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MeloNX/Ryujinx.Graphics.Gpu
History
gdkchan e7c2dc8ec3
Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
2021-12-19 11:50:44 -03:00
..
Engine
Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
2021-12-19 11:50:44 -03:00
Image
Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
2021-12-19 11:50:44 -03:00
Memory
Avoid potential race
2021-10-07 01:13:51 +01:00
Shader
Fix SUATOM and other texture shader instructions with RZ dest (#2885)
2021-12-08 18:36:09 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
GraphicsConfig.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (#2829)
2021-11-28 21:24:17 +01:00
Window.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
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