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forked from MeloNX/MeloNX

Commit Graph

  • c0b9ac6653
    ngct: Fix services and stub calls (#1756) Ac_K 2020-12-10 03:08:28 +01:00
  • c9b6be1ef8
    NVIDIA Thread create/delete stutter workarounds (#1760) riperiperi 2020-12-09 22:36:08 +00:00
  • 06aa8a7578
    GPU - Improve Memory Allocation (#1722) sharmander 2020-12-09 17:26:05 -05:00
  • 48278905d1
    Rewrite scheduler context switch code (#1786) gdkchan 2020-12-09 19:20:05 -03:00
  • 3484265d37
    am: Implement GetHealthWarningDisappearedSystemEvent (#1788) Ac_K 2020-12-09 00:08:36 +01:00
  • 4594c3b310
    Signal memory tracking before/after mapping into another process (#1785) riperiperi 2020-12-08 00:42:17 +00:00
  • 36f6bbf5b9
    CPU: Implement VFNMA.F32 | F.64 (#1783) sharmander 2020-12-07 19:04:01 -05:00
  • 567ea726e1
    Add support for guest Fz (Fpcr) mode through host Ftz and Daz (Mxcsr) modes (fast paths). (#1630) LDj3SNuD 2020-12-07 10:37:07 +01:00
  • 668720b088
    logger: Add build version to the log file names (#1782) Ac_K 2020-12-07 10:29:22 +01:00
  • 24d316cc92
    Extract texture Target from Info for quick access (#1774) riperiperi 2020-12-03 19:34:27 +00:00
  • b479a43939
    CPU: Implement VFNMS.F32/64 (#1758) sharmander 2020-12-03 14:20:02 -05:00
  • c00d39b675
    Dummy out gl queries with 0 draws, remove glFlush call (#1773) riperiperi 2020-12-03 18:42:59 +00:00
  • 2c39a4f15d
    Cache delegate for QueryModified, use regular multi handle. (#1771) riperiperi 2020-12-03 18:34:32 +00:00
  • 0ab1c42eea
    Make sure to not leak copy handles passed in request (#1772) Mary 2020-12-03 19:19:10 +01:00
  • 1b053d2222
    Close audio WorkBuffer transfer memory handle (#1770) gdkchan 2020-12-02 17:58:20 -03:00
  • f7617cae12
    Create a single guest process per IPC message processor (#1769) gdkchan 2020-12-02 09:14:44 -03:00
  • bc11443621
    amadeus: Fix a typo in TapFrame logic (#1767) Mary 2020-12-02 00:46:26 +01:00
  • cf6cd71488
    IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458) gdkchan 2020-12-01 20:23:43 -03:00
  • 461c24092a
    Implement Force Early Z Register (#1755) riperiperi 2020-12-01 23:13:27 +00:00
  • e383c41b6e
    Add a "Remove All" button to the DLC and Update windows (#1579) Xpl0itR 2020-12-01 22:51:49 +00:00
  • bd8d28c59d
    Add option to start games in fullscreen mode (#1580) Xpl0itR 2020-12-01 22:02:27 +00:00
  • f6d88558b1
    salieri: Fix missing guest GPU accessor missing on hashes (#1759) Mary 2020-12-01 22:48:31 +01:00
  • 5e6dc37aed
    common: Fix last warning in SystemInfo (#1757) Ac_K 2020-12-01 22:26:00 +01:00
  • a04a1b663d
    config: Fix MaxAnisotropy value parsing (#1764) Ac_K 2020-12-01 21:44:04 +01:00
  • 7b66cb0d90
    audio: Cleanup Ryujinx.Audio and fix OpenAL issue (#1746) Ac_K 2020-11-27 20:55:00 +01:00
  • 0108004691
    Prefer truly perfect texture matches over fomat aliased ones (#1754) riperiperi 2020-11-27 18:46:23 +00:00
  • 88633f4bc2
    Blacklist very textures with a very small width or height from scaling (#1753) riperiperi 2020-11-27 18:23:30 +00:00
  • 245f8a7eee
    ui: Check last played datetime validity against current culture (#1730) Mary 2020-11-27 19:05:36 +01:00
  • b1877632cf
    Remove some warnings and cleaning code (#1736) Ac_K 2020-11-27 18:57:20 +01:00
  • 632a84155b
    pctl: Implement IsRestrictionEnabled and fix CheckFreeCommunicationPermission (#1747) Ac_K 2020-11-24 21:19:06 +01:00
  • 44c1f16280
    am: Fix GetSaveDataSize stub (#1748) Ac_K 2020-11-24 20:45:23 +01:00
  • fd0b9d1926
    am: Cleaning and stub TryPopFromFriendInvitationStorageChannel (#1738) Ac_K 2020-11-21 23:38:34 +01:00
  • 9abdba5539
    amadeus: Fix reverb 3d mono wrong delay line offset (#1742) Mary 2020-11-21 22:52:52 +01:00
  • 25b9cde8be
    salieri: remove a wrong debug assert (#1740) Mary 2020-11-21 22:10:08 +01:00
  • 92bcdcb369
    amadeus: Fix possible underflow in delay time delay effect (#1739) Mary 2020-11-21 21:57:49 +01:00
  • 3dc9bab91f
    audin: fix wrong id ListAudioInsAuto call (#1737) Ac_K 2020-11-21 21:43:36 +01:00
  • 57c4e6ef21
    audout: Implement and fix some calls (#1725) Ac_K 2020-11-20 21:59:01 +01:00
  • 9493cdfe55
    Allow copy destination to have a different scale from source (#1711) riperiperi 2020-11-20 20:14:45 +00:00
  • cf7044e37b
    Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732) riperiperi 2020-11-20 16:30:59 +00:00
  • 9852cb9c9e
    Use backup when PTC compression is corrupt (#1704) riperiperi 2020-11-20 01:51:59 +00:00
  • c2356a7653
    olsc: Add service olsc:u and stub some calls (#1734) Ac_K 2020-11-19 23:56:23 +01:00
  • f8f23bf899
    gui: Toggle Docked/Handheld mode and VSync by clicking status bar (#1726) Ac_K 2020-11-19 01:34:28 +01:00
  • 41ab43151b
    GLRenderer: Change between docked and handheld mode using a keybinding (#1685) Sera 2020-11-19 00:15:44 +01:00
  • 7f536b5a15
    Do not perform layout conversion on buffer texture flushes (#1729) gdkchan 2020-11-18 18:17:40 -03:00
  • 0679084f11
    CPU (A64): Add FP16/FP32 fast paths (F16C Intrinsics) for Fcvt_S, Fcvtl_V & Fcvtn_V Instructions. Now HardwareCapabilities uses CpuId. (#1650) LDj3SNuD 2020-11-18 19:35:54 +01:00
  • eafee34fee
    Improvements with new .NET 5 functions or bugfixes (#1714) gdkchan 2020-11-18 15:28:40 -03:00
  • 7c3b559830
    loaders: Fix possible parsing errors of informations on some NSO (#1724) Ac_K 2020-11-18 19:04:42 +01:00
  • 9435d62206
    Simplify depth test state updates (#1695) gdkchan 2020-11-17 19:20:17 -03:00
  • 5189a807c4
    Fix buffer to texture copy with remap enabled (#1721) gdkchan 2020-11-17 19:06:02 -03:00
  • d636e3748d
    Specify the X64 version of .NET 5, and change the build command to be the right one (#1719) EmulationFanatic 2020-11-17 14:55:32 -07:00
  • 863edae328
    shader cache: Fix Linux boot issues (#1709) Mary 2020-11-17 22:40:19 +01:00
  • cc60ba9d22
    shader cache: Fix possible race causing crashes on manifest at startup (#1718) Mary 2020-11-17 22:31:05 +01:00
  • 383c039037
    shader cache: Fix invalid virtual address clean up (#1717) Mary 2020-11-17 22:20:17 +01:00
  • 787e20937f
    Propagate zeta format properly (#1716) gdkchan 2020-11-16 05:37:16 -03:00
  • fcc9cbf816
    am: Fix VR enabled by default (#1715) Ac_K 2020-11-16 02:38:11 +01:00
  • 313f8d2eb6
    am/lbl/hid/pctl: Enabled VR Rendering (#1688) Ac_K 2020-11-15 22:30:20 +01:00
  • 4bc4cacdd0
    ui diag: Add missing error message for ApplicationNotFound (#1693) Mary 2020-11-15 21:26:49 +01:00
  • d3147bab5a
    Standardize to camel-case: option to check for updates on launch (#1698) EmulationFanatic 2020-11-15 13:11:23 -07:00
  • 58bc6897a5
    Don't warn when debug feature is enabled in debug mode (#1707) Xpl0itR 2020-11-15 19:56:44 +00:00
  • aa129fdbdf
    infra: Migrate to .NET 5 (#1694) Mary 2020-11-15 19:27:15 +01:00
  • 8d0d299792
    IPSwitch: Quick fix to patch sets toggling (#1668) mageven 2020-11-13 07:05:49 +05:30
  • 04e048efcf
    SettingsWindow: Add an Apply button (#1562) Sera 2020-11-13 01:50:28 +01:00
  • c652494219
    Use "Screen Scissor" as size hint for render targets (#1703) riperiperi 2020-11-12 23:40:26 +00:00
  • 48f6570557
    Salieri: shader cache (#1701) Mary 2020-11-13 00:15:34 +01:00
  • 7166e82c3c
    Update performance mode when docked mode changes. (#1696) riperiperi 2020-11-12 05:59:18 +00:00
  • 3c60d4b0ea
    Do not report unmapped pages as dirty (#1672) gdkchan 2020-11-10 22:07:52 -03:00
  • 02872833b6
    Size hints for copy regions and viewport dimensions to avoid data loss (#1686) riperiperi 2020-11-10 00:41:13 +00:00
  • c3d62bd078
    Implement ATOM shader instruction (#1687) gdkchan 2020-11-09 21:06:46 -03:00
  • 934a78005e
    Simplify logic for bindless texture handling (#1667) gdkchan 2020-11-09 19:35:04 -03:00
  • eda6b78894
    apm/am: Refactoring/Unstub services (#1662) Ac_K 2020-11-08 21:00:54 +01:00
  • 8d168574eb
    Use explicit buffer and texture bindings on shaders (#1666) gdkchan 2020-11-08 08:10:00 -03:00
  • 5561a3b95e
    Synchronize Rasterizer State before Clear (#1680) riperiperi 2020-11-07 19:21:10 +00:00
  • 500b48251c
    Only report that GPU commands are available when the queue is not empty. (#1656) riperiperi 2020-11-07 02:04:26 +00:00
  • 61d83760f5
    Update game compatibility list info in README.md (#1675) EmulationFanatic 2020-11-06 14:05:35 -07:00
  • b677e44300
    Loaders: Log extra NSO informations (#1661) Ac_K 2020-11-06 19:58:57 +01:00
  • 61e67b64ea
    updater: Ignore first commandline argument when passing commandline to updated binary (#1674) Mary 2020-11-06 19:46:22 +01:00
  • ce9105a130
    Support single precision contants for double precision operations (#1673) gdkchan 2020-11-06 14:54:13 -03:00
  • a16f201a6f
    Do not align sizes for buffer texture targets. (#1671) riperiperi 2020-11-06 17:45:30 +00:00
  • 24dbfc0fe6
    Correct BPP of buffer to texture copies (#1670) gdkchan 2020-11-06 14:37:05 -03:00
  • a89b81a812
    Separate zeta from color formats (#1647) gdkchan 2020-11-05 19:50:34 -03:00
  • 64088f04e3
    Fix LiveInterval.Split (#1660) FICTURE7 2020-11-05 06:09:45 +04:00
  • 4c6feb652f
    Add seamless cubemap flag in sampler parameters. (#1658) riperiperi 2020-11-02 20:03:06 +00:00
  • e1da7df207
    Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) riperiperi 2020-11-02 19:53:23 +00:00
  • 11a7c99764
    Support 3D BC4 and BC5 compressed textures (#1655) gdkchan 2020-11-01 15:32:53 -03:00
  • 6222f173f0
    Fix compressed to non-compressed texture copy size (#1649) gdkchan 2020-11-01 15:26:24 -03:00
  • 876fa656f6
    Remove unused texture and sampler pool invalidation code (#1648) gdkchan 2020-11-01 15:17:29 -03:00
  • b5a760bde9
    Preserve command line arguments when updater restarts Ryujinx (#1643) CeruleanSky 2020-10-29 18:07:10 -04:00
  • 423da5cc91
    Scale texture resolution before sending to backend (#1646) gdkchan 2020-10-29 18:57:34 -03:00
  • 780c7530d6
    Add scaling for Texture2DArray when using TexelFetch. (#1645) riperiperi 2020-10-28 20:27:46 +00:00
  • 0031edae27
    Avoid sampler conflicts on bindless samplers with the same name (#1642) gdkchan 2020-10-28 17:20:43 -03:00
  • 9f13f957af
    Motion Fixes (#1589) emmauss 2020-10-28 19:52:07 +00:00
  • c9841dab38
    Fix vertex buffer handle null check (#1638) gdkchan 2020-10-25 21:40:50 -03:00
  • 812e32f775
    Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) gdkchan 2020-10-25 17:23:42 -03:00
  • cf0f0fc4e7
    Improve the speed of redundant ASTC texture data updates (#1636) gdkchan 2020-10-25 17:09:45 -03:00
  • 49f970d5bd
    Implement CAL and RET shader instructions (#1618) gdkchan 2020-10-25 17:00:44 -03:00
  • 973a615d40
    Fix shader image load/store array index register (#1637) gdkchan 2020-10-25 14:51:26 -03:00
  • 2f16491712
    Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626) gdkchan 2020-10-21 09:13:44 -03:00
  • efa77a2415
    Add missing null check on image binding (#1632) gdkchan 2020-10-21 09:06:13 -03:00
  • 2dcc6333f8
    Fix image binding format (#1625) gdkchan 2020-10-20 19:03:20 -03:00
  • 08332bdc04
    Ensure storage is set for Buffer Textures when binding an Image. (#1627) riperiperi 2020-10-20 22:56:23 +01:00