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MeloNX/Ryujinx.Graphics.Shader/Translation/Optimizations
History
gdkchan c3e2646f9e
Workaround for Intel FrontFacing built-in variable bug (#2540)
2021-08-11 23:01:06 +02:00
..
BindlessElimination.cs
Fix separate bindless sampler at offset 0 (#2360)
2021-06-20 20:48:12 +02:00
BindlessToIndexed.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
BranchElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
ConstantFolding.cs
Initial support for double precision shader instructions. (#963)
2020-03-03 15:02:08 +01:00
GlobalToStorage.cs
Workaround for Intel FrontFacing built-in variable bug (#2540)
2021-08-11 23:01:06 +02:00
HalfConversion.cs
Initial work
2020-01-09 02:13:00 +01:00
Optimizer.cs
Fix shaders with mixed PBK and SSY addresses on the stack (#2329)
2021-06-03 01:41:53 +02:00
Simplification.cs
Initial work
2020-01-09 02:13:00 +01:00
Utils.cs
Improve shader global memory to storage pass (#2200)
2021-04-18 12:31:39 +02:00
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