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MeloNX
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MeloNX
/
Ryujinx.HLE
History
Starlet
494f8f0248
Implement CSRNG (Cryptographically Secure Random Bytes) (
#216
)
...
* Implement CSRNG (Cryptographically Secure Random Bytes) * Compliant with review. * Dispose Rng
2018-07-13 23:36:57 +02:00
..
Gpu
Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 (
#249
)
2018-07-12 21:27:59 -03:00
Hid
Add Controller Support (
#196
)
2018-07-02 19:08:54 -03:00
Loaders
Small OpenGL Renderer refactoring (
#177
)
2018-06-23 21:39:25 -03:00
Logging
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00
OsHle
Implement CSRNG (Cryptographically Secure Random Bytes) (
#216
)
2018-07-13 23:36:57 +02:00
Settings
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00
PerformanceStatistics.cs
Small OpenGL Renderer refactoring (
#177
)
2018-06-23 21:39:25 -03:00
Ryujinx.HLE.csproj
Add linux-x64 to RID property to make tests works on linux (
#205
)
2018-06-30 12:43:04 -03:00
Switch.cs
Loop GLScreen with custom method (
#244
)
2018-07-12 14:03:52 -03:00
VirtualFileSystem.cs
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00