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forked from MeloNX/MeloNX

Commit Graph

  • 7ad8b3ef75
    Move the OpActivator to OpCodeTable class for improve performance (#1001) Chenj168 2020-03-29 16:52:56 +08:00
  • 2816b2bf17
    Discord Rich Presence update (#1029) Xpl0itR 2020-03-29 04:25:54 +01:00
  • ab4867505e
    Implement GPU scissors (#1058) gdkchan 2020-03-29 00:02:58 -03:00
  • 06bf25521f
    Implement NOP and stub DEPBAR shader instructions (#1041) Elise 2020-03-26 23:30:16 +01:00
  • 0dd38028cb
    Make Device Location Name configuration (custom TZ) (#1031) Thog 2020-03-25 23:23:21 +01:00
  • 82c3df83c4
    prepo: Add a MessagePack object formatter (#1034) jduncanator 2020-03-26 08:33:18 +11:00
  • 5423daea56
    ui: Make it possible to open the device save directory (#1040) Thog 2020-03-25 18:09:38 +01:00
  • d5670aff77
    Fix unhandled UnauthorizedAccessException causing crash while listing… (#1025) Elise 2020-03-25 17:17:54 +01:00
  • 1586450a38
    Implement VMNMX shader instruction (#1032) gdkchan 2020-03-25 11:49:10 -03:00
  • 56374c8633
    prepo: Implement RequestImmediateTransmission and GetTransmissionStatus (#1033) Ac_K 2020-03-25 12:28:15 +01:00
  • 21c9c04f9f
    Add IMultiCommitManager (#1011) Alex Barney 2020-03-25 01:14:35 -07:00
  • f695a215ad
    Add Fast Paths for Crypto instructions (A32/A64) (#1026) riperiperi 2020-03-25 06:20:29 +00:00
  • a40d8d4a17
    Fix gpu vendor name parsing (#1030) Ac_K 2020-03-25 00:12:01 +01:00
  • daecb1193d
    prepo: Resolve JSON parsing issues in prepo report handling (#1022) jduncanator 2020-03-25 09:26:37 +11:00
  • 17200214df
    Add GPU name in status bar (#984) HorrorTroll 2020-03-25 04:54:09 +07:00
  • 1de16f7653
    Add Fcvtas_S/V & Fcvtau_S/V. (#1018) LDj3SNuD 2020-03-24 22:53:49 +01:00
  • d0960e75aa
    Fix the item name cannot be displayed in profiler view. (#1021) Chenj168 2020-03-25 02:48:03 +09:00
  • e590262531
    friends: Stub GetBlockedUserListIds (#1017) Thog 2020-03-23 22:19:45 +01:00
  • b2d307d34f
    Fix Prepo parsing reports (#1016) Ac_K 2020-03-23 21:58:41 +01:00
  • 6edc929894
    Implement ICMP shader instruction (#1010) gdkchan 2020-03-23 13:32:30 -03:00
  • 9a208c4fb5
    Keep sRGB enabled for texture blits (#1009) gdkchan 2020-03-22 19:34:26 -03:00
  • 49d7b1c7d8
    Implement textureQueryLevels (#1007) gdkchan 2020-03-22 18:31:31 -03:00
  • 31b94f4641
    Move the MakeOp to OpCodeTable class, for reduce the use of ConcurrentDictionary (#996) Chenj168 2020-03-20 13:15:37 +09:00
  • 8e64984158
    Support partial invalidation on texture access (#1000) gdkchan 2020-03-20 00:17:11 -03:00
  • 32d3f3f690
    Implement GetRegionCode and add the RegionCode to settings (#999) Ac_K 2020-03-19 23:37:55 +01:00
  • 561d64e5bf
    Modify TranslatedFunction.GetPointer () to optimize performance (#995) Chenj168 2020-03-20 07:11:20 +09:00
  • 8226997bc7
    CodeGen Optimisations (LSRA and Translator) (#978) riperiperi 2020-03-18 11:44:32 +00:00
  • 7475e180b4
    audren: Accept REV8 (#993) Thog 2020-03-17 23:43:47 +01:00
  • 8bb64ac69c
    Improve shader sampler type selection (#989) gdkchan 2020-03-14 21:24:45 -03:00
  • 8ce3993afa
    Fix GTK window crash by using 24 bit surface on unix, 32 bit on windows. (#976) riperiperi 2020-03-14 21:36:56 +00:00
  • dd433c1296
    Implement AESMC, AESIMC, AESE, AESD and VEOR AArch32 instructions (#982) riperiperi 2020-03-13 23:29:58 +00:00
  • ff2bac9c90
    Implement MME shadow RAM (#987) gdkchan 2020-03-12 22:30:26 -03:00
  • d904706fc0
    Use a Jump Table for direct and indirect calls/jumps, removing transitions to managed (#975) riperiperi 2020-03-12 03:20:55 +00:00
  • c26f3774bd
    Implement VMULL, VMLSL, VRSHR, VQRSHRN, VQRSHRUN AArch32 instructions + other fixes (#977) gdkchan 2020-03-10 21:49:27 -03:00
  • 89ccec197e
    Implement VMOVL and VORR.I32 AArch32 SIMD instructions (#960) gdkchan 2020-03-10 02:17:30 -03:00
  • 08c0e3829b
    Insert the SD card by default (#968) Alex Barney 2020-03-09 15:34:35 -07:00
  • 61d79facd1
    Optimize x64 loads and stores using complex addressing modes (#972) gdkchan 2020-03-09 19:29:34 -03:00
  • e2bb5e8091
    Move status information from the title bar to the new status bar (#948) Xpl0itR 2020-03-07 02:40:06 +00:00
  • ab3b6ea6d4
    A64 SIMD LDP and STP with size = 0b11 is undefined (#971) gdkchan 2020-03-06 23:39:52 -03:00
  • 54501962f6
    Fix branch with CC and predicate, and a case of SYNC propagation (#967) jduncanator 2020-03-06 11:09:49 +11:00
  • 68e15c1a74
    Implement Fast Paths for most A32 SIMD instructions (#952) jduncanator 2020-03-05 11:41:33 +11:00
  • d9ed827696
    Don't decode blocks starting outside mapped memory & undefined instead of throw on invalid sysreg coprocessor (#964) gdkchan 2020-03-04 16:25:27 -03:00
  • 25c3b8b356
    Implement some calls of ISelfController (#965) Ac_K 2020-03-04 04:41:41 +01:00
  • cecbd256a5
    Add support for cache storage (#936) Alex Barney 2020-03-03 07:07:06 -07:00
  • dc97457bf0
    Initial support for double precision shader instructions. (#963) gdkchan 2020-03-03 11:02:08 -03:00
  • 3045c1a186
    update glwidget package (#961) emmauss 2020-03-03 02:49:18 +00:00
  • 47f079d23e
    stub GetNintendoAccountUserResourceCacheForApplication (#962) Thog 2020-03-02 15:07:27 +01:00
  • 3b531de670
    Implement mii:u and mii:e entirely (#955) Thog 2020-03-01 23:56:02 +01:00
  • 7d1a294eae
    Implement SMULWB, SMULWT, SMLAWB, SMLAWT (AArch32) (#953) gdkchan 2020-03-01 04:47:05 -03:00
  • fb0939f9b6
    Add SSAT, SSAT16, USAT and USAT16 ARM32 instructions (#954) gdkchan 2020-02-29 17:51:55 -03:00
  • b8ee5b15ab
    Implement FACGE and FACGT (Scalar and Vector) AArch64 SIMD instructions (#956) gdkchan 2020-02-29 17:51:17 -03:00
  • f35af5f703
    Reduce copy destination size by target mipmap level, rather than source size. (#959) riperiperi 2020-02-29 20:50:44 +00:00
  • 6204f0e47a
    Set Undefined instruction emitter for Undefined property on InstDescriptor (#957) gdkchan 2020-02-29 08:12:15 -03:00
  • b1b6f294f2
    Add most of the A32 instruction set to ARMeilleure (#897) riperiperi 2020-02-23 21:20:40 +00:00
  • 165e658f02
    Actually use the dummy NACP for EnsureApplicationSaveData (#939) Alex Barney 2020-02-18 04:35:47 -07:00
  • 5f6949d9b0
    Improve rendering on resolution lower than 1080p (#944) Thog 2020-02-18 12:34:57 +01:00
  • d736352da2
    Add button in settings to open logs folder (#947) Xpl0itR 2020-02-17 21:35:03 +00:00
  • e5f78fb1d4
    Replace LinkedList by IntrusiveList to avoid allocations on JIT (#931) gdkchan 2020-02-17 18:30:54 -03:00
  • e9a37ca6a8
    Implement GetCurrentIpConfigInfo (#943) Thog 2020-02-17 16:28:41 +01:00
  • d89e90a16e
    Catch System.IO.IOException (#932) Xpl0itR 2020-02-15 20:20:19 +00:00
  • 45d86b8f6f Retrigger Appveyor Thog 2020-02-15 13:08:05 +01:00
  • 91b37ae36e
    Accept gamepad inputs when not focused (#941) Thog 2020-02-15 12:30:53 +01:00
  • 4789f79254
    Fix crash when first starting the emulator (#945) Thog 2020-02-14 23:07:22 +01:00
  • a73fd9e9bd
    Changes to configuration (#811) Xpl0itR 2020-02-14 19:19:13 +00:00
  • dbe3f938c7
    Remove ScopedGlContext (#933) Thog 2020-02-14 11:52:34 +01:00
  • 949bb81a9e
    Add version in all window titles (#935) Ac_K 2020-02-14 11:33:22 +01:00
  • 9e4f668f6c
    Update bindless to indexed conversion code pattern match (#938) gdkchan 2020-02-14 07:29:58 -03:00
  • 5a9dba0756
    Sign-extend shader memory instruction offsets (#934) gdkchan 2020-02-13 21:48:07 -03:00
  • 416ddd0f6e
    Some fixes for the new GLRenderer (#930) Thog 2020-02-13 18:43:29 +01:00
  • 8d83878f67
    Improve build identification (#927) Thog 2020-02-12 14:35:39 +01:00
  • 505f95848b
    Reducing log sizes (#724) BaronKiko 2020-02-12 01:18:33 +00:00
  • 3aa3c4261a
    Add inbuilt Opengl renderer to window (#922) emmauss 2020-02-12 00:56:19 +00:00
  • c464e1ec52
    Stub the application copyright framebuffer api (#921) Thog 2020-02-12 00:07:13 +01:00
  • e7a4e0a328
    Get program IDs for the game list from NCA headers (#928) Alex Barney 2020-02-11 15:43:24 -07:00
  • 7e4d986a73
    Support compute uniform buffers emulated with global memory (#924) gdkchan 2020-02-10 21:10:05 -03:00
  • 2e6080ccbb
    Implement NCA section extractors in the GUI (#896) Xpl0itR 2020-02-08 18:22:45 +00:00
  • 6db16b4110
    Only enumerate cached textures that are modified when flushing. (#918) riperiperi 2020-02-06 21:49:26 +00:00
  • a906f2071c
    Fix a crash when closing the main UI (#904) Thog 2020-02-06 12:38:24 +01:00
  • f2b9a9c2b0
    Render Profiler in GUI (#854) emmauss 2020-02-06 11:25:47 +00:00
  • db9f8f999f
    Implement IDeliveryCacheProgressService in bcat (#908) Thog 2020-02-06 05:09:59 +01:00
  • a0e6647860
    Compare shader code using a span instead of individual reads. (#917) riperiperi 2020-02-03 19:11:22 +00:00
  • 796e5d14b4
    Use correct shader local memory size instead of a hardcoded size (#914) gdkchan 2020-02-02 00:25:52 -03:00
  • ea14a95524
    Fix inconsistencies with UserId (#906) Thog 2020-02-02 04:24:17 +01:00
  • f373f870f7
    Support configurable point size (#916) gdkchan 2020-02-01 20:19:46 -03:00
  • a1a5341baf
    Support flat interpolation qualifier on shaders (#915) gdkchan 2020-02-01 20:18:58 -03:00
  • 7b0576db71
    Fix application list (#891) Xpl0itR 2020-01-31 18:21:46 +00:00
  • 0202f150d4
    Enable stencil texturing (fixes #866) (#910) gdkchan 2020-01-31 00:42:03 -03:00
  • 793f38b9aa
    Discard higher 32-bits of IPC message magic and command number (#911) gdkchan 2020-01-30 17:43:47 -03:00
  • d218c2eead
    prepo IPrepoService accurate parsing for report (#905) Ac_K 2020-01-30 17:39:05 +01:00
  • 5bd75477eb
    Fix OpenBisFileSystem wrong buffer type (#909) Thog 2020-01-27 21:09:04 +01:00
  • ad2424171a SoftwareKeyboard: Interactive data size should include size field. (#907) bunnei 2020-01-26 00:14:21 -05:00
  • 1d8da18334 Make VirtualFileSystem only instanciable once (#901) Thog 2020-01-24 17:01:21 +01:00
  • 4232a15187 Added Program Icon (#900) MelonSpeedruns 2020-01-24 10:14:51 -05:00
  • 532ccf929a Ignore exit flag on branch delay slot (#899) gdkchan 2020-01-21 22:11:43 -03:00
  • d6b9babe1d Keep the GUI alive when closing a game (#888) Thog 2020-01-21 23:23:11 +01:00
  • b4b2b8b162 Update DiscordRichPresence package reference to 1.0.147 which is now built for .NET core (#898) Jonathan Goyvaerts 2020-01-20 17:55:15 +01:00
  • d0f15cb0b1 Update 32 bits syscalls to match 64 bits implementation (#892) Thog 2020-01-19 23:21:53 +01:00
  • 81cca88bcd Fix shader output color buffer index when non-sequential render targets are used (#895) gdkchan 2020-01-18 20:09:46 -03:00
  • 90b4759085 Various small audren fixes (#894) bylaws 2020-01-18 22:29:52 +00:00
  • 595e7716d8 Support audio effect output status (#890) gdkchan 2020-01-17 06:07:27 -03:00