forked from MeloNX/MeloNX
Work around Adreno compute dispatch crash when changing grpahics state with a compute pipeline bound
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437bfdbd5a
commit
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@ -1588,36 +1588,42 @@ namespace Ryujinx.Graphics.Vulkan
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DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
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DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
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if (_needsIndexBufferRebind && _indexBufferPattern == null)
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// Setting graphics state with a compute pipeline bound crashes the Adreno driver.
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if (pbp == PipelineBindPoint.Graphics)
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{
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{
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_indexBuffer.BindIndexBuffer(Gd, Cbs);
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DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
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_needsIndexBufferRebind = false;
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}
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if (_needsTransformFeedbackBuffersRebind)
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if (_needsIndexBufferRebind && _indexBufferPattern == null)
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{
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PauseTransformFeedbackInternal();
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for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++)
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{
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{
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_transformFeedbackBuffers[i].BindTransformFeedbackBuffer(Gd, Cbs, (uint)i);
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_indexBuffer.BindIndexBuffer(Gd, Cbs);
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_needsIndexBufferRebind = false;
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}
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}
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_needsTransformFeedbackBuffersRebind = false;
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if (_needsTransformFeedbackBuffersRebind)
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}
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if (_vertexBuffersDirty != 0)
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{
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while (_vertexBuffersDirty != 0)
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{
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{
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int i = BitOperations.TrailingZeroCount(_vertexBuffersDirty);
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PauseTransformFeedbackInternal();
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_vertexBuffers[i].BindVertexBuffer(Gd, Cbs, (uint)i, ref _newState, _vertexBufferUpdater);
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for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++)
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{
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_transformFeedbackBuffers[i].BindTransformFeedbackBuffer(Gd, Cbs, (uint)i);
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}
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_vertexBuffersDirty &= ~(1UL << i);
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_needsTransformFeedbackBuffersRebind = false;
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}
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}
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_vertexBufferUpdater.Commit(Cbs);
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if (_vertexBuffersDirty != 0)
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{
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while (_vertexBuffersDirty != 0)
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{
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int i = BitOperations.TrailingZeroCount(_vertexBuffersDirty);
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_vertexBuffers[i].BindVertexBuffer(Gd, Cbs, (uint)i, ref _newState, _vertexBufferUpdater);
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_vertexBuffersDirty &= ~(1UL << i);
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}
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_vertexBufferUpdater.Commit(Cbs);
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}
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}
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}
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if (_stateDirty || Pbp != pbp)
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if (_stateDirty || Pbp != pbp)
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@ -246,7 +246,11 @@ namespace Ryujinx.Graphics.Vulkan
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SignalCommandBufferChange();
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SignalCommandBufferChange();
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DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
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// Setting graphics state with a compute pipeline bound crashes the Adreno driver.
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if (Pbp == PipelineBindPoint.Graphics)
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{
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DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
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}
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}
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}
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public void FlushCommandsImpl()
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public void FlushCommandsImpl()
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