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MeloNX/ARMeilleure
Berkan Diler c1372ed775
Use ReadOnlySpan<byte> compiler optimization in more places (#3853)
* Use ReadOnlySpan<byte> compiler optimization in more places

* Revert changes in ShaderBinaries.cs

* Remove unused using;

* Use ReadOnlySpan<byte> compiler optimization in more places
2022-11-18 03:10:44 +00:00
..
2022-08-18 18:04:54 +02:00
2021-10-08 18:15:44 -03:00