use int game controller ids

This commit is contained in:
Emmanuel Hansen 2023-07-08 07:29:56 +00:00
parent b52dc01c41
commit 5e3b8b4f89
4 changed files with 40 additions and 51 deletions

View File

@ -417,29 +417,27 @@ namespace LibRyujinx
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputSetButtonPressed")]
public static void JniSetButtonPressed(JEnvRef jEnv, JObjectLocalRef jObj, JInt button, JStringLocalRef id)
public static void JniSetButtonPressed(JEnvRef jEnv, JObjectLocalRef jObj, JInt button, JInt id)
{
SetButtonPressed((Ryujinx.Input.GamepadButtonInputId)(int)button, GetString(jEnv, id));
SetButtonPressed((Ryujinx.Input.GamepadButtonInputId)(int)button, id);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputSetButtonReleased")]
public static void JniSetButtonReleased(JEnvRef jEnv, JObjectLocalRef jObj, JInt button, JStringLocalRef id)
public static void JniSetButtonReleased(JEnvRef jEnv, JObjectLocalRef jObj, JInt button, JInt id)
{
SetButtonReleased((Ryujinx.Input.GamepadButtonInputId)(int)button, GetString(jEnv, id));
SetButtonReleased((Ryujinx.Input.GamepadButtonInputId)(int)button, id);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputSetStickAxis")]
public static void JniSetStickAxis(JEnvRef jEnv, JObjectLocalRef jObj, JInt stick, JFloat x, JFloat y, JStringLocalRef id)
public static void JniSetStickAxis(JEnvRef jEnv, JObjectLocalRef jObj, JInt stick, JFloat x, JFloat y, JInt id)
{
SetStickAxis((Ryujinx.Input.StickInputId)(int)stick, new System.Numerics.Vector2(x, y), GetString(jEnv, id));
SetStickAxis((Ryujinx.Input.StickInputId)(int)stick, new System.Numerics.Vector2(x, y), id);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputConnectGamepad")]
public static JStringLocalRef JniConnectGamepad(JEnvRef jEnv, JObjectLocalRef jObj, JInt index)
public static JInt JniConnectGamepad(JEnvRef jEnv, JObjectLocalRef jObj, JInt index)
{
var id = ConnectGamepad(index);
return (id ?? "").AsSpan().WithSafeFixed(jEnv, CreateString);
return ConnectGamepad(index);
}
private static Stream OpenFile(int descriptor)

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@ -73,22 +73,22 @@ namespace LibRyujinx
_virtualTouchScreen?.ReleaseTouch();
}
public static void SetButtonPressed(GamepadButtonInputId button, string id)
public static void SetButtonPressed(GamepadButtonInputId button, int id)
{
_gamepadDriver?.SetButtonPressed(button, id);
}
public static void SetButtonReleased(GamepadButtonInputId button, string id)
public static void SetButtonReleased(GamepadButtonInputId button, int id)
{
_gamepadDriver?.SetButtonReleased(button, id);
}
public static void SetStickAxis(StickInputId stick, Vector2 axes, string deviceId)
public static void SetStickAxis(StickInputId stick, Vector2 axes, int deviceId)
{
_gamepadDriver?.SetStickAxis(stick, axes, deviceId);
}
public static string ConnectGamepad(int index)
public static int ConnectGamepad(int index)
{
var gamepad = _gamepadDriver?.GetGamepad(index);
if (gamepad != null)
@ -103,7 +103,7 @@ namespace LibRyujinx
_npadManager?.ReloadConfiguration(_configs.Where(x => x != null).ToList(), false, false);
return gamepad?.Id ?? string.Empty;
return int.TryParse(gamepad?.Id, out var idInt) ? idInt : -1;
}
private static InputConfig CreateDefaultInputConfig()
@ -223,32 +223,27 @@ namespace LibRyujinx
}
[UnmanagedCallersOnly(EntryPoint = "input_set_button_pressed")]
public static void SetButtonPressedNative(GamepadButtonInputId button, IntPtr idPtr)
public static void SetButtonPressedNative(GamepadButtonInputId button, int id)
{
var id = Marshal.PtrToStringAnsi(idPtr);
SetButtonPressed(button, id);
}
[UnmanagedCallersOnly(EntryPoint = "input_set_button_released")]
public static void SetButtonReleased(GamepadButtonInputId button, IntPtr idPtr)
public static void SetButtonReleasedNative(GamepadButtonInputId button, int id)
{
var id = Marshal.PtrToStringAnsi(idPtr);
SetButtonReleased(button, id);
}
[UnmanagedCallersOnly(EntryPoint = "input_set_stick_axis")]
public static void SetStickAxisNative(StickInputId stick, Vector2 axes, IntPtr idPtr)
public static void SetStickAxisNative(StickInputId stick, Vector2 axes, int id)
{
var id = Marshal.PtrToStringAnsi(idPtr);
SetStickAxis(stick, axes, id);
}
[UnmanagedCallersOnly(EntryPoint = "input_connect_gamepad")]
public static IntPtr ConnectGamepadNative(int index)
{
var id = ConnectGamepad(index);
return Marshal.StringToHGlobalAnsi(id);
return ConnectGamepad(index);
}
}
@ -386,18 +381,18 @@ namespace LibRyujinx
{
private readonly int _controllerCount;
public ReadOnlySpan<string> GamepadsIds => _gamePads.Keys.ToArray();
public ReadOnlySpan<string> GamepadsIds => _gamePads.Keys.Select(x => x.ToString()).ToArray();
public string DriverName => "SDL2";
public string DriverName => "Virtual";
public event Action<string> OnGamepadConnected;
public event Action<string> OnGamepadDisconnected;
private Dictionary<string, VirtualGamepad> _gamePads;
private Dictionary<int, VirtualGamepad> _gamePads;
public VirtualGamepadDriver(int controllerCount)
{
_gamePads = new Dictionary<string, VirtualGamepad>();
_gamePads = new Dictionary<int, VirtualGamepad>();
for (int joystickIndex = 0; joystickIndex < controllerCount; joystickIndex++)
{
HandleJoyStickConnected(joystickIndex);
@ -406,16 +401,10 @@ namespace LibRyujinx
_controllerCount = controllerCount;
}
private string GenerateGamepadId(int joystickIndex)
{
return "VirtualGamePad-" + joystickIndex;
}
private void HandleJoyStickConnected(int joystickDeviceId)
{
string id = GenerateGamepadId(joystickDeviceId);
_gamePads[id] = new VirtualGamepad(this, id);
OnGamepadConnected?.Invoke(id);
_gamePads[joystickDeviceId] = new VirtualGamepad(this, joystickDeviceId);
OnGamepadConnected?.Invoke(joystickDeviceId.ToString());
}
protected virtual void Dispose(bool disposing)
@ -440,16 +429,15 @@ namespace LibRyujinx
public IGamepad GetGamepad(string id)
{
return _gamePads[id];
return _gamePads[int.Parse(id)];
}
public IGamepad GetGamepad(int index)
{
string id = GenerateGamepadId(index);
return _gamePads[id];
return _gamePads[index];
}
public void SetStickAxis(StickInputId stick, Vector2 axes, string deviceId)
public void SetStickAxis(StickInputId stick, Vector2 axes, int deviceId)
{
if(_gamePads.TryGetValue(deviceId, out var gamePad))
{
@ -457,7 +445,7 @@ namespace LibRyujinx
}
}
public void SetButtonPressed(GamepadButtonInputId button, string deviceId)
public void SetButtonPressed(GamepadButtonInputId button, int deviceId)
{
if (_gamePads.TryGetValue(deviceId, out var gamePad))
{
@ -465,7 +453,7 @@ namespace LibRyujinx
}
}
public void SetButtonReleased(GamepadButtonInputId button, string deviceId)
public void SetButtonReleased(GamepadButtonInputId button, int deviceId)
{
if (_gamePads.TryGetValue(deviceId, out var gamePad))
{
@ -482,12 +470,13 @@ namespace LibRyujinx
private Vector2[] _stickInputs;
public VirtualGamepad(VirtualGamepadDriver driver, string id)
public VirtualGamepad(VirtualGamepadDriver driver, int id)
{
_buttonInputs = new bool[(int)GamepadButtonInputId.Count];
_stickInputs = new Vector2[(int)StickInputId.Count];
_driver = driver;
Id = id;
Id = id.ToString();
IdInt = id;
}
public void Dispose() { }
@ -495,6 +484,8 @@ namespace LibRyujinx
public GamepadFeaturesFlag Features { get; }
public string Id { get; }
internal readonly int IdInt;
public string Name => Id;
public bool IsConnected { get; }
public Vector2[] StickInputs { get => _stickInputs; set => _stickInputs = value; }

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@ -47,7 +47,7 @@ typealias GamePadConfig = RadialGamePadConfig
class GameController(var activity: Activity, var ryujinxNative: RyujinxNative = RyujinxNative()) {
var leftGamePad: GamePad
var rightGamePad: GamePad
var controllerId: String? = null
var controllerId: Int = -1
init {
leftGamePad = GamePad(generateConfig(true), 16f, activity)
@ -92,12 +92,12 @@ class GameController(var activity: Activity, var ryujinxNative: RyujinxNative =
}
fun connect(){
if(controllerId.isNullOrEmpty())
if(controllerId == -1)
controllerId = ryujinxNative.inputConnectGamepad(0)
}
private fun handleEvent(ev: Event) {
if(controllerId.isNullOrEmpty())
if(controllerId == -1)
controllerId = ryujinxNative.inputConnectGamepad(0)
controllerId?.apply {

View File

@ -43,9 +43,9 @@ class RyujinxNative {
external fun inputSetTouchPoint(x: Int, y: Int): Unit
external fun inputReleaseTouchPoint(): Unit
external fun inputUpdate(): Unit
external fun inputSetButtonPressed(button: Int, id: String): Unit
external fun inputSetButtonReleased(button: Int, id: String): Unit
external fun inputConnectGamepad(index: Int): String
external fun inputSetStickAxis(stick: Int, x: Float, y: Float, id: String): Unit
external fun inputSetButtonPressed(button: Int, id: Int): Unit
external fun inputSetButtonReleased(button: Int, id: Int): Unit
external fun inputConnectGamepad(index: Int): Int
external fun inputSetStickAxis(stick: Int, x: Float, y: Float, id: Int): Unit
external fun graphicsSetSurface(surface: Long): String
}