diff --git a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
index 2c1baa472..13062ad15 100644
--- a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
+++ b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
@@ -96,23 +96,13 @@ namespace Ryujinx.Audio.Backends.SDL2
             };
         }
 
-        // TODO: Fix this in SDL2-CS.
-        [DllImport("SDL2", EntryPoint = "SDL_OpenAudioDevice", CallingConvention = CallingConvention.Cdecl)]
-        private static extern uint SDL_OpenAudioDevice_Workaround(
-            IntPtr name,
-            int iscapture,
-            ref SDL_AudioSpec desired,
-            out SDL_AudioSpec obtained,
-            uint allowed_changes
-        );
-
         internal static uint OpenStream(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount, SDL_AudioCallback callback)
         {
             SDL_AudioSpec desired = GetSDL2Spec(requestedSampleFormat, requestedSampleRate, requestedChannelCount, sampleCount);
 
             desired.callback = callback;
 
-            uint device = SDL_OpenAudioDevice_Workaround(IntPtr.Zero, 0, ref desired, out SDL_AudioSpec got, 0);
+            uint device = SDL_OpenAudioDevice(IntPtr.Zero, 0, ref desired, out SDL_AudioSpec got, 0);
 
             if (device == 0)
             {
diff --git a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs
index ceb6e7063..843de01a8 100644
--- a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs
+++ b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs
@@ -71,10 +71,6 @@ namespace Ryujinx.Audio.Backends.SDL2
             }
         }
 
-        // TODO: Add this variant with pointer to SDL2-CS.
-        [DllImport("SDL2", EntryPoint = "SDL_MixAudioFormat", CallingConvention = CallingConvention.Cdecl)]
-        private static extern unsafe uint SDL_MixAudioFormat(IntPtr dst, IntPtr src, ushort format, uint len, int volume);
-
         private unsafe void Update(IntPtr userdata, IntPtr stream, int streamLength)
         {
             Span<byte> streamSpan = new Span<byte>((void*)stream, streamLength);
diff --git a/Ryujinx.SDL2.Common/Ryujinx.SDL2.Common.csproj b/Ryujinx.SDL2.Common/Ryujinx.SDL2.Common.csproj
index 50b1ec2fa..16eb3b3c0 100644
--- a/Ryujinx.SDL2.Common/Ryujinx.SDL2.Common.csproj
+++ b/Ryujinx.SDL2.Common/Ryujinx.SDL2.Common.csproj
@@ -5,7 +5,7 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="Ryujinx.SDL2-CS" Version="2.0.15-build11" />
+    <PackageReference Include="Ryujinx.SDL2-CS" Version="2.0.17-build18" />
   </ItemGroup>
 
   <ItemGroup>
diff --git a/Ryujinx.SDL2.Common/SDL2Driver.cs b/Ryujinx.SDL2.Common/SDL2Driver.cs
index cc8e7614e..944f8e57e 100644
--- a/Ryujinx.SDL2.Common/SDL2Driver.cs
+++ b/Ryujinx.SDL2.Common/SDL2Driver.cs
@@ -56,9 +56,8 @@ namespace Ryujinx.SDL2.Common
                 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
                 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
                 SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
-                // TODO: Add this in nuget package once SDL2 2.0.15 hit stable release.
-                SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
-                SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
+                SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0");
+                SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
 
                 if (SDL_Init(SdlInitFlags) != 0)
                 {