This website requires JavaScript.
Explore
Help
Register
Sign In
XITRIX
/
MeloNX
Archived
Watch
1
Star
0
Fork
0
You've already forked MeloNX
forked from
MeloNX/MeloNX
Code
Pull Requests
Activity
This repository has been archived on
2025-04-07
. You can view files and clone it, but cannot push or open issues or pull requests.
MeloNX
/
Ryujinx.Common
History
gdk
6a07f80b76
Make RBTree node fields internal again
...
Prevents someone from accidentaly messing with them and leaving the tree in a invalid state
2022-09-10 16:23:49 +02:00
..
Collections
Make RBTree node fields internal again
2022-09-10 16:23:49 +02:00
Configuration
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
Extensions
Use Enum and Delegate.CreateDelegate generic overloads (
#3111
)
2022-02-13 10:50:07 -03:00
GraphicsDriver
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
Logging
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
Memory
Rename ToSpan to AsSpan (
#3556
)
2022-08-11 18:07:37 -03:00
Pools
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
System
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
SystemInfo
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
Utilities
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
AsyncWorkQueue.cs
New NVDEC and VIC implementation (
#1384
)
2020-07-12 05:07:01 +02:00
Hash128.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
PerformanceCounter.cs
Rewrite scheduler context switch code (
#1786
)
2020-12-09 19:20:05 -03:00
ReactiveObject.cs
ReactiveObject: Handle case when oldValue is null (
#3268
)
2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs
Only enumerate cached textures that are modified when flushing. (
#918
)
2020-02-07 08:49:26 +11:00
ReleaseInformations.cs
Preparation for initial Flatpack and FlatHub integration (
#3173
)
2022-03-04 18:03:16 +01:00
Ryujinx.Common.csproj
infra: Migrate to .NET 6 (
#2829
)
2021-11-28 21:24:17 +01:00
XXHash128.cs
Use ReadOnlySpan<byte> compiler optimization for static data (
#3130
)
2022-02-17 21:38:50 +01:00