forked from MeloNX/MeloNX
remove spirv compilation option from native aot project
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parent
3af84d0715
commit
416f40bddc
@ -78,7 +78,6 @@ namespace LibRyujinx.Sample
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public bool EnableMacroJit = false;
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public bool EnableMacroJit = false;
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public bool EnableMacroHLE = true;
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public bool EnableMacroHLE = true;
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public bool EnableShaderCache = true;
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public bool EnableShaderCache = true;
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public bool EnableSpirvCompilationOnVulkan = true;
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public bool EnableTextureRecompression = false;
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public bool EnableTextureRecompression = false;
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public BackendThreading BackendThreading = BackendThreading.Auto;
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public BackendThreading BackendThreading = BackendThreading.Auto;
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public AspectRatio AspectRatio = AspectRatio.Fixed16x9;
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public AspectRatio AspectRatio = AspectRatio.Fixed16x9;
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@ -47,8 +47,7 @@ namespace LibRyujinx
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GraphicsConfig.Fast2DCopy = graphicsConfiguration.Fast2DCopy;
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GraphicsConfig.Fast2DCopy = graphicsConfiguration.Fast2DCopy;
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GraphicsConfig.EnableMacroJit = graphicsConfiguration.EnableMacroJit;
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GraphicsConfig.EnableMacroJit = graphicsConfiguration.EnableMacroJit;
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GraphicsConfig.EnableMacroHLE = graphicsConfiguration.EnableMacroHLE;
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GraphicsConfig.EnableMacroHLE = graphicsConfiguration.EnableMacroHLE;
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GraphicsConfig.EnableShaderCache = false;//graphicsConfiguration.EnableShaderCache;
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GraphicsConfig.EnableShaderCache = graphicsConfiguration.EnableShaderCache;
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GraphicsConfig.EnableSpirvCompilationOnVulkan = graphicsConfiguration.EnableSpirvCompilationOnVulkan;
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GraphicsConfig.EnableTextureRecompression = graphicsConfiguration.EnableTextureRecompression;
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GraphicsConfig.EnableTextureRecompression = graphicsConfiguration.EnableTextureRecompression;
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GraphicsConfiguration = graphicsConfiguration;
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GraphicsConfiguration = graphicsConfiguration;
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@ -203,8 +202,7 @@ namespace LibRyujinx
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public bool Fast2DCopy = true;
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public bool Fast2DCopy = true;
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public bool EnableMacroJit = false;
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public bool EnableMacroJit = false;
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public bool EnableMacroHLE = true;
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public bool EnableMacroHLE = true;
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public bool EnableShaderCache;
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public bool EnableShaderCache = true;
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public bool EnableSpirvCompilationOnVulkan = true;
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public bool EnableTextureRecompression = false;
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public bool EnableTextureRecompression = false;
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public BackendThreading BackendThreading = BackendThreading.Auto;
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public BackendThreading BackendThreading = BackendThreading.Auto;
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public AspectRatio AspectRatio = AspectRatio.Fixed16x9;
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public AspectRatio AspectRatio = AspectRatio.Fixed16x9;
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