionMode.cs
NVDEC implementation using FFmpeg (
#443
)
2018-12-03 00:38:47 -02:00
DepthCompareFunc.cs
Initial non 2D textures support (
#525
)
2019-02-28 12:12:24 +11:00
DmaPusher.cs
Do naming refactoring on Ryujinx.Graphics (
#611
)
2019-03-04 12:45:25 +11:00
GpuMethodCall.cs
Do naming refactoring on Ryujinx.Graphics (
#611
)
2019-03-04 12:45:25 +11:00
GpuResourceManager.cs
Do naming refactoring on Ryujinx.Graphics (
#611
)
2019-03-04 12:45:25 +11:00
GraphicsConfig.cs
Add config key to dump shaders in local directory (
#265
)
2018-07-15 19:37:27 -03:00
NvGpu.cs
Do naming refactoring on Ryujinx.Graphics (
#611
)
2019-03-04 12:45:25 +11:00
QuadHelper.cs
Do naming refactoring on Ryujinx.Graphics (
#611
)
2019-03-04 12:45:25 +11:00
Ryujinx.Graphics.csproj
Built in profiling (
#567
)
2019-04-26 14:53:10 +10:00