libryujinx - disable shader cache

This commit is contained in:
Emmanuel Hansen 2023-06-25 12:41:30 +00:00
parent cb8837e1b8
commit 8535b6c2f6

View File

@ -47,7 +47,7 @@ namespace LibRyujinx
GraphicsConfig.Fast2DCopy = graphicsConfiguration.Fast2DCopy; GraphicsConfig.Fast2DCopy = graphicsConfiguration.Fast2DCopy;
GraphicsConfig.EnableMacroJit = graphicsConfiguration.EnableMacroJit; GraphicsConfig.EnableMacroJit = graphicsConfiguration.EnableMacroJit;
GraphicsConfig.EnableMacroHLE = graphicsConfiguration.EnableMacroHLE; GraphicsConfig.EnableMacroHLE = graphicsConfiguration.EnableMacroHLE;
GraphicsConfig.EnableShaderCache = graphicsConfiguration.EnableShaderCache; GraphicsConfig.EnableShaderCache = false;//graphicsConfiguration.EnableShaderCache;
GraphicsConfig.EnableSpirvCompilationOnVulkan = graphicsConfiguration.EnableSpirvCompilationOnVulkan; GraphicsConfig.EnableSpirvCompilationOnVulkan = graphicsConfiguration.EnableSpirvCompilationOnVulkan;
GraphicsConfig.EnableTextureRecompression = graphicsConfiguration.EnableTextureRecompression; GraphicsConfig.EnableTextureRecompression = graphicsConfiguration.EnableTextureRecompression;