adjust sdl resolution to match device display. (sdl or games forces 16:9 anyways)

This commit is contained in:
spidy123222 2024-12-09 00:51:31 -08:00
parent 94dc643f26
commit b089fda22d
2 changed files with 2 additions and 2 deletions

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@ -146,8 +146,8 @@ class Ryujinx {
// Fixes the Stubs.DispatchLoop Crash // Fixes the Stubs.DispatchLoop Crash
args.append(contentsOf: ["--memory-manager-mode", config.memoryManagerMode]) args.append(contentsOf: ["--memory-manager-mode", config.memoryManagerMode])
args.append(contentsOf: ["--exclusive-fullscreen", String(config.fullscreen)]) args.append(contentsOf: ["--exclusive-fullscreen", String(config.fullscreen)])
args.append(contentsOf: ["--exclusive-fullscreen-width", "1280"]) args.append(contentsOf: ["--exclusive-fullscreen-width", "\(Int(UIScreen.main.bounds.width))"])
args.append(contentsOf: ["--exclusive-fullscreen-height", "720"]) args.append(contentsOf: ["--exclusive-fullscreen-height", "\(Int(UIScreen.main.bounds.height))"])
if config.nintendoinput { if config.nintendoinput {