forked from MeloNX/MeloNX
android - drop game activity, replace with compose view
This commit is contained in:
parent
ad1a0b607c
commit
1c78587dfa
@ -27,14 +27,10 @@
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android:supportsRtl="true"
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android:theme="@style/Theme.RyujinxAndroid"
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tools:targetApi="31">
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<activity
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android:name=".GameActivity"
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android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|uiMode"
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android:launchMode="singleTask"
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android:theme="@style/Theme.RyujinxAndroid" />
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<activity
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android:name=".MainActivity"
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android:exported="true"
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android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|uiMode"
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android:hardwareAccelerated="true"
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android:theme="@style/Theme.RyujinxAndroid">
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<intent-filter>
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@ -1,407 +0,0 @@
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package org.ryujinx.android
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import android.annotation.SuppressLint
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import android.content.Intent
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import android.content.pm.ActivityInfo
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import android.os.Bundle
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import android.view.KeyEvent
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import android.view.MotionEvent
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import androidx.activity.compose.BackHandler
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import androidx.activity.compose.setContent
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import androidx.compose.foundation.layout.Arrangement
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import androidx.compose.foundation.layout.Box
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import androidx.compose.foundation.layout.Column
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import androidx.compose.foundation.layout.Row
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import androidx.compose.foundation.layout.fillMaxSize
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import androidx.compose.foundation.layout.fillMaxWidth
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import androidx.compose.foundation.layout.padding
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import androidx.compose.foundation.layout.wrapContentHeight
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import androidx.compose.foundation.layout.wrapContentWidth
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import androidx.compose.material3.AlertDialog
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import androidx.compose.material3.AlertDialogDefaults
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import androidx.compose.material3.Button
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import androidx.compose.material3.Card
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import androidx.compose.material3.ExperimentalMaterial3Api
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import androidx.compose.material3.Icon
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import androidx.compose.material3.IconButton
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import androidx.compose.material3.LinearProgressIndicator
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.Surface
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import androidx.compose.material3.Text
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.remember
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.input.pointer.PointerEventType
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import androidx.compose.ui.input.pointer.pointerInput
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import androidx.compose.ui.unit.dp
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import androidx.compose.ui.viewinterop.AndroidView
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import androidx.compose.ui.window.Popup
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import androidx.core.view.WindowCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.core.view.WindowInsetsControllerCompat
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import compose.icons.CssGgIcons
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import compose.icons.cssggicons.ToolbarBottom
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import org.ryujinx.android.ui.theme.RyujinxAndroidTheme
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import org.ryujinx.android.viewmodels.MainViewModel
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import org.ryujinx.android.viewmodels.QuickSettings
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import kotlin.math.abs
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import kotlin.math.roundToInt
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class GameActivity : BaseActivity() {
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private var physicalControllerManager: PhysicalControllerManager =
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PhysicalControllerManager(this)
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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MainActivity.mainViewModel!!.physicalControllerManager = physicalControllerManager
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setContent {
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RyujinxAndroidTheme {
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Surface(
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modifier = Modifier.fillMaxSize(),
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color = MaterialTheme.colorScheme.background
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) {
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GameView(mainViewModel = MainActivity.mainViewModel!!)
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}
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}
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}
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}
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@SuppressLint("RestrictedApi")
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override fun dispatchKeyEvent(event: KeyEvent?): Boolean {
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event?.apply {
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if (physicalControllerManager.onKeyEvent(this))
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return true
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}
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return super.dispatchKeyEvent(event)
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}
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override fun dispatchGenericMotionEvent(ev: MotionEvent?): Boolean {
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ev?.apply {
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physicalControllerManager.onMotionEvent(this)
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}
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return super.dispatchGenericMotionEvent(ev)
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}
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override fun onStop() {
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super.onStop()
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NativeHelpers().setTurboMode(false)
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force60HzRefreshRate(false)
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}
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override fun onResume() {
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super.onResume()
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setFullScreen(true)
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NativeHelpers().setTurboMode(true)
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force60HzRefreshRate(true)
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}
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override fun onPause() {
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super.onPause()
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NativeHelpers().setTurboMode(false)
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force60HzRefreshRate(false)
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}
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private fun force60HzRefreshRate(enable: Boolean) {
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// Hack for MIUI devices since they don't support the standard Android APIs
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try {
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val setFpsIntent = Intent("com.miui.powerkeeper.SET_ACTIVITY_FPS")
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setFpsIntent.putExtra("package_name", "org.ryujinx.android")
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setFpsIntent.putExtra("isEnter", enable)
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sendBroadcast(setFpsIntent)
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} catch (_: Exception) {
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}
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if (enable)
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display?.supportedModes?.minByOrNull { abs(it.refreshRate - 60f) }
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?.let { window.attributes.preferredDisplayModeId = it.modeId }
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else
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display?.supportedModes?.maxByOrNull { it.refreshRate }
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?.let { window.attributes.preferredDisplayModeId = it.modeId }
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}
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private fun setFullScreen(fullscreen: Boolean) {
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requestedOrientation =
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if (fullscreen) ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE else ActivityInfo.SCREEN_ORIENTATION_FULL_USER
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val insets = WindowCompat.getInsetsController(window, window.decorView)
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insets.apply {
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if (fullscreen) {
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insets.hide(WindowInsetsCompat.Type.statusBars() or WindowInsetsCompat.Type.navigationBars())
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insets.systemBarsBehavior =
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WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
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} else {
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insets.show(WindowInsetsCompat.Type.statusBars() or WindowInsetsCompat.Type.navigationBars())
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insets.systemBarsBehavior =
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WindowInsetsControllerCompat.BEHAVIOR_DEFAULT
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}
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}
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}
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@Composable
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fun GameView(mainViewModel: MainViewModel) {
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Box(modifier = Modifier.fillMaxSize()) {
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AndroidView(
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modifier = Modifier.fillMaxSize(),
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factory = { context ->
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GameHost(context, mainViewModel)
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}
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)
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GameOverlay(mainViewModel)
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}
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}
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@OptIn(ExperimentalMaterial3Api::class)
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@Composable
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fun GameOverlay(mainViewModel: MainViewModel) {
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Box(modifier = Modifier.fillMaxSize()) {
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GameStats(mainViewModel)
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val ryujinxNative = RyujinxNative()
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val showController = remember {
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mutableStateOf(QuickSettings(this@GameActivity).useVirtualController)
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}
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val enableVsync = remember {
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mutableStateOf(QuickSettings(this@GameActivity).enableVsync)
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}
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val showMore = remember {
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mutableStateOf(false)
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}
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val showLoading = remember {
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mutableStateOf(true)
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}
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val progressValue = remember {
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mutableStateOf(0.0f)
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}
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val progress = remember {
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mutableStateOf("Loading")
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}
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mainViewModel.setProgressStates(showLoading, progressValue, progress)
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// touch surface
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Surface(color = Color.Transparent, modifier = Modifier
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.fillMaxSize()
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.padding(0.dp)
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.pointerInput(Unit) {
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awaitPointerEventScope {
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while (true) {
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val event = awaitPointerEvent()
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if (showController.value)
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continue
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val change = event
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.component1()
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.firstOrNull()
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change?.apply {
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val position = this.position
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when (event.type) {
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PointerEventType.Press -> {
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ryujinxNative.inputSetTouchPoint(
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position.x.roundToInt(),
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position.y.roundToInt()
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)
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}
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PointerEventType.Release -> {
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ryujinxNative.inputReleaseTouchPoint()
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}
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PointerEventType.Move -> {
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ryujinxNative.inputSetTouchPoint(
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position.x.roundToInt(),
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position.y.roundToInt()
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)
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}
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}
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}
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}
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}
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}) {
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}
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if (!showLoading.value) {
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GameController.Compose(mainViewModel)
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Row(
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modifier = Modifier
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.align(Alignment.BottomCenter)
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.padding(8.dp)
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) {
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IconButton(modifier = Modifier.padding(4.dp), onClick = {
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showMore.value = true
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}) {
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Icon(
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imageVector = CssGgIcons.ToolbarBottom,
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contentDescription = "Open Panel"
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)
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}
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}
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if (showMore.value) {
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Popup(
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alignment = Alignment.BottomCenter,
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onDismissRequest = { showMore.value = false }) {
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Surface(
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modifier = Modifier.padding(16.dp),
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shape = MaterialTheme.shapes.medium
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) {
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Row(modifier = Modifier.padding(8.dp)) {
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IconButton(modifier = Modifier.padding(4.dp), onClick = {
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showMore.value = false
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showController.value = !showController.value
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mainViewModel.controller?.setVisible(showController.value)
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}) {
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Icon(
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imageVector = Icons.videoGame(),
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contentDescription = "Toggle Virtual Pad"
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)
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}
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IconButton(modifier = Modifier.padding(4.dp), onClick = {
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showMore.value = false
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enableVsync.value = !enableVsync.value
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RyujinxNative().graphicsRendererSetVsync(enableVsync.value)
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}) {
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Icon(
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imageVector = Icons.vSync(),
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tint = if (enableVsync.value) Color.Green else Color.Red,
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contentDescription = "Toggle VSync"
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)
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}
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}
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}
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}
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}
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}
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val showBackNotice = remember {
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mutableStateOf(false)
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}
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BackHandler {
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showBackNotice.value = true
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}
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if (showLoading.value) {
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Card(
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modifier = Modifier
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.padding(16.dp)
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.fillMaxWidth(0.5f)
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.align(Alignment.Center),
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shape = MaterialTheme.shapes.medium
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) {
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Column(
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modifier = Modifier
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.padding(16.dp)
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.fillMaxWidth()
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) {
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Text(text = progress.value)
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if (progressValue.value > -1)
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LinearProgressIndicator(
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modifier = Modifier
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.fillMaxWidth()
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.padding(top = 16.dp),
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progress = progressValue.value
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)
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else
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LinearProgressIndicator(
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modifier = Modifier
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.fillMaxWidth()
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.padding(top = 16.dp)
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)
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}
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}
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}
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if (showBackNotice.value) {
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AlertDialog(onDismissRequest = { showBackNotice.value = false }) {
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Column {
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Surface(
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modifier = Modifier
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.wrapContentWidth()
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.wrapContentHeight(),
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shape = MaterialTheme.shapes.large,
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tonalElevation = AlertDialogDefaults.TonalElevation
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) {
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Column {
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Column(
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modifier = Modifier
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.fillMaxWidth()
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.padding(16.dp)
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) {
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Text(text = "Are you sure you want to exit the game?")
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Text(text = "All unsaved data will be lost!")
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}
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Row(
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horizontalArrangement = Arrangement.End,
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modifier = Modifier
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.fillMaxWidth()
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.padding(16.dp)
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) {
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Button(onClick = {
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showBackNotice.value = false
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mainViewModel.closeGame()
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setFullScreen(false)
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finishActivity(0)
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}, modifier = Modifier.padding(16.dp)) {
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Text(text = "Exit Game")
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}
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Button(onClick = {
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showBackNotice.value = false
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}, modifier = Modifier.padding(16.dp)) {
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Text(text = "Dismiss")
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@Composable
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fun GameStats(mainViewModel: MainViewModel) {
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val fifo = remember {
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mutableStateOf(0.0)
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}
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val gameFps = remember {
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mutableStateOf(0.0)
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}
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val gameTime = remember {
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mutableStateOf(0.0)
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}
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Surface(
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modifier = Modifier.padding(16.dp),
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color = MaterialTheme.colorScheme.surface.copy(0.4f)
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) {
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Column {
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var gameTimeVal = 0.0
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if (!gameTime.value.isInfinite())
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gameTimeVal = gameTime.value
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Text(text = "${String.format("%.3f", fifo.value)} %")
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Text(text = "${String.format("%.3f", gameFps.value)} FPS")
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Text(text = "${String.format("%.3f", gameTimeVal)} ms")
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}
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}
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mainViewModel.setStatStates(fifo, gameFps, gameTime)
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}
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}
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@ -12,7 +12,8 @@ import org.ryujinx.android.viewmodels.QuickSettings
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import kotlin.concurrent.thread
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@SuppressLint("ViewConstructor")
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class GameHost(context: Context?, private val mainViewModel: MainViewModel) : SurfaceView(context), SurfaceHolder.Callback {
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class GameHost(context: Context?, private val mainViewModel: MainViewModel) : SurfaceView(context),
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SurfaceHolder.Callback {
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private var isProgressHidden: Boolean = false
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private var progress: MutableState<String>? = null
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private var progressValue: MutableState<Float>? = null
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@ -26,7 +27,7 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
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private var _guestThread: Thread? = null
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private var _isInit: Boolean = false
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private var _isStarted: Boolean = false
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private val nativeWindow : NativeWindow
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private val nativeWindow: NativeWindow
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private var _nativeRyujinx: RyujinxNative = RyujinxNative()
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@ -42,12 +43,11 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
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}
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override fun surfaceChanged(holder: SurfaceHolder, format: Int, width: Int, height: Int) {
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if(_isClosed)
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if (_isClosed)
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return
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start(holder)
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if(_width != width || _height != height)
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{
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if (_width != width || _height != height) {
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val window = nativeWindow.requeryWindowHandle()
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_nativeRyujinx.graphicsSetSurface(window, nativeWindow.nativePointer)
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@ -62,8 +62,7 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
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height
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)
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if(_isStarted)
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{
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if (_isStarted) {
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_nativeRyujinx.inputSetClientSize(width, height)
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}
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}
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@ -72,7 +71,7 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
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}
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fun close(){
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fun close() {
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_isClosed = true
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_isInit = false
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_isStarted = false
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@ -82,7 +81,7 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
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}
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private fun start(surfaceHolder: SurfaceHolder) {
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if(_isStarted)
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if (_isStarted)
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return
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game = mainViewModel.gameModel
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@ -91,10 +90,9 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
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val settings = QuickSettings(mainViewModel.activity)
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if(!settings.useVirtualController){
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if (!settings.useVirtualController) {
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mainViewModel.controller?.setVisible(false)
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}
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else{
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} else {
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mainViewModel.controller?.connect()
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}
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@ -118,13 +116,13 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
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Thread.sleep(1)
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showLoading?.apply {
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if(value){
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if (value) {
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var value = helper.getProgressValue()
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if(value != -1f)
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progress?.apply {
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this.value = helper.getProgressInfo()
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}
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if (value != -1f)
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progress?.apply {
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this.value = helper.getProgressInfo()
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}
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progressValue?.apply {
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this.value = value
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@ -133,12 +131,16 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
|
||||
}
|
||||
c++
|
||||
if (c >= 1000) {
|
||||
if(helper.getProgressValue() == -1f)
|
||||
if (helper.getProgressValue() == -1f)
|
||||
progress?.apply {
|
||||
this.value = "Loading ${game!!.titleName}"
|
||||
}
|
||||
c = 0
|
||||
mainViewModel.updateStats(_nativeRyujinx.deviceGetGameFifo(), _nativeRyujinx.deviceGetGameFrameRate(), _nativeRyujinx.deviceGetGameFrameTime())
|
||||
mainViewModel.updateStats(
|
||||
_nativeRyujinx.deviceGetGameFifo(),
|
||||
_nativeRyujinx.deviceGetGameFrameRate(),
|
||||
_nativeRyujinx.deviceGetGameFrameTime()
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,13 @@
|
||||
package org.ryujinx.android
|
||||
|
||||
import android.annotation.SuppressLint
|
||||
import android.content.Intent
|
||||
import android.content.pm.ActivityInfo
|
||||
import android.os.Build
|
||||
import android.os.Bundle
|
||||
import android.os.Environment
|
||||
import android.view.KeyEvent
|
||||
import android.view.MotionEvent
|
||||
import android.view.WindowManager
|
||||
import androidx.activity.compose.setContent
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
@ -10,14 +15,20 @@ import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Surface
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.core.view.WindowCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.core.view.WindowInsetsControllerCompat
|
||||
import com.anggrayudi.storage.SimpleStorageHelper
|
||||
import org.ryujinx.android.ui.theme.RyujinxAndroidTheme
|
||||
import org.ryujinx.android.viewmodels.MainViewModel
|
||||
import org.ryujinx.android.views.MainView
|
||||
import kotlin.math.abs
|
||||
|
||||
|
||||
class MainActivity : BaseActivity() {
|
||||
private var physicalControllerManager: PhysicalControllerManager =
|
||||
PhysicalControllerManager(this)
|
||||
private var _isInit: Boolean = false
|
||||
var isGameRunning = false
|
||||
var storageHelper: SimpleStorageHelper? = null
|
||||
companion object {
|
||||
var mainViewModel: MainViewModel? = null
|
||||
@ -67,12 +78,14 @@ class MainActivity : BaseActivity() {
|
||||
|
||||
AppPath = this.getExternalFilesDir(null)!!.absolutePath
|
||||
|
||||
|
||||
initialize()
|
||||
|
||||
window.attributes.layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
|
||||
WindowCompat.setDecorFitsSystemWindows(window,false)
|
||||
|
||||
mainViewModel = MainViewModel(this)
|
||||
mainViewModel!!.physicalControllerManager = physicalControllerManager
|
||||
|
||||
mainViewModel?.apply {
|
||||
setContent {
|
||||
@ -98,4 +111,87 @@ class MainActivity : BaseActivity() {
|
||||
super.onRestoreInstanceState(savedInstanceState)
|
||||
storageHelper?.onRestoreInstanceState(savedInstanceState)
|
||||
}
|
||||
|
||||
// Game Stuff
|
||||
private fun force60HzRefreshRate(enable: Boolean) {
|
||||
// Hack for MIUI devices since they don't support the standard Android APIs
|
||||
try {
|
||||
val setFpsIntent = Intent("com.miui.powerkeeper.SET_ACTIVITY_FPS")
|
||||
setFpsIntent.putExtra("package_name", "org.ryujinx.android")
|
||||
setFpsIntent.putExtra("isEnter", enable)
|
||||
sendBroadcast(setFpsIntent)
|
||||
} catch (_: Exception) {
|
||||
}
|
||||
|
||||
if (enable)
|
||||
display?.supportedModes?.minByOrNull { abs(it.refreshRate - 60f) }
|
||||
?.let { window.attributes.preferredDisplayModeId = it.modeId }
|
||||
else
|
||||
display?.supportedModes?.maxByOrNull { it.refreshRate }
|
||||
?.let { window.attributes.preferredDisplayModeId = it.modeId }
|
||||
}
|
||||
|
||||
fun setFullScreen(fullscreen: Boolean) {
|
||||
requestedOrientation =
|
||||
if (fullscreen) ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE else ActivityInfo.SCREEN_ORIENTATION_FULL_USER
|
||||
|
||||
val insets = WindowCompat.getInsetsController(window, window.decorView)
|
||||
|
||||
insets.apply {
|
||||
if (fullscreen) {
|
||||
insets.hide(WindowInsetsCompat.Type.statusBars() or WindowInsetsCompat.Type.navigationBars())
|
||||
insets.systemBarsBehavior =
|
||||
WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
|
||||
} else {
|
||||
insets.show(WindowInsetsCompat.Type.statusBars() or WindowInsetsCompat.Type.navigationBars())
|
||||
insets.systemBarsBehavior =
|
||||
WindowInsetsControllerCompat.BEHAVIOR_DEFAULT
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@SuppressLint("RestrictedApi")
|
||||
override fun dispatchKeyEvent(event: KeyEvent?): Boolean {
|
||||
event?.apply {
|
||||
if (physicalControllerManager.onKeyEvent(this))
|
||||
return true
|
||||
}
|
||||
return super.dispatchKeyEvent(event)
|
||||
}
|
||||
|
||||
override fun dispatchGenericMotionEvent(ev: MotionEvent?): Boolean {
|
||||
ev?.apply {
|
||||
physicalControllerManager.onMotionEvent(this)
|
||||
}
|
||||
return super.dispatchGenericMotionEvent(ev)
|
||||
}
|
||||
|
||||
override fun onStop() {
|
||||
super.onStop()
|
||||
|
||||
if(isGameRunning) {
|
||||
NativeHelpers().setTurboMode(false)
|
||||
force60HzRefreshRate(false)
|
||||
}
|
||||
}
|
||||
|
||||
override fun onResume() {
|
||||
super.onResume()
|
||||
|
||||
if(isGameRunning) {
|
||||
setFullScreen(true)
|
||||
NativeHelpers().setTurboMode(true)
|
||||
force60HzRefreshRate(true)
|
||||
}
|
||||
}
|
||||
|
||||
override fun onPause() {
|
||||
super.onPause()
|
||||
|
||||
if(isGameRunning) {
|
||||
NativeHelpers().setTurboMode(false)
|
||||
force60HzRefreshRate(false)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ package org.ryujinx.android
|
||||
import android.view.KeyEvent
|
||||
import android.view.MotionEvent
|
||||
|
||||
class PhysicalControllerManager(val activity: GameActivity) {
|
||||
class PhysicalControllerManager(val activity: MainActivity) {
|
||||
private var controllerId: Int = -1
|
||||
private var ryujinxNative: RyujinxNative = RyujinxNative()
|
||||
|
||||
|
@ -2,7 +2,6 @@ package org.ryujinx.android.viewmodels
|
||||
|
||||
import android.annotation.SuppressLint
|
||||
import android.content.Context
|
||||
import android.content.Intent
|
||||
import android.os.Build
|
||||
import android.os.PerformanceHintManager
|
||||
import androidx.compose.runtime.MutableState
|
||||
@ -10,7 +9,6 @@ import androidx.navigation.NavHostController
|
||||
import com.anggrayudi.storage.extension.launchOnUiThread
|
||||
import kotlinx.coroutines.runBlocking
|
||||
import kotlinx.coroutines.sync.Semaphore
|
||||
import org.ryujinx.android.GameActivity
|
||||
import org.ryujinx.android.GameController
|
||||
import org.ryujinx.android.GameHost
|
||||
import org.ryujinx.android.GraphicsConfiguration
|
||||
@ -241,8 +239,9 @@ class MainViewModel(val activity: MainActivity) {
|
||||
}
|
||||
|
||||
fun navigateToGame() {
|
||||
val intent = Intent(activity, GameActivity::class.java)
|
||||
activity.startActivity(intent)
|
||||
activity.setFullScreen(true)
|
||||
navController?.navigate("game")
|
||||
activity.isGameRunning = true
|
||||
}
|
||||
|
||||
fun setProgressStates(
|
||||
|
@ -0,0 +1,319 @@
|
||||
package org.ryujinx.android.views
|
||||
|
||||
import androidx.activity.compose.BackHandler
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.wrapContentHeight
|
||||
import androidx.compose.foundation.layout.wrapContentWidth
|
||||
import androidx.compose.material3.AlertDialog
|
||||
import androidx.compose.material3.AlertDialogDefaults
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.Card
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.LinearProgressIndicator
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Surface
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.input.pointer.PointerEventType
|
||||
import androidx.compose.ui.input.pointer.pointerInput
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.compose.ui.viewinterop.AndroidView
|
||||
import androidx.compose.ui.window.Popup
|
||||
import compose.icons.CssGgIcons
|
||||
import compose.icons.cssggicons.ToolbarBottom
|
||||
import org.ryujinx.android.GameController
|
||||
import org.ryujinx.android.GameHost
|
||||
import org.ryujinx.android.Icons
|
||||
import org.ryujinx.android.MainActivity
|
||||
import org.ryujinx.android.RyujinxNative
|
||||
import org.ryujinx.android.viewmodels.MainViewModel
|
||||
import org.ryujinx.android.viewmodels.QuickSettings
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
class GameViews {
|
||||
companion object {
|
||||
@Composable
|
||||
fun Main() {
|
||||
Surface(
|
||||
modifier = Modifier.fillMaxSize(),
|
||||
color = MaterialTheme.colorScheme.background
|
||||
) {
|
||||
GameView(mainViewModel = MainActivity.mainViewModel!!)
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
fun GameView(mainViewModel: MainViewModel) {
|
||||
Box(modifier = Modifier.fillMaxSize()) {
|
||||
AndroidView(
|
||||
modifier = Modifier.fillMaxSize(),
|
||||
factory = { context ->
|
||||
GameHost(context, mainViewModel)
|
||||
}
|
||||
)
|
||||
GameOverlay(mainViewModel)
|
||||
}
|
||||
}
|
||||
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
fun GameOverlay(mainViewModel: MainViewModel) {
|
||||
Box(modifier = Modifier.fillMaxSize()) {
|
||||
GameStats(mainViewModel)
|
||||
|
||||
val ryujinxNative = RyujinxNative()
|
||||
|
||||
val showController = remember {
|
||||
mutableStateOf(QuickSettings(mainViewModel.activity).useVirtualController)
|
||||
}
|
||||
val enableVsync = remember {
|
||||
mutableStateOf(QuickSettings(mainViewModel.activity).enableVsync)
|
||||
}
|
||||
val showMore = remember {
|
||||
mutableStateOf(false)
|
||||
}
|
||||
|
||||
val showLoading = remember {
|
||||
mutableStateOf(true)
|
||||
}
|
||||
|
||||
val progressValue = remember {
|
||||
mutableStateOf(0.0f)
|
||||
}
|
||||
|
||||
val progress = remember {
|
||||
mutableStateOf("Loading")
|
||||
}
|
||||
|
||||
mainViewModel.setProgressStates(showLoading, progressValue, progress)
|
||||
|
||||
// touch surface
|
||||
Surface(color = Color.Transparent, modifier = Modifier
|
||||
.fillMaxSize()
|
||||
.padding(0.dp)
|
||||
.pointerInput(Unit) {
|
||||
awaitPointerEventScope {
|
||||
while (true) {
|
||||
val event = awaitPointerEvent()
|
||||
if (showController.value)
|
||||
continue
|
||||
|
||||
val change = event
|
||||
.component1()
|
||||
.firstOrNull()
|
||||
change?.apply {
|
||||
val position = this.position
|
||||
|
||||
when (event.type) {
|
||||
PointerEventType.Press -> {
|
||||
ryujinxNative.inputSetTouchPoint(
|
||||
position.x.roundToInt(),
|
||||
position.y.roundToInt()
|
||||
)
|
||||
}
|
||||
|
||||
PointerEventType.Release -> {
|
||||
ryujinxNative.inputReleaseTouchPoint()
|
||||
|
||||
}
|
||||
|
||||
PointerEventType.Move -> {
|
||||
ryujinxNative.inputSetTouchPoint(
|
||||
position.x.roundToInt(),
|
||||
position.y.roundToInt()
|
||||
)
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}) {
|
||||
}
|
||||
if (!showLoading.value) {
|
||||
GameController.Compose(mainViewModel)
|
||||
|
||||
Row(
|
||||
modifier = Modifier
|
||||
.align(Alignment.BottomCenter)
|
||||
.padding(8.dp)
|
||||
) {
|
||||
IconButton(modifier = Modifier.padding(4.dp), onClick = {
|
||||
showMore.value = true
|
||||
}) {
|
||||
Icon(
|
||||
imageVector = CssGgIcons.ToolbarBottom,
|
||||
contentDescription = "Open Panel"
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
if (showMore.value) {
|
||||
Popup(
|
||||
alignment = Alignment.BottomCenter,
|
||||
onDismissRequest = { showMore.value = false }) {
|
||||
Surface(
|
||||
modifier = Modifier.padding(16.dp),
|
||||
shape = MaterialTheme.shapes.medium
|
||||
) {
|
||||
Row(modifier = Modifier.padding(8.dp)) {
|
||||
IconButton(modifier = Modifier.padding(4.dp), onClick = {
|
||||
showMore.value = false
|
||||
showController.value = !showController.value
|
||||
mainViewModel.controller?.setVisible(showController.value)
|
||||
}) {
|
||||
Icon(
|
||||
imageVector = Icons.videoGame(),
|
||||
contentDescription = "Toggle Virtual Pad"
|
||||
)
|
||||
}
|
||||
IconButton(modifier = Modifier.padding(4.dp), onClick = {
|
||||
showMore.value = false
|
||||
enableVsync.value = !enableVsync.value
|
||||
RyujinxNative().graphicsRendererSetVsync(enableVsync.value)
|
||||
}) {
|
||||
Icon(
|
||||
imageVector = Icons.vSync(),
|
||||
tint = if (enableVsync.value) Color.Green else Color.Red,
|
||||
contentDescription = "Toggle VSync"
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
val showBackNotice = remember {
|
||||
mutableStateOf(false)
|
||||
}
|
||||
|
||||
BackHandler {
|
||||
showBackNotice.value = true
|
||||
}
|
||||
|
||||
if (showLoading.value) {
|
||||
Card(
|
||||
modifier = Modifier
|
||||
.padding(16.dp)
|
||||
.fillMaxWidth(0.5f)
|
||||
.align(Alignment.Center),
|
||||
shape = MaterialTheme.shapes.medium
|
||||
) {
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.padding(16.dp)
|
||||
.fillMaxWidth()
|
||||
) {
|
||||
Text(text = progress.value)
|
||||
|
||||
if (progressValue.value > -1)
|
||||
LinearProgressIndicator(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.padding(top = 16.dp),
|
||||
progress = progressValue.value
|
||||
)
|
||||
else
|
||||
LinearProgressIndicator(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.padding(top = 16.dp)
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (showBackNotice.value) {
|
||||
AlertDialog(onDismissRequest = { showBackNotice.value = false }) {
|
||||
Column {
|
||||
Surface(
|
||||
modifier = Modifier
|
||||
.wrapContentWidth()
|
||||
.wrapContentHeight(),
|
||||
shape = MaterialTheme.shapes.large,
|
||||
tonalElevation = AlertDialogDefaults.TonalElevation
|
||||
) {
|
||||
Column {
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.padding(16.dp)
|
||||
) {
|
||||
Text(text = "Are you sure you want to exit the game?")
|
||||
Text(text = "All unsaved data will be lost!")
|
||||
}
|
||||
Row(
|
||||
horizontalArrangement = Arrangement.End,
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.padding(16.dp)
|
||||
) {
|
||||
Button(onClick = {
|
||||
showBackNotice.value = false
|
||||
mainViewModel.closeGame()
|
||||
mainViewModel.activity.setFullScreen(false)
|
||||
mainViewModel.navController?.popBackStack()
|
||||
mainViewModel.activity.isGameRunning = false
|
||||
}, modifier = Modifier.padding(16.dp)) {
|
||||
Text(text = "Exit Game")
|
||||
}
|
||||
|
||||
Button(onClick = {
|
||||
showBackNotice.value = false
|
||||
}, modifier = Modifier.padding(16.dp)) {
|
||||
Text(text = "Dismiss")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
fun GameStats(mainViewModel: MainViewModel) {
|
||||
val fifo = remember {
|
||||
mutableStateOf(0.0)
|
||||
}
|
||||
val gameFps = remember {
|
||||
mutableStateOf(0.0)
|
||||
}
|
||||
val gameTime = remember {
|
||||
mutableStateOf(0.0)
|
||||
}
|
||||
|
||||
Surface(
|
||||
modifier = Modifier.padding(16.dp),
|
||||
color = MaterialTheme.colorScheme.surface.copy(0.4f)
|
||||
) {
|
||||
Column {
|
||||
var gameTimeVal = 0.0
|
||||
if (!gameTime.value.isInfinite())
|
||||
gameTimeVal = gameTime.value
|
||||
Text(text = "${String.format("%.3f", fifo.value)} %")
|
||||
Text(text = "${String.format("%.3f", gameFps.value)} FPS")
|
||||
Text(text = "${String.format("%.3f", gameTimeVal)} ms")
|
||||
}
|
||||
}
|
||||
|
||||
mainViewModel.setStatStates(fifo, gameFps, gameTime)
|
||||
}
|
||||
}
|
||||
}
|
@ -17,6 +17,7 @@ class MainView {
|
||||
NavHost(navController = navController, startDestination = "home") {
|
||||
composable("home") { HomeViews.Home(mainViewModel.homeViewModel, navController) }
|
||||
composable("user") { UserViews.Main(mainViewModel, navController) }
|
||||
composable("game") { GameViews.Main() }
|
||||
composable("settings") {
|
||||
SettingViews.Main(
|
||||
SettingsViewModel(
|
||||
|
@ -461,7 +461,8 @@ class SettingViews {
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.height(300.dp)
|
||||
.height(350.dp)
|
||||
.verticalScroll(rememberScrollState())
|
||||
) {
|
||||
Row(
|
||||
modifier = Modifier
|
||||
@ -494,7 +495,7 @@ class SettingViews {
|
||||
Row(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.padding(8.dp),
|
||||
.padding(4.dp),
|
||||
verticalAlignment = Alignment.CenterVertically
|
||||
) {
|
||||
RadioButton(
|
||||
|
@ -6,6 +6,8 @@ import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.height
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.rememberScrollState
|
||||
import androidx.compose.foundation.verticalScroll
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.filled.Add
|
||||
import androidx.compose.material.icons.filled.Delete
|
||||
@ -62,6 +64,7 @@ class TitleUpdateViews {
|
||||
modifier = Modifier
|
||||
.height(250.dp)
|
||||
.fillMaxWidth()
|
||||
.verticalScroll(rememberScrollState())
|
||||
) {
|
||||
Row(modifier = Modifier.padding(8.dp)) {
|
||||
RadioButton(
|
||||
|
Loading…
x
Reference in New Issue
Block a user