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2025-04-07
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MeloNX
/
Ryujinx.Graphics.Gpu
History
gdkchan
ea3d5fde73
Remove buffer invalidation (
#1194
)
2020-05-03 23:07:42 +02:00
..
Engine
Fix depth clamp enable bit, unit scale for polygon offset. (
#1178
)
2020-04-30 11:47:24 +10:00
Image
Fix texture level offset/size calculation when sparse tile width is > 1 (
#1142
)
2020-04-25 23:40:20 +10:00
Memory
Remove buffer invalidation (
#1194
)
2020-05-03 23:07:42 +02:00
Shader
Implement texture buffers (
#1152
)
2020-04-25 23:02:18 +10:00
State
Fix depth clamp enable bit, unit scale for polygon offset. (
#1178
)
2020-04-30 11:47:24 +10:00
Synchronization
nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (
#1197
)
2020-05-02 22:47:06 +02:00
ClassId.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
Constants.cs
Simple GPU fixes (
#1093
)
2020-04-07 19:19:45 +10:00
DmaPusher.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (
#919
)
2020-04-21 07:59:59 +10:00
GpuContext.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
GraphicsConfig.cs
Make max anisotropy configurable (
#1043
)
2020-03-31 08:38:52 +11:00
MacroInterpreter.cs
Fix MME shadow RAM implementation (
#1051
)
2020-04-25 23:56:56 +10:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
NvGpuFifo.cs
Fix building of previous commit
2020-04-25 16:17:22 +02:00
Ryujinx.Graphics.Gpu.csproj
Update .NET Core to 3.1, and update NuGet Packages (
#1121
)
2020-04-22 14:13:41 +10:00
ShadowRamControl.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
Window.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00