forked from MeloNX/MeloNX
Work around Adreno compute dispatch crash when changing grpahics state with a compute pipeline bound
This commit is contained in:
parent
437bfdbd5a
commit
2814fa60bf
@ -1588,36 +1588,42 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
|
||||
|
||||
if (_needsIndexBufferRebind && _indexBufferPattern == null)
|
||||
// Setting graphics state with a compute pipeline bound crashes the Adreno driver.
|
||||
if (pbp == PipelineBindPoint.Graphics)
|
||||
{
|
||||
_indexBuffer.BindIndexBuffer(Gd, Cbs);
|
||||
_needsIndexBufferRebind = false;
|
||||
}
|
||||
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
|
||||
|
||||
if (_needsTransformFeedbackBuffersRebind)
|
||||
{
|
||||
PauseTransformFeedbackInternal();
|
||||
|
||||
for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++)
|
||||
if (_needsIndexBufferRebind && _indexBufferPattern == null)
|
||||
{
|
||||
_transformFeedbackBuffers[i].BindTransformFeedbackBuffer(Gd, Cbs, (uint)i);
|
||||
_indexBuffer.BindIndexBuffer(Gd, Cbs);
|
||||
_needsIndexBufferRebind = false;
|
||||
}
|
||||
|
||||
_needsTransformFeedbackBuffersRebind = false;
|
||||
}
|
||||
|
||||
if (_vertexBuffersDirty != 0)
|
||||
{
|
||||
while (_vertexBuffersDirty != 0)
|
||||
if (_needsTransformFeedbackBuffersRebind)
|
||||
{
|
||||
int i = BitOperations.TrailingZeroCount(_vertexBuffersDirty);
|
||||
PauseTransformFeedbackInternal();
|
||||
|
||||
_vertexBuffers[i].BindVertexBuffer(Gd, Cbs, (uint)i, ref _newState, _vertexBufferUpdater);
|
||||
for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++)
|
||||
{
|
||||
_transformFeedbackBuffers[i].BindTransformFeedbackBuffer(Gd, Cbs, (uint)i);
|
||||
}
|
||||
|
||||
_vertexBuffersDirty &= ~(1UL << i);
|
||||
_needsTransformFeedbackBuffersRebind = false;
|
||||
}
|
||||
|
||||
_vertexBufferUpdater.Commit(Cbs);
|
||||
if (_vertexBuffersDirty != 0)
|
||||
{
|
||||
while (_vertexBuffersDirty != 0)
|
||||
{
|
||||
int i = BitOperations.TrailingZeroCount(_vertexBuffersDirty);
|
||||
|
||||
_vertexBuffers[i].BindVertexBuffer(Gd, Cbs, (uint)i, ref _newState, _vertexBufferUpdater);
|
||||
|
||||
_vertexBuffersDirty &= ~(1UL << i);
|
||||
}
|
||||
|
||||
_vertexBufferUpdater.Commit(Cbs);
|
||||
}
|
||||
}
|
||||
|
||||
if (_stateDirty || Pbp != pbp)
|
||||
|
@ -246,7 +246,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
SignalCommandBufferChange();
|
||||
|
||||
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
|
||||
// Setting graphics state with a compute pipeline bound crashes the Adreno driver.
|
||||
if (Pbp == PipelineBindPoint.Graphics)
|
||||
{
|
||||
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void FlushCommandsImpl()
|
||||
|
Loading…
x
Reference in New Issue
Block a user