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MeloNX/Ryujinx.Graphics.Gpu
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gdkchan 0d174cbd45
EventWait should not signal the event when it returns Success (#2739)
* Fix race when EventWait is called and a wait is done on the CPU

* This is useless now

* Fix EventSignal

* Ensure the signal belongs to the current fence, to avoid stale signals
2021-10-19 17:25:32 -03:00
..
Engine
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
Image
Extend bindless elimination to work with masked and shifted handles (#2727)
2021-10-17 17:28:18 -03:00
Memory
Avoid potential race
2021-10-07 01:13:51 +01:00
Shader
Fix shader 8-bit and 16-bit STS/STG (#2741)
2021-10-18 20:24:15 -03:00
Synchronization
EventWait should not signal the event when it returns Success (#2739)
2021-10-19 17:25:32 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
GraphicsConfig.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (#1694)
2020-11-15 19:27:15 +01:00
Window.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
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