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MeloNX/Ryujinx.Graphics.Gpu
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riperiperi ca5ac37cd6
Flush buffers and texture data through a persistent mapped buffer. (#2481)
* Use persistent buffers to flush texture data

* Flush buffers via copy to persistent buffers.

* Log error when timing out, small refactoring.
2021-07-16 18:10:20 -03:00
..
Engine
Implement a fast path for I2M transfers (#2467)
2021-07-12 16:48:57 -03:00
Image
Flush buffers and texture data through a persistent mapped buffer. (#2481)
2021-07-16 18:10:20 -03:00
Memory
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Shader
Fix shader compilation on shaders that uses rectangle textures (#2471)
2021-07-12 16:20:33 -03:00
Synchronization
Improved Logger (#1292)
2020-08-04 01:32:53 +02:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GraphicsConfig.cs
misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274)
2021-05-07 13:18:23 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (#1694)
2020-11-15 19:27:15 +01:00
Window.cs
Initial support for separate GPU address spaces (#2394)
2021-06-29 19:32:02 +02:00
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