forked from MeloNX/MeloNX
Port of texture memory pool PR
This commit is contained in:
parent
e9abc7e59e
commit
092af4585c
@ -1,4 +1,5 @@
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using Ryujinx.Common.Memory;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL
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{
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@ -17,9 +18,29 @@ namespace Ryujinx.Graphics.GAL
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PinnedSpan<byte> GetData();
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PinnedSpan<byte> GetData(int layer, int level);
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void SetData(SpanOrArray<byte> data);
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void SetData(SpanOrArray<byte> data, int layer, int level);
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void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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void SetData(IMemoryOwner<byte> data);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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void SetData(IMemoryOwner<byte> data, int layer, int level);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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/// <param name="region">Target sub-region of the texture to update</param>
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void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
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void SetStorage(BufferRange buffer);
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void Release();
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}
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@ -1,6 +1,7 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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@ -8,9 +9,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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public readonly CommandType CommandType => CommandType.TextureSetData;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<byte[]> _data;
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private TableRef<IMemoryOwner<byte>> _data;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
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{
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_texture = texture;
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_data = data;
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@ -19,7 +20,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTexture texture = command._texture.Get(threaded);
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texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)));
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texture.Base.SetData(command._data.Get(threaded));
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}
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}
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}
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@ -1,6 +1,7 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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@ -8,11 +9,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<byte[]> _data;
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private TableRef<IMemoryOwner<byte>> _data;
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private int _layer;
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private int _level;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
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{
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_texture = texture;
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_data = data;
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@ -23,7 +24,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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public static void Run(ref TextureSetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTexture texture = command._texture.Get(threaded);
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texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level);
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texture.Base.SetData(command._data.Get(threaded), command._layer, command._level);
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}
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}
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}
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@ -1,6 +1,7 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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@ -8,12 +9,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<byte[]> _data;
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private TableRef<IMemoryOwner<byte>> _data;
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private int _layer;
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private int _level;
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private Rectangle<int> _region;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
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{
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_texture = texture;
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_data = data;
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@ -25,7 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTexture texture = command._texture.Get(threaded);
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texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region);
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texture.Base.SetData(command._data.Get(threaded), command._layer, command._level, command._region);
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}
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}
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}
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@ -1,6 +1,7 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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@ -110,21 +111,21 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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_renderer.QueueCommand();
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}
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public void SetData(SpanOrArray<byte> data)
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public void SetData(IMemoryOwner<byte> data)
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{
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_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
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_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
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_renderer.QueueCommand();
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}
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public void SetData(SpanOrArray<byte> data, int layer, int level)
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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{
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_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level);
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_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
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_renderer.QueueCommand();
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}
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public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
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_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
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_renderer.QueueCommand();
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}
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@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@ -300,7 +301,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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if (target != null)
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{
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byte[] data;
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IMemoryOwner<byte> data;
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if (srcLinear)
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{
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data = LayoutConverter.ConvertLinearStridedToLinear(
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Texture;
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using System;
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@ -197,8 +198,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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if (target != null)
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{
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var memory = ByteMemoryPool.Rent(data.Length);
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data.CopyTo(memory.Memory.Span);
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target.SynchronizeMemory();
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target.SetData(data, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
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target.SetData(memory, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
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target.SignalModified();
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return;
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@ -7,6 +7,7 @@ using Ryujinx.Graphics.Texture.Astc;
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using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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@ -661,7 +662,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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SpanOrArray<byte> result = ConvertToHostCompatibleFormat(data);
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IMemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
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if (ScaleFactor != 1f && AllowScaledSetData())
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{
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@ -681,10 +682,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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/// <summary>
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/// Uploads new texture data to the host GPU.
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/// Uploads new texture data to the host GPU. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when the operation completes.
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/// </summary>
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/// <param name="data">New data</param>
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public void SetData(SpanOrArray<byte> data)
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public void SetData(IMemoryOwner<byte> data)
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{
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BlacklistScale();
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@ -698,12 +699,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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/// <summary>
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/// Uploads new texture data to the host GPU for a specific layer/level.
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/// Uploads new texture data to the host GPU for a specific layer/level. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when the operation completes.
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/// </summary>
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/// <param name="data">New data</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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public void SetData(SpanOrArray<byte> data, int layer, int level)
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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{
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BlacklistScale();
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@ -715,13 +716,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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/// <summary>
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/// Uploads new texture data to the host GPU for a specific layer/level and 2D sub-region.
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/// Uploads new texture data to the host GPU for a specific layer/level and 2D sub-region. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when the operation completes.
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/// </summary>
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/// <param name="data">New data</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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/// <param name="region">Target sub-region of the texture to update</param>
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public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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BlacklistScale();
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@ -739,7 +740,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="level">Mip level to convert</param>
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/// <param name="single">True to convert a single slice</param>
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/// <returns>Converted data</returns>
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public SpanOrArray<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
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public IMemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
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{
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int width = Info.Width;
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int height = Info.Height;
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@ -754,11 +755,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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int sliceDepth = single ? 1 : depth;
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SpanOrArray<byte> result;
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IMemoryOwner<byte> linear;
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if (Info.IsLinear)
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{
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result = LayoutConverter.ConvertLinearStridedToLinear(
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linear = LayoutConverter.ConvertLinearStridedToLinear(
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width,
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height,
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Info.FormatInfo.BlockWidth,
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@ -770,7 +771,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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else
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{
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result = LayoutConverter.ConvertBlockLinearToLinear(
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linear = LayoutConverter.ConvertBlockLinearToLinear(
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width,
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height,
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depth,
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@ -787,13 +788,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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data);
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}
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IMemoryOwner<byte> result = linear;
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// Handle compressed cases not supported by the host:
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// - ASTC is usually not supported on desktop cards.
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// - BC4/BC5 is not supported on 3D textures.
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if (!_context.Capabilities.SupportsAstcCompression && Format.IsAstc())
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{
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if (!AstcDecoder.TryDecodeToRgba8P(
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result.ToArray(),
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result.Memory,
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Info.FormatInfo.BlockWidth,
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Info.FormatInfo.BlockHeight,
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width,
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@ -801,7 +804,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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sliceDepth,
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levels,
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layers,
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out byte[] decoded))
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out IMemoryOwner<byte> decoded))
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{
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string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
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@ -810,10 +813,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (GraphicsConfig.EnableTextureRecompression)
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{
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decoded = BCnEncoder.EncodeBC7(decoded, width, height, sliceDepth, levels, layers);
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using (decoded)
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{
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result = BCnEncoder.EncodeBC7(decoded.Memory, width, height, sliceDepth, levels, layers);
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}
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}
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else
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{
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result = decoded;
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}
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result = decoded;
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}
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else if (!_context.Capabilities.SupportsEtc2Compression && Format.IsEtc2())
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{
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@ -821,15 +829,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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case Format.Etc2RgbaSrgb:
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case Format.Etc2RgbaUnorm:
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result = ETC2Decoder.DecodeRgba(result, width, height, sliceDepth, levels, layers);
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result = ETC2Decoder.DecodeRgba(result.Memory.Span, width, height, sliceDepth, levels, layers);
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break;
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case Format.Etc2RgbPtaSrgb:
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case Format.Etc2RgbPtaUnorm:
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result = ETC2Decoder.DecodePta(result, width, height, sliceDepth, levels, layers);
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result = ETC2Decoder.DecodePta(result.Memory.Span, width, height, sliceDepth, levels, layers);
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break;
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case Format.Etc2RgbSrgb:
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case Format.Etc2RgbUnorm:
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result = ETC2Decoder.DecodeRgb(result, width, height, sliceDepth, levels, layers);
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result = ETC2Decoder.DecodeRgb(result.Memory.Span, width, height, sliceDepth, levels, layers);
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break;
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}
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}
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@ -839,48 +847,55 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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case Format.Bc1RgbaSrgb:
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case Format.Bc1RgbaUnorm:
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result = BCnDecoder.DecodeBC1(result, width, height, sliceDepth, levels, layers);
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result = BCnDecoder.DecodeBC1(result.Memory.Span, width, height, sliceDepth, levels, layers);
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break;
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case Format.Bc2Srgb:
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case Format.Bc2Unorm:
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result = BCnDecoder.DecodeBC2(result, width, height, sliceDepth, levels, layers);
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result = BCnDecoder.DecodeBC2(result.Memory.Span, width, height, sliceDepth, levels, layers);
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break;
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case Format.Bc3Srgb:
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case Format.Bc3Unorm:
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result = BCnDecoder.DecodeBC3(result, width, height, sliceDepth, levels, layers);
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result = BCnDecoder.DecodeBC3(result.Memory.Span, width, height, sliceDepth, levels, layers);
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break;
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case Format.Bc4Snorm:
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case Format.Bc4Unorm:
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result = BCnDecoder.DecodeBC4(result, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
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result = BCnDecoder.DecodeBC4(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
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break;
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case Format.Bc5Snorm:
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case Format.Bc5Unorm:
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result = BCnDecoder.DecodeBC5(result, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
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result = BCnDecoder.DecodeBC5(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
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break;
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case Format.Bc6HSfloat:
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case Format.Bc6HUfloat:
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result = BCnDecoder.DecodeBC6(result, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
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result = BCnDecoder.DecodeBC6(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
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break;
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case Format.Bc7Srgb:
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case Format.Bc7Unorm:
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result = BCnDecoder.DecodeBC7(result, width, height, sliceDepth, levels, layers);
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result = BCnDecoder.DecodeBC7(result.Memory.Span, width, height, sliceDepth, levels, layers);
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break;
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}
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}
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else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm)
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{
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result = PixelConverter.ConvertR4G4ToR4G4B4A4(result, width);
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var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Memory.Span, width);
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if (!_context.Capabilities.SupportsR4G4B4A4Format)
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{
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result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
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using (converted)
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{
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result = converted;
|
||||
}
|
||||
}
|
||||
else if (Format == Format.R4G4B4A4Unorm)
|
||||
{
|
||||
if (!_context.Capabilities.SupportsR4G4B4A4Format)
|
||||
{
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
else if (!_context.Capabilities.Supports5BitComponentFormat && Format.Is16BitPacked())
|
||||
@ -889,22 +904,27 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
case Format.B5G6R5Unorm:
|
||||
case Format.R5G6B5Unorm:
|
||||
result = PixelConverter.ConvertR5G6B5ToR8G8B8A8(result, width);
|
||||
result = PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Memory.Span, width);
|
||||
break;
|
||||
case Format.B5G5R5A1Unorm:
|
||||
case Format.R5G5B5X1Unorm:
|
||||
case Format.R5G5B5A1Unorm:
|
||||
result = PixelConverter.ConvertR5G5B5ToR8G8B8A8(result, width, Format == Format.R5G5B5X1Unorm);
|
||||
result = PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Memory.Span, width, Format == Format.R5G5B5X1Unorm);
|
||||
break;
|
||||
case Format.A1B5G5R5Unorm:
|
||||
result = PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result, width);
|
||||
result = PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Memory.Span, width);
|
||||
break;
|
||||
case Format.R4G4B4A4Unorm:
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!ReferenceEquals(linear, result))
|
||||
{
|
||||
linear.Dispose();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,7 @@ using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@ -445,7 +446,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
|
||||
|
||||
SpanOrArray<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
|
||||
IMemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
|
||||
|
||||
Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
|
||||
}
|
||||
|
@ -2,6 +2,7 @@ using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
@ -54,20 +55,24 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
var dataSpan = data.Memory.Span;
|
||||
|
||||
Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
|
||||
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
data.Dispose();
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
data.Dispose();
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
|
@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
|
||||
private int _viewsCount;
|
||||
|
||||
internal ITexture DefaultView { get; private set; }
|
||||
internal TextureView DefaultView { get; private set; }
|
||||
|
||||
public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info)
|
||||
{
|
||||
@ -144,14 +144,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
}
|
||||
}
|
||||
|
||||
public ITexture CreateDefaultView()
|
||||
public TextureView CreateDefaultView()
|
||||
{
|
||||
DefaultView = CreateView(Info, 0, 0);
|
||||
|
||||
return DefaultView;
|
||||
}
|
||||
|
||||
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
||||
public TextureView CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
||||
{
|
||||
IncrementViewsCount();
|
||||
|
||||
|
@ -3,6 +3,7 @@ using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
@ -448,10 +449,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
}
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
public void SetData(ReadOnlySpan<byte> dataSpan)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
{
|
||||
dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
|
||||
@ -466,9 +465,16 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
}
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
SetData(data.Memory.Span);
|
||||
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
var dataSpan = data.Memory.Span;
|
||||
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
{
|
||||
@ -485,11 +491,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
ReadFrom2D((IntPtr)ptr, layer, level, 0, 0, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
var dataSpan = data.Memory.Span;
|
||||
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
{
|
||||
@ -514,6 +522,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
BitUtils.AlignUp(wInBlocks * Info.BytesPerPixel, 4) * hInBlocks);
|
||||
}
|
||||
}
|
||||
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void ReadFromPbo(int offset, int size)
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
@ -291,16 +293,14 @@ namespace Ryujinx.Graphics.Texture.Astc
|
||||
int depth,
|
||||
int levels,
|
||||
int layers,
|
||||
out byte[] decoded)
|
||||
out IMemoryOwner<byte> decoded)
|
||||
{
|
||||
byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)];
|
||||
decoded = ByteMemoryPool.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
|
||||
|
||||
AstcDecoder decoder = new(data, output, blockWidth, blockHeight, width, height, depth, levels, layers);
|
||||
AstcDecoder decoder = new(data, decoded.Memory, blockWidth, blockHeight, width, height, depth, levels, layers);
|
||||
|
||||
Enumerable.Range(0, decoder.TotalBlockCount).AsParallel().ForAll(x => decoder.ProcessBlock(x));
|
||||
|
||||
decoded = output;
|
||||
|
||||
return decoder.Success;
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Buffers.Binary;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
@ -12,7 +14,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
private const int BlockWidth = 4;
|
||||
private const int BlockHeight = 4;
|
||||
|
||||
public static byte[] DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -21,12 +23,12 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||
|
||||
@ -100,7 +102,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -109,12 +111,12 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||
|
||||
@ -195,7 +197,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -204,13 +206,13 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||
Span<byte> rPal = stackalloc byte[8];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||
|
||||
@ -292,7 +294,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
public static IMemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -304,8 +306,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
|
||||
int alignedWidth = BitUtils.AlignUp(width, 4);
|
||||
|
||||
byte[] output = new byte[size];
|
||||
Span<byte> outputSpan = new(output);
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
Span<byte> outputSpan = output.Memory.Span;
|
||||
|
||||
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
@ -400,7 +402,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
public static IMemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -412,7 +414,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
|
||||
int alignedWidth = BitUtils.AlignUp(width, 2);
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
@ -421,7 +423,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
Span<byte> rPal = stackalloc byte[8];
|
||||
Span<byte> gPal = stackalloc byte[8];
|
||||
|
||||
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output);
|
||||
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
|
||||
|
||||
Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile);
|
||||
Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile);
|
||||
@ -525,7 +527,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
public static IMemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -534,7 +536,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
int inputOffset = 0;
|
||||
int outputOffset = 0;
|
||||
@ -548,7 +550,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
BC6Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height, signed);
|
||||
BC6Decoder.Decode(output.Memory.Span[outputOffset..], data[inputOffset..], width, height, signed);
|
||||
|
||||
inputOffset += w * h * 16;
|
||||
outputOffset += width * height * 8;
|
||||
@ -563,7 +565,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -572,7 +574,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
int inputOffset = 0;
|
||||
int outputOffset = 0;
|
||||
@ -586,7 +588,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
BC7Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height);
|
||||
BC7Decoder.Decode(output.Memory.Span[outputOffset..], data[inputOffset..], width, height);
|
||||
|
||||
inputOffset += w * h * 16;
|
||||
outputOffset += width * height * 4;
|
||||
|
@ -1,6 +1,8 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.Texture.Encoders;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
@ -9,7 +11,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
private const int BlockWidth = 4;
|
||||
private const int BlockHeight = 4;
|
||||
|
||||
public static byte[] EncodeBC7(byte[] data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -21,7 +23,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += w * h * 16 * Math.Max(1, depth >> l) * layers;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
int imageBaseIOffs = 0;
|
||||
int imageBaseOOffs = 0;
|
||||
@ -36,8 +38,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
BC7Encoder.Encode(
|
||||
output.AsMemory()[imageBaseOOffs..],
|
||||
data.AsMemory()[imageBaseIOffs..],
|
||||
output.Memory[imageBaseOOffs..],
|
||||
data[imageBaseIOffs..],
|
||||
width,
|
||||
height,
|
||||
EncodeMode.Fast | EncodeMode.Multithreaded);
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Buffers.Binary;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@ -49,15 +51,15 @@ namespace Ryujinx.Graphics.Texture
|
||||
new int[] { -3, -5, -7, -9, 2, 4, 6, 8 },
|
||||
};
|
||||
|
||||
public static byte[] DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
int inputOffset = 0;
|
||||
|
||||
byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
@ -111,15 +113,15 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
int inputOffset = 0;
|
||||
|
||||
byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
@ -168,15 +170,15 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
int inputOffset = 0;
|
||||
|
||||
byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.Intrinsics;
|
||||
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
|
||||
|
||||
@ -93,7 +95,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
};
|
||||
}
|
||||
|
||||
public static byte[] ConvertBlockLinearToLinear(
|
||||
public static IMemoryOwner<byte> ConvertBlockLinearToLinear(
|
||||
int width,
|
||||
int height,
|
||||
int depth,
|
||||
@ -119,7 +121,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
blockHeight,
|
||||
bytesPerPixel);
|
||||
|
||||
byte[] output = new byte[outSize];
|
||||
IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(outSize);
|
||||
Span<byte> output = outputOwner.Memory.Span;
|
||||
|
||||
int outOffs = 0;
|
||||
|
||||
@ -243,10 +246,10 @@ namespace Ryujinx.Graphics.Texture
|
||||
_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format."),
|
||||
};
|
||||
}
|
||||
return output;
|
||||
return outputOwner;
|
||||
}
|
||||
|
||||
public static byte[] ConvertLinearStridedToLinear(
|
||||
public static IMemoryOwner<byte> ConvertLinearStridedToLinear(
|
||||
int width,
|
||||
int height,
|
||||
int blockWidth,
|
||||
@ -262,8 +265,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
lineSize = Math.Min(lineSize, outStride);
|
||||
|
||||
byte[] output = new byte[h * outStride];
|
||||
Span<byte> outSpan = output;
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(h * outStride);
|
||||
Span<byte> outSpan = output.Memory.Span;
|
||||
|
||||
int outOffs = 0;
|
||||
int inOffs = 0;
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
@ -19,13 +21,13 @@ namespace Ryujinx.Graphics.Texture
|
||||
return (remainder, outRemainder, length / stride);
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
|
||||
public unsafe static IMemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2);
|
||||
|
||||
Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output);
|
||||
Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
|
||||
|
||||
if (remainder == 0)
|
||||
{
|
||||
@ -36,7 +38,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
int sizeTrunc = data.Length & ~7;
|
||||
start = sizeTrunc;
|
||||
|
||||
fixed (byte* inputPtr = data, outputPtr = output)
|
||||
fixed (byte* inputPtr = data, outputPtr = output.Memory.Span)
|
||||
{
|
||||
for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
|
||||
{
|
||||
@ -70,16 +72,16 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public unsafe static IMemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
@ -107,16 +109,16 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
|
||||
public unsafe static IMemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
@ -144,16 +146,16 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public unsafe static IMemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
@ -181,16 +183,16 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public unsafe static IMemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
@ -2,6 +2,7 @@ using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using Format = Ryujinx.Graphics.GAL.Format;
|
||||
using VkFormat = Silk.NET.Vulkan.Format;
|
||||
@ -94,18 +95,21 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_bufferView = null;
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
_gd.SetBufferData(_bufferHandle, _offset, data);
|
||||
_gd.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
data.Dispose();
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
data.Dispose();
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@ using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using Format = Ryujinx.Graphics.GAL.Format;
|
||||
using VkBuffer = Silk.NET.Vulkan.Buffer;
|
||||
@ -656,19 +657,27 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return GetDataFromBuffer(result, size, result);
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
public void SetData(ReadOnlySpan<byte> data)
|
||||
{
|
||||
SetData(data, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
SetData(data, layer, level, 1, 1, singleSlice: true);
|
||||
SetData(data.Memory.Span);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
SetData(data, layer, level, 1, 1, singleSlice: true, region);
|
||||
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true, region);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
private void SetData(ReadOnlySpan<byte> data, int layer, int level, int layers, int levels, bool singleSlice, Rectangle<int>? region = null)
|
||||
|
Loading…
x
Reference in New Issue
Block a user