namespace Ryujinx.Graphics.Shader
{
    public static class DefineNames
    {
        public const string InputTopologyName = "S_INPUT_TOPOLOGY";

        public const string OutQualifierPrefixName = "S_OUT_QUALIFIER";

        public const string LocalSizeX = "S_LOCAL_SIZE_X";
        public const string LocalSizeY = "S_LOCAL_SIZE_Y";
        public const string LocalSizeZ = "S_LOCAL_SIZE_Z";
    }
}