This website requires JavaScript.
Explore
Help
Sign In
bella
/
MeloNX
Watch
1
Star
0
Fork
0
You've already forked MeloNX
forked from
MeloNX/MeloNX
Code
Pull Requests
Activity
MeloNX
/
Ryujinx.Graphics.OpenGL
History
riperiperi
d941f4c070
Remember bound framebuffer to avoid glGetInteger use. (
#1273
)
...
glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies.
2020-05-24 15:44:12 +02:00
..
Image
Remember bound framebuffer to avoid glGetInteger use. (
#1273
)
2020-05-24 15:44:12 +02:00
Queries
Implement Counter Queue and Partial Host Conditional Rendering (
#1167
)
2020-05-04 12:24:59 +10:00
Buffer.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
Constants.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
Debugger.cs
…
EnumConversion.cs
…
FormatInfo.cs
…
FormatTable.cs
…
Framebuffer.cs
Remember bound framebuffer to avoid glGetInteger use. (
#1273
)
2020-05-24 15:44:12 +02:00
Handle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
…
Pipeline.cs
Remember bound framebuffer to avoid glGetInteger use. (
#1273
)
2020-05-24 15:44:12 +02:00
Program.cs
…
Renderer.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
Ryujinx.Graphics.OpenGL.csproj
…
Shader.cs
…
VertexArray.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
VertexBuffer.cs
…
Window.cs
Remember bound framebuffer to avoid glGetInteger use. (
#1273
)
2020-05-24 15:44:12 +02:00