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MeloNX/Ryujinx.Graphics.Gpu/Engine
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gdkchan ff5df5d8a1
Support non-contiguous copies on I2M and DMA engines (#2473)
* Support non-contiguous copies on I2M and DMA engines

* Vector copy should start aligned on I2M

* Nits

* Zero extend the offset
2021-08-04 22:20:58 +02:00
..
Compute
Implement a fast path for I2M transfers (#2467)
2021-07-12 16:48:57 -03:00
Dma
Support non-contiguous copies on I2M and DMA engines (#2473)
2021-08-04 22:20:58 +02:00
GPFifo
Implement a fast path for I2M transfers (#2467)
2021-07-12 16:48:57 -03:00
InlineToMemory
Support non-contiguous copies on I2M and DMA engines (#2473)
2021-08-04 22:20:58 +02:00
MME
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Threed
Implement a fast path for I2M transfers (#2467)
2021-07-12 16:48:57 -03:00
Twod
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Types
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (#1625)
2020-10-20 19:03:20 -03:00
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