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MeloNX
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2025-04-07
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MeloNX
/
Ryujinx.Graphics.Gpu
History
gdkchan
1080f64df9
Implement HLE macros for render target clears (
#3528
)
...
* Implement HLE macros for render target clears * Add constants for the offsets
2022-08-04 21:30:08 +00:00
..
Engine
Implement HLE macros for render target clears (
#3528
)
2022-08-04 21:30:08 +00:00
Image
Fix resolution scale values not being updated (
#3514
)
2022-08-02 23:58:56 +02:00
Memory
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Shader
Fix Multithreaded Compilation of Shader Cache on OpenGL (
#3540
)
2022-08-03 19:37:56 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (
#2780
)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
GpuChannel.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
GpuContext.cs
Prefetch capabilities before spawning translation threads. (
#3338
)
2022-05-14 11:58:33 -03:00
GraphicsConfig.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Window.cs
Avalonia UI - Part 1 (
#3270
)
2022-05-15 13:30:15 +02:00