forked from MeloNX/MeloNX
adjust sdl resolution to match device display. (sdl or games forces 16:9 anyways)
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@ -146,8 +146,8 @@ class Ryujinx {
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// Fixes the Stubs.DispatchLoop Crash
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// Fixes the Stubs.DispatchLoop Crash
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args.append(contentsOf: ["--memory-manager-mode", config.memoryManagerMode])
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args.append(contentsOf: ["--memory-manager-mode", config.memoryManagerMode])
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args.append(contentsOf: ["--exclusive-fullscreen", String(config.fullscreen)])
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args.append(contentsOf: ["--exclusive-fullscreen", String(config.fullscreen)])
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args.append(contentsOf: ["--exclusive-fullscreen-width", "1280"])
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args.append(contentsOf: ["--exclusive-fullscreen-width", "\(Int(UIScreen.main.bounds.width))"])
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args.append(contentsOf: ["--exclusive-fullscreen-height", "720"])
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args.append(contentsOf: ["--exclusive-fullscreen-height", "\(Int(UIScreen.main.bounds.height))"])
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if config.nintendoinput {
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if config.nintendoinput {
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