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forked from MeloNX/MeloNX

Commit Graph

  • e28a924501
    Edit the global.json to allow use of dotnet sdk 5.0.XXX (#2008) Xpl0itR 2021-02-10 08:37:19 +00:00
  • 94f93727cf
    Load default config when an invalid config is found (#1008) Xpl0itR 2021-02-09 09:24:37 +00:00
  • 51f7cc1483
    Implemented ISystemSettingsServer.IsUserSystemClockAutomaticCorrectionEnabled (#1932) Joshi234 2021-02-09 09:41:31 +01:00
  • 5ea7d77981
    Fix inter-process data copy on non-contiguous physical regions (#1988) gdkchan 2021-02-07 20:54:49 -03:00
  • 40797a1283
    Optimization | Modify Add (Integer) Instruction to use LEA instead. (#1971) sharmander 2021-02-07 18:49:46 -05:00
  • 4047477866
    Simplify handling of shader vertex A (#1999) gdkchan 2021-02-07 20:42:17 -03:00
  • 1319eda8b7
    Fix Updater Icon On Linux (#1995) edisionnano 2021-02-08 01:27:12 +02:00
  • ee28ccebf4
    Disable partial JIT invalidation on unmap (#1991) gdkchan 2021-02-07 20:25:14 -03:00
  • 7016d95eb1
    Implement ETC2 (RGB) texture format (#2000) gdkchan 2021-02-07 20:23:56 -03:00
  • 67033ed8e0
    Do not flush multisample textures (#1973) gdkchan 2021-02-01 04:30:16 -03:00
  • 053dcfdb05
    Use multiple dest operands for shader call instructions (#1975) gdkchan 2021-01-31 21:13:38 -03:00
  • f93089a64f
    Implement geometry shader passthrough (#1961) gdkchan 2021-01-29 00:38:51 -03:00
  • 9c2f851d39
    Add PPTC acronym to settings page (#1974) EmulationFanatic 2021-01-28 20:20:02 -07:00
  • c30504e3b3
    Use a descriptor cache for faster pool invalidation. (#1977) riperiperi 2021-01-29 03:19:06 +00:00
  • 9eb0ab05c6
    Enable Docked Mode by Default (#1953) ShahilSharma 2021-01-27 18:55:01 -08:00
  • 4b7c7dab9e
    Support multiple destination operands on shader IR and shuffle predicates (#1964) gdkchan 2021-01-27 20:59:47 -03:00
  • dcce407071
    Lower precision of estimate instruction results to match Arm behavior (#1943) gdkchan 2021-01-27 20:23:00 -03:00
  • 98d0240ce6
    Support shader F32 to Bool reinterpretation (#1969) gdkchan 2021-01-27 05:19:30 -03:00
  • a8e9dd2f83
    Fix regression on shader atomic SSBO operations (#1967) gdkchan 2021-01-26 21:26:23 -03:00
  • caf049ed15
    Avoid some redundant GL calls (#1958) gdkchan 2021-01-26 18:44:07 -03:00
  • d6bd0470fb
    Fix conditional rendering without queries (#1965) gdkchan 2021-01-26 18:42:12 -03:00
  • d1e24ba5c2
    Initial Setup: Reload keys before verifying firmware (#1955) mageven 2021-01-26 23:15:07 +05:30
  • 9551bfdeeb
    Fix compute shader code dumping (#1960) gdkchan 2021-01-26 14:27:18 -03:00
  • e453ba69f4
    Add support for shader atomic min/max (S32) (#1948) gdkchan 2021-01-26 03:38:33 -03:00
  • c19cfca183
    Implement PRFM (register variant) as NOP (#1956) mageven 2021-01-26 10:39:27 +05:30
  • b0d3f1d06f
    GUI Update: Fix controller input window to fit all images without scrolling (#1962) EmulationFanatic 2021-01-25 22:08:22 -07:00
  • ad491b5570
    Prevent Display Sleep on Windows while running a game (#1850) EliEron 2021-01-25 00:02:00 +01:00
  • ddf1105bcb
    Add VCLZ.* fast path (#1917) FICTURE7 2021-01-25 03:01:25 +04:00
  • f94acdb4ef
    Allow out of bounds storage buffer access by aligning their sizes (#1870) gdkchan 2021-01-24 19:22:19 -03:00
  • 8d4bee3ea9
    Update Controller Images (#1951) ShahilSharma 2021-01-24 14:21:49 -08:00
  • 30c7b77118
    Github Actions: Workaround windows-latest restore failures (#1957) Mary 2021-01-24 14:29:16 +01:00
  • f565b0e5a6
    Match texture if the physical range is the same (#1934) gdkchan 2021-01-23 09:38:00 -03:00
  • 6982282cc8
    TZ: Fix loop condition in GetTZName (#1950) mageven 2021-01-23 17:59:14 +05:30
  • 3b20080637
    Fix inverted read only flag in transfer memory creation (#1945) Caian Benedicto 2021-01-22 23:48:03 -03:00
  • c72f78b4d4
    Fix SL/SR typo in keyboard controller mapping (#1938) mageven 2021-01-20 23:29:51 +05:30
  • 6a95a3b01a
    Fix alignment on CreateTransferMemoryStorage (#1937) gdkchan 2021-01-19 21:48:27 -03:00
  • c3e0c41da3
    CPU (A64): Add Fmaxnmp & Fminnmp Scalar Inst.s, Fast & Slow Paths; with Tests. (#1894) LDj3SNuD 2021-01-19 23:12:33 +01:00
  • b8353f5639
    Enable parallel ASTC decoding by default (#1930) gdkchan 2021-01-19 00:19:52 -03:00
  • 03aab63e03
    Fix out of range exception when a invalid base lod is used (#1931) gdkchan 2021-01-19 00:04:38 -03:00
  • 2fe3b8e58c
    Fix some GLXBadDrawable crashes on linux (#1900) Sera 2021-01-19 03:31:59 +01:00
  • 734747ae58
    Reduce temporary copy/fill buffer size (#1926) gdkchan 2021-01-18 23:31:15 -03:00
  • 1364f36161
    am: Implement CreateHandleStorage and fixes (#1929) Ac_K 2021-01-19 03:28:35 +01:00
  • 5e1a839eaa
    Emulate a circular zone for keyboard analog sticks (#1906) mageven 2021-01-19 05:26:53 +05:30
  • 4da6742861
    Fix Linux Icon (#1927) pineappleEA 2021-01-18 22:33:58 +02:00
  • a1f77a5b6a
    Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) riperiperi 2021-01-17 20:08:06 +00:00
  • c4f56c5704
    Support for resources on non-contiguous GPU memory regions (#1905) gdkchan 2021-01-17 15:44:34 -03:00
  • 3bad321d2b
    Fix mipmap base level being ignored for sampled textures and images (#1911) gdkchan 2021-01-15 15:14:00 -03:00
  • 1e5b37c94f
    settings: add Show Confirm Exist toggle (#1856) Bruno Macabeus 2021-01-14 22:30:52 +00:00
  • 5be6ec6364
    Fix shader LOP3 predicate write condition (#1910) gdkchan 2021-01-13 21:07:50 -03:00
  • 996e6905ba
    android-fence: call callback when fence is invalid (#1881) Bruno Macabeus 2021-01-13 09:53:13 +00:00
  • 36c6e67df2
    Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG with RZ (#1901) gdkchan 2021-01-12 18:52:13 -03:00
  • df820a72de
    Implement clear buffer (fast path) (#1902) gdkchan 2021-01-12 18:50:54 -03:00
  • 68f6b79fd3
    Add a simple Pools Limiter. (#1830) LDj3SNuD 2021-01-12 19:04:02 +01:00
  • e57b140429
    Add support for inline software keyboard (#1868) Caian Benedicto 2021-01-11 15:27:55 -03:00
  • b81f19613f
    ui: disable "Simulate Wake-up" when no game is running (#1863) Bruno Macabeus 2021-01-11 15:03:37 +00:00
  • 5117b21c52
    Only attempt to import common tickets. (#1886) Steven Smith 2021-01-10 19:47:13 -08:00
  • 3c09abf9e6
    pctl: Stub IsFreeCommunicationAvailable (#1893) Ac_K 2021-01-10 21:26:59 +01:00
  • 6ed19c1488
    Fix compute reserved constant buffer updates (#1892) gdkchan 2021-01-10 17:02:58 -03:00
  • d684d71c4f Hotfix for Updater introduced in #1859 Ac_K 2021-01-10 18:20:10 +01:00
  • 8e0a421264
    Fix remap when handle is 0 (#1882) gdkchan 2021-01-09 20:11:31 -03:00
  • 71e2a00221
    am: stub PresetLibraryAppletGpuTimeSliceZero (#1876) Ac_K 2021-01-09 03:43:36 +01:00
  • b9200dd734
    Support conditional on BRK and SYNC shader instructions (#1878) gdkchan 2021-01-08 22:55:55 -03:00
  • a9cb31e75f
    gui: Refactoring Part 1 (#1859) Ac_K 2021-01-08 09:14:13 +01:00
  • 72e94bb089
    Update README.md to reflect new features/changes in the emulator (#1869) EmulationFanatic 2021-01-07 14:31:46 -07:00
  • acf3a3f837
    Update missing sample timestamp in DebugPad (#1873) mageven 2021-01-08 00:13:33 +05:30
  • 73f6149bd6
    gpu: Implement missing texture formats (#1867) Ac_K 2021-01-05 06:02:49 +01:00
  • 430ba6da65
    CPU (A64): Add Pmull_V Inst. with Clmul fast path for the "1/2D -> 1Q" variant & Sse fast path and slow path for both the "8/16B -> 8H" and "1/2D -> 1Q" variants; with Test. (#1817) LDj3SNuD 2021-01-04 23:45:54 +01:00
  • a03ab0c4a0
    Fix exefs mod loading with unpacked games (#1857) Somebody Whoisbored 2021-01-03 04:30:31 -07:00
  • b001040c2f
    account: Services Refactoring (#1833) Ac_K 2021-01-02 23:34:28 +01:00
  • 4f01c13f50
    surfaceflinger: Fix fence callback issue (#1839) Ac_K 2021-01-02 23:21:44 +01:00
  • 3e7383b3fd
    services: add "apm:p" (#1854) Bruno Macabeus 2021-01-02 07:11:38 -08:00
  • b9fd7c8b23
    Remove long <-> ulong casts from Nvservices code (#1848) Bruno Macabeus 2021-01-01 14:03:33 -08:00
  • 532b8cad13
    Update KAddressArbiter implementation to 11.x kernel (#1851) gdkchan 2021-01-01 14:59:26 -03:00
  • 0a55657bd2
    Enable Profiled Persistent Translation Cache (PPTC) by default (#1844) EmulationFanatic 2021-01-01 07:36:47 -07:00
  • 73118dcb98 amadeus: Update copyright year Mary 2021-01-01 00:10:44 +01:00
  • b1d3cfd2da
    Distribute with OpenAL Soft on Windows (#1847) Mary 2020-12-30 23:08:09 +01:00
  • fb0db32338
    Add the ability to add individual files exefs with mod loader (#1766) Somebody Whoisbored 2020-12-29 12:54:32 -07:00
  • 9a808fe484
    Fix button press issue (#1836) AigleSpartiate 2020-12-26 15:59:41 +01:00
  • d05db79a3e
    Update InvalidMemoryRegionException.cs to abide by English rules. (#1834) EmulationFanatic 2020-12-24 20:09:02 -07:00
  • 5b9c876155 Hotfix for #1814 Ac_K 2020-12-24 04:44:39 +01:00
  • 2502f1f07f
    Free up memory allocated by Pools during any PPTC translations at boot time. (#1814) LDj3SNuD 2020-12-24 03:58:36 +01:00
  • 8a33e884f8
    Fix Vnmls_S fast path (F64: losing input d value). Fix Vnmla_S & Vnmls_S slow paths (using fused inst.s). Fix Vfma_V slow path not using StandardFPSCRValue(). (#1775) LDj3SNuD 2020-12-17 20:43:41 +01:00
  • b5c215111d
    PPTC Follow-up. (#1712) LDj3SNuD 2020-12-17 20:32:09 +01:00
  • 10aa11ce13
    Interrupt GPU command processing when a frame's fence is reached. (#1741) riperiperi 2020-12-17 18:39:52 +00:00
  • eae39f80e7
    nim: Implement IsLargeResourceAvailable (#1821) Ac_K 2020-12-17 05:19:28 +01:00
  • f5d64b4d68
    Terminate application before services (#1812) gdkchan 2020-12-16 21:44:06 -03:00
  • e901b7850c
    CPU: Implement VRINTX.F32 | VRINTX.F64 (#1776) sharmander 2020-12-16 18:27:15 -05:00
  • 61634dd415
    Clear JIT cache on exit (#1518) gdkchan 2020-12-16 17:07:42 -03:00
  • 11222516c4
    gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) Ac_K 2020-12-16 03:19:07 +01:00
  • 808380690c
    am/gui: Implement Wake-up message (#1750) Ac_K 2020-12-16 01:41:42 +01:00
  • 3332b29f01
    CPU: Implement VFMA (Vector) (#1762) sharmander 2020-12-14 22:01:52 -05:00
  • 47ba81c661
    Fix pre-allocator shift instruction copy on a specific case (#1752) gdkchan 2020-12-14 17:56:07 -03:00
  • c8bb3cc50e
    Fix register read after write on STREX implementation (#1801) gdkchan 2020-12-13 12:19:38 -03:00
  • 6bc2733c17
    salieri: Support read-only mode if archive is already opened (#1807) Mary 2020-12-13 08:46:07 +01:00
  • 19d18662ea
    Correct type of executable sizes (#1802) gdkchan 2020-12-13 04:30:27 -03:00
  • ef157bbe26
    Remove inexistent buffer from GetNintendoAccountUserResourceCacheForApplication (#1809) gdkchan 2020-12-12 08:10:12 -03:00
  • 74aa7b20be
    Rewrite size for fixed size buffers (#1808) gdkchan 2020-12-12 00:06:20 -03:00
  • 06057a99a6
    End empty gl queries before returning them to the pool. (#1806) riperiperi 2020-12-11 23:31:39 +00:00
  • 8a6607540e
    GPU: Improve unnecessary return value in Map function. (#1799) sharmander 2020-12-11 00:05:53 -05:00
  • d9ec2b3a81
    GPU: Resolve Memory Allocation Issues (#1797) sharmander 2020-12-10 15:32:23 -05:00