forked from MeloNX/MeloNX
android - add hack to fix orientation issue
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cc8d44139a
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64b21a4578
@ -185,6 +185,8 @@ void setProgressInfo(char* info, float progressValue) {
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progress = progressValue;
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}
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bool isInitialOrientationFlipped = true;
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extern "C"
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void setCurrentTransform(long native_window, int transform){
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if(native_window == 0 || native_window == -1)
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@ -204,7 +206,7 @@ void setCurrentTransform(long native_window, int transform){
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nativeTransform = ANativeWindowTransform::ANATIVEWINDOW_TRANSFORM_ROTATE_90;
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break;
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case 0x4:
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nativeTransform = ANativeWindowTransform::ANATIVEWINDOW_TRANSFORM_ROTATE_180;
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nativeTransform = isInitialOrientationFlipped ? ANativeWindowTransform::ANATIVEWINDOW_TRANSFORM_IDENTITY : ANativeWindowTransform::ANATIVEWINDOW_TRANSFORM_ROTATE_180;
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break;
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case 0x8:
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nativeTransform = ANativeWindowTransform::ANATIVEWINDOW_TRANSFORM_ROTATE_270;
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@ -337,3 +339,10 @@ JNIEXPORT jstring JNICALL
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Java_org_ryujinx_android_NativeHelpers_getStringJava(JNIEnv *env, jobject thiz, jlong id) {
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return createStringFromStdString(env, str_helper.get_stored(id));
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}
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extern "C"
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JNIEXPORT void JNICALL
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Java_org_ryujinx_android_NativeHelpers_setIsInitialOrientationFlipped(JNIEnv *env, jobject thiz,
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jboolean is_flipped) {
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isInitialOrientationFlipped = is_flipped;
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}
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@ -95,6 +95,8 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
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surfaceHolder.surfaceFrame.height()
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)
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NativeHelpers.instance.setIsInitialOrientationFlipped(mainViewModel.activity.display?.rotation == 3)
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_guestThread = thread(start = true) {
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runGame()
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}
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@ -31,4 +31,5 @@ class NativeHelpers {
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external fun getProgressValue() : Float
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external fun storeStringJava(string: String) : Long
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external fun getStringJava(id: Long) : String
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external fun setIsInitialOrientationFlipped(isFlipped: Boolean)
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}
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