forked from MeloNX/MeloNX
Start Ryujinx code from scratch
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@ -58,11 +58,14 @@
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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enableAddressSanitizer = "YES"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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enableGPUShaderValidationMode = "2"
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showGraphicsOverview = "Yes"
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allowLocationSimulation = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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@ -96,9 +96,9 @@ class Ryujinx {
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args.append(contentsOf: ["--memory-manager-mode", "SoftwarePageTable"])
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if config.fullscreen {
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// args.append(contentsOf: ["--fullscreen", String(config.fullscreen)])
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//args.append(contentsOf: ["--exclusive-fullscreen", String(config.fullscreen)])
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// args.append(contentsOf: ["--exclusive-fullscreen-width", "1280"])
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// args.append(contentsOf: ["--exclusive-fullscreen-height", "720"])
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args.append(contentsOf: ["--exclusive-fullscreen", String(config.fullscreen)])
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args.append(contentsOf: ["--exclusive-fullscreen-width", "1280"])
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args.append(contentsOf: ["--exclusive-fullscreen-height", "720"])
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// exclusive-fullscreen
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}
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// Debug Logs
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@ -106,8 +106,8 @@ class Ryujinx {
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args.append(contentsOf: ["--disable-shader-cache", "true"])
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args.append(contentsOf: ["--disable-docked-mode", "true"])
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args.append(contentsOf: ["--enable-texture-recompression", "true"])
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// args.append(contentsOf: ["--enable-debug-logs", String(config.debuglogs)])
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// args.append(contentsOf: ["--enable-trace-logs", String(config.tracelogs)])
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args.append(contentsOf: ["--enable-debug-logs", String(config.debuglogs)])
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args.append(contentsOf: ["--enable-trace-logs", String(config.tracelogs)])
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// List the input ids
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if config.listinputids {
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@ -117,7 +117,7 @@ class Ryujinx {
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// Append the input ids (limit to 4 just in case)
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if !config.inputids.isEmpty {
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config.inputids.prefix(4).enumerated().forEach { index, inputId in
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args.append(contentsOf: ["--input-id-\(index + 1)", inputId])
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// args.append(contentsOf: ["--input-id-\(index + 1)", inputId])
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}
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}
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@ -96,7 +96,7 @@ struct ContentView: View {
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tracelogs: true,
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listinputids: false,
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inputids: ["1-1fd70005-057e-0000-0920-0000ff870000"], // "2-1fd70005-057e-0000-0920-0000ff870000"],
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ryufullscreen: false
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ryufullscreen: true
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)
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@ -103,18 +103,18 @@ namespace Ryujinx.Graphics.Vulkan
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SupportsShaderStencilExport = supportsShaderStencilExport;
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SupportsShaderStorageImageMultisample = supportsShaderStorageImageMultisample;
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SupportsConditionalRendering = supportsConditionalRendering;
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SupportsExtendedDynamicState = supportsExtendedDynamicState;
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SupportsExtendedDynamicState = false;
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SupportsMultiView = supportsMultiView;
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SupportsNullDescriptors = supportsNullDescriptors;
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SupportsPushDescriptors = supportsPushDescriptors;
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SupportsNullDescriptors = (OperatingSystem.IsIOS() ? false : supportsNullDescriptors);
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SupportsPushDescriptors = (OperatingSystem.IsIOS() ? false : SupportsPushDescriptors);
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SupportsPrimitiveTopologyListRestart = supportsPrimitiveTopologyListRestart;
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SupportsPrimitiveTopologyPatchListRestart = supportsPrimitiveTopologyPatchListRestart;
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SupportsTransformFeedback = supportsTransformFeedback;
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SupportsTransformFeedback = false;
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SupportsTransformFeedbackQueries = supportsTransformFeedbackQueries;
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SupportsPreciseOcclusionQueries = supportsPreciseOcclusionQueries;
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SupportsPipelineStatisticsQuery = supportsPipelineStatisticsQuery;
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SupportsGeometryShader = supportsGeometryShader;
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SupportsTessellationShader = supportsTessellationShader;
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SupportsGeometryShader = false;
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SupportsTessellationShader = false;
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SupportsViewportArray2 = supportsViewportArray2;
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SupportsHostImportedMemory = supportsHostImportedMemory;
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SupportsDepthClipControl = supportsDepthClipControl;
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