forked from MeloNX/MeloNX
use int game controller ids
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b52dc01c41
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@ -417,29 +417,27 @@ namespace LibRyujinx
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}
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[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputSetButtonPressed")]
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public static void JniSetButtonPressed(JEnvRef jEnv, JObjectLocalRef jObj, JInt button, JStringLocalRef id)
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public static void JniSetButtonPressed(JEnvRef jEnv, JObjectLocalRef jObj, JInt button, JInt id)
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{
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SetButtonPressed((Ryujinx.Input.GamepadButtonInputId)(int)button, GetString(jEnv, id));
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SetButtonPressed((Ryujinx.Input.GamepadButtonInputId)(int)button, id);
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}
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[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputSetButtonReleased")]
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public static void JniSetButtonReleased(JEnvRef jEnv, JObjectLocalRef jObj, JInt button, JStringLocalRef id)
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public static void JniSetButtonReleased(JEnvRef jEnv, JObjectLocalRef jObj, JInt button, JInt id)
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{
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SetButtonReleased((Ryujinx.Input.GamepadButtonInputId)(int)button, GetString(jEnv, id));
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SetButtonReleased((Ryujinx.Input.GamepadButtonInputId)(int)button, id);
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}
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[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputSetStickAxis")]
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public static void JniSetStickAxis(JEnvRef jEnv, JObjectLocalRef jObj, JInt stick, JFloat x, JFloat y, JStringLocalRef id)
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public static void JniSetStickAxis(JEnvRef jEnv, JObjectLocalRef jObj, JInt stick, JFloat x, JFloat y, JInt id)
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{
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SetStickAxis((Ryujinx.Input.StickInputId)(int)stick, new System.Numerics.Vector2(x, y), GetString(jEnv, id));
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SetStickAxis((Ryujinx.Input.StickInputId)(int)stick, new System.Numerics.Vector2(x, y), id);
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}
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[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputConnectGamepad")]
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public static JStringLocalRef JniConnectGamepad(JEnvRef jEnv, JObjectLocalRef jObj, JInt index)
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public static JInt JniConnectGamepad(JEnvRef jEnv, JObjectLocalRef jObj, JInt index)
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{
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var id = ConnectGamepad(index);
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return (id ?? "").AsSpan().WithSafeFixed(jEnv, CreateString);
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return ConnectGamepad(index);
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}
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private static Stream OpenFile(int descriptor)
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@ -73,22 +73,22 @@ namespace LibRyujinx
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_virtualTouchScreen?.ReleaseTouch();
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}
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public static void SetButtonPressed(GamepadButtonInputId button, string id)
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public static void SetButtonPressed(GamepadButtonInputId button, int id)
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{
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_gamepadDriver?.SetButtonPressed(button, id);
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}
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public static void SetButtonReleased(GamepadButtonInputId button, string id)
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public static void SetButtonReleased(GamepadButtonInputId button, int id)
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{
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_gamepadDriver?.SetButtonReleased(button, id);
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}
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public static void SetStickAxis(StickInputId stick, Vector2 axes, string deviceId)
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public static void SetStickAxis(StickInputId stick, Vector2 axes, int deviceId)
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{
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_gamepadDriver?.SetStickAxis(stick, axes, deviceId);
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}
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public static string ConnectGamepad(int index)
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public static int ConnectGamepad(int index)
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{
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var gamepad = _gamepadDriver?.GetGamepad(index);
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if (gamepad != null)
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@ -103,7 +103,7 @@ namespace LibRyujinx
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_npadManager?.ReloadConfiguration(_configs.Where(x => x != null).ToList(), false, false);
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return gamepad?.Id ?? string.Empty;
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return int.TryParse(gamepad?.Id, out var idInt) ? idInt : -1;
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}
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private static InputConfig CreateDefaultInputConfig()
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@ -223,32 +223,27 @@ namespace LibRyujinx
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}
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[UnmanagedCallersOnly(EntryPoint = "input_set_button_pressed")]
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public static void SetButtonPressedNative(GamepadButtonInputId button, IntPtr idPtr)
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public static void SetButtonPressedNative(GamepadButtonInputId button, int id)
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{
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var id = Marshal.PtrToStringAnsi(idPtr);
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SetButtonPressed(button, id);
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}
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[UnmanagedCallersOnly(EntryPoint = "input_set_button_released")]
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public static void SetButtonReleased(GamepadButtonInputId button, IntPtr idPtr)
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public static void SetButtonReleasedNative(GamepadButtonInputId button, int id)
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{
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var id = Marshal.PtrToStringAnsi(idPtr);
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SetButtonReleased(button, id);
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}
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[UnmanagedCallersOnly(EntryPoint = "input_set_stick_axis")]
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public static void SetStickAxisNative(StickInputId stick, Vector2 axes, IntPtr idPtr)
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public static void SetStickAxisNative(StickInputId stick, Vector2 axes, int id)
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{
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var id = Marshal.PtrToStringAnsi(idPtr);
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SetStickAxis(stick, axes, id);
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}
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[UnmanagedCallersOnly(EntryPoint = "input_connect_gamepad")]
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public static IntPtr ConnectGamepadNative(int index)
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{
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var id = ConnectGamepad(index);
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return Marshal.StringToHGlobalAnsi(id);
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return ConnectGamepad(index);
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}
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}
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@ -386,18 +381,18 @@ namespace LibRyujinx
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{
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private readonly int _controllerCount;
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public ReadOnlySpan<string> GamepadsIds => _gamePads.Keys.ToArray();
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public ReadOnlySpan<string> GamepadsIds => _gamePads.Keys.Select(x => x.ToString()).ToArray();
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public string DriverName => "SDL2";
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public string DriverName => "Virtual";
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public event Action<string> OnGamepadConnected;
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public event Action<string> OnGamepadDisconnected;
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private Dictionary<string, VirtualGamepad> _gamePads;
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private Dictionary<int, VirtualGamepad> _gamePads;
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public VirtualGamepadDriver(int controllerCount)
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{
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_gamePads = new Dictionary<string, VirtualGamepad>();
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_gamePads = new Dictionary<int, VirtualGamepad>();
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for (int joystickIndex = 0; joystickIndex < controllerCount; joystickIndex++)
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{
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HandleJoyStickConnected(joystickIndex);
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@ -406,16 +401,10 @@ namespace LibRyujinx
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_controllerCount = controllerCount;
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}
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private string GenerateGamepadId(int joystickIndex)
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{
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return "VirtualGamePad-" + joystickIndex;
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}
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private void HandleJoyStickConnected(int joystickDeviceId)
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{
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string id = GenerateGamepadId(joystickDeviceId);
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_gamePads[id] = new VirtualGamepad(this, id);
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OnGamepadConnected?.Invoke(id);
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_gamePads[joystickDeviceId] = new VirtualGamepad(this, joystickDeviceId);
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OnGamepadConnected?.Invoke(joystickDeviceId.ToString());
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}
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protected virtual void Dispose(bool disposing)
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@ -440,16 +429,15 @@ namespace LibRyujinx
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public IGamepad GetGamepad(string id)
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{
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return _gamePads[id];
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return _gamePads[int.Parse(id)];
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}
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public IGamepad GetGamepad(int index)
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{
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string id = GenerateGamepadId(index);
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return _gamePads[id];
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return _gamePads[index];
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}
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public void SetStickAxis(StickInputId stick, Vector2 axes, string deviceId)
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public void SetStickAxis(StickInputId stick, Vector2 axes, int deviceId)
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{
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if(_gamePads.TryGetValue(deviceId, out var gamePad))
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{
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@ -457,7 +445,7 @@ namespace LibRyujinx
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}
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}
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public void SetButtonPressed(GamepadButtonInputId button, string deviceId)
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public void SetButtonPressed(GamepadButtonInputId button, int deviceId)
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{
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if (_gamePads.TryGetValue(deviceId, out var gamePad))
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{
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@ -465,7 +453,7 @@ namespace LibRyujinx
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}
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}
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public void SetButtonReleased(GamepadButtonInputId button, string deviceId)
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public void SetButtonReleased(GamepadButtonInputId button, int deviceId)
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{
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if (_gamePads.TryGetValue(deviceId, out var gamePad))
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{
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@ -482,12 +470,13 @@ namespace LibRyujinx
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private Vector2[] _stickInputs;
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public VirtualGamepad(VirtualGamepadDriver driver, string id)
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public VirtualGamepad(VirtualGamepadDriver driver, int id)
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{
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_buttonInputs = new bool[(int)GamepadButtonInputId.Count];
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_stickInputs = new Vector2[(int)StickInputId.Count];
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_driver = driver;
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Id = id;
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Id = id.ToString();
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IdInt = id;
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}
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public void Dispose() { }
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@ -495,6 +484,8 @@ namespace LibRyujinx
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public GamepadFeaturesFlag Features { get; }
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public string Id { get; }
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internal readonly int IdInt;
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public string Name => Id;
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public bool IsConnected { get; }
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public Vector2[] StickInputs { get => _stickInputs; set => _stickInputs = value; }
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@ -47,7 +47,7 @@ typealias GamePadConfig = RadialGamePadConfig
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class GameController(var activity: Activity, var ryujinxNative: RyujinxNative = RyujinxNative()) {
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var leftGamePad: GamePad
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var rightGamePad: GamePad
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var controllerId: String? = null
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var controllerId: Int = -1
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init {
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leftGamePad = GamePad(generateConfig(true), 16f, activity)
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@ -92,12 +92,12 @@ class GameController(var activity: Activity, var ryujinxNative: RyujinxNative =
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}
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fun connect(){
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if(controllerId.isNullOrEmpty())
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if(controllerId == -1)
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controllerId = ryujinxNative.inputConnectGamepad(0)
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}
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private fun handleEvent(ev: Event) {
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if(controllerId.isNullOrEmpty())
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if(controllerId == -1)
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controllerId = ryujinxNative.inputConnectGamepad(0)
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controllerId?.apply {
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@ -43,9 +43,9 @@ class RyujinxNative {
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external fun inputSetTouchPoint(x: Int, y: Int): Unit
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external fun inputReleaseTouchPoint(): Unit
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external fun inputUpdate(): Unit
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external fun inputSetButtonPressed(button: Int, id: String): Unit
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external fun inputSetButtonReleased(button: Int, id: String): Unit
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external fun inputConnectGamepad(index: Int): String
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external fun inputSetStickAxis(stick: Int, x: Float, y: Float, id: String): Unit
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external fun inputSetButtonPressed(button: Int, id: Int): Unit
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external fun inputSetButtonReleased(button: Int, id: Int): Unit
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external fun inputConnectGamepad(index: Int): Int
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external fun inputSetStickAxis(stick: Int, x: Float, y: Float, id: Int): Unit
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external fun graphicsSetSurface(surface: Long): String
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}
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