forked from MeloNX/MeloNX
add basic touch and button input interface
This commit is contained in:
parent
3f93620d74
commit
b9331f30d1
@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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@ -38,6 +39,33 @@ namespace LibRyujinx.Sample
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[DllImport(dll, EntryPoint = "graphics_renderer_set_vsync")]
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internal extern static void SetVsyncState(bool enabled);
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[DllImport(dll, EntryPoint = "input_initialize")]
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internal extern static void InitializeInput(int width, int height);
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[DllImport(dll, EntryPoint = "input_set_client_size")]
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internal extern static void SetClientSize(int width, int height);
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[DllImport(dll, EntryPoint = "input_set_touch_point")]
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internal extern static void SetTouchPoint(int x, int y);
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[DllImport(dll, EntryPoint = "input_release_touch_point")]
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internal extern static void ReleaseTouchPoint();
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[DllImport(dll, EntryPoint = "input_update")]
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internal extern static void UpdateInput();
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[DllImport(dll, EntryPoint = "input_set_button_pressed")]
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public extern static void SetButtonPressed(GamepadButtonInputId button, IntPtr idPtr);
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[DllImport(dll, EntryPoint = "input_set_button_released")]
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public extern static void SetButtonReleased(GamepadButtonInputId button, IntPtr idPtr);
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[DllImport(dll, EntryPoint = "input_set_stick_axis")]
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public extern static void SetStickAxis(StickInputId stick, Vector2 axes, IntPtr idPtr);
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[DllImport(dll, EntryPoint = "input_connect_gamepad")]
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public extern static IntPtr ConnectGamepad(int index);
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}
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[StructLayout(LayoutKind.Sequential)]
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@ -53,11 +81,13 @@ namespace LibRyujinx.Sample
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public bool EnableSpirvCompilationOnVulkan = true;
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public bool EnableTextureRecompression = false;
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public BackendThreading BackendThreading = BackendThreading.Auto;
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public AspectRatio AspectRatio = AspectRatio.Fixed16x9;
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public GraphicsConfiguration()
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{
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}
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}
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public enum GraphicsBackend
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{
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Vulkan,
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@ -78,4 +108,77 @@ namespace LibRyujinx.Sample
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public IntPtr VkRequiredExtensions;
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public int VkRequiredExtensionsCount;
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}
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public enum AspectRatio
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{
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Fixed4x3,
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Fixed16x9,
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Fixed16x10,
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Fixed21x9,
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Fixed32x9,
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Stretched
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}
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/// <summary>
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/// Represent a button from a gamepad.
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/// </summary>
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public enum GamepadButtonInputId : byte
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{
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Unbound,
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A,
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B,
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X,
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Y,
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LeftStick,
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RightStick,
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LeftShoulder,
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RightShoulder,
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// Likely axis
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LeftTrigger,
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// Likely axis
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RightTrigger,
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DpadUp,
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DpadDown,
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DpadLeft,
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DpadRight,
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// Special buttons
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Minus,
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Plus,
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Back = Minus,
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Start = Plus,
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Guide,
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Misc1,
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// Xbox Elite paddle
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Paddle1,
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Paddle2,
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Paddle3,
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Paddle4,
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// PS5 touchpad button
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Touchpad,
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// Virtual buttons for single joycon
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SingleLeftTrigger0,
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SingleRightTrigger0,
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SingleLeftTrigger1,
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SingleRightTrigger1,
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Count
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}
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public enum StickInputId : byte
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{
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Unbound,
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Left,
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Right,
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Count
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}
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}
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@ -1,5 +1,7 @@
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using LibRyujinx.Sample;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Mathematics;
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using OpenTK.Windowing.Common;
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using OpenTK.Windowing.Desktop;
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using OpenTK.Windowing.GraphicsLibraryFramework;
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using System.Runtime.InteropServices;
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@ -13,7 +15,12 @@ namespace LibRyujinx.NativeSample
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public delegate IntPtr GetProcAddress(string name);
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public delegate IntPtr CreateSurface(IntPtr instance);
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private bool _run;
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private bool _isVulkan;
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private Vector2 _lastPosition;
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private bool _mousePressed;
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private nint _gamepadIdPtr;
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private string? _gamepadId;
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public NativeWindow(NativeWindowSettings nativeWindowSettings) : base(nativeWindowSettings)
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{
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@ -55,6 +62,7 @@ namespace LibRyujinx.NativeSample
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};
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var success = LibRyujinxInterop.InitializeGraphicsRenderer(_isVulkan ? GraphicsBackend.Vulkan : GraphicsBackend.OpenGl, nativeGraphicsInterop);
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success = LibRyujinxInterop.InitializeDevice();
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LibRyujinxInterop.InitializeInput(ClientSize.X, ClientSize.Y);
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var path = Marshal.StringToHGlobalAnsi(gamePath);
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var loaded = LibRyujinxInterop.LoadApplication(path);
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@ -62,19 +70,28 @@ namespace LibRyujinx.NativeSample
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Marshal.FreeHGlobal(path);
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}
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_gamepadIdPtr = LibRyujinxInterop.ConnectGamepad(0);
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_gamepadId = Marshal.PtrToStringAnsi(_gamepadIdPtr);
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if (!_isVulkan)
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{
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Context.MakeNoneCurrent();
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}
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_run = true;
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var thread = new Thread(new ThreadStart(RunLoop));
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thread.Start();
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UpdateLoop();
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thread.Join();
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foreach(var ptr in pointers)
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{
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Marshal.FreeHGlobal(ptr);
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}
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Marshal.FreeHGlobal(_gamepadIdPtr);
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}
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public void RunLoop()
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@ -89,15 +106,17 @@ namespace LibRyujinx.NativeSample
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Context.SwapInterval = 0;
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}
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Task.Run(async () =>
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/* Task.Run(async () =>
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{
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await Task.Delay(1000);
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LibRyujinxInterop.SetVsyncState(false);
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});
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LibRyujinxInterop.SetVsyncState(true);
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});*/
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LibRyujinxInterop.RunLoop();
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_run = false;
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if (!_isVulkan)
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{
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Context.MakeNoneCurrent();
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@ -111,5 +130,120 @@ namespace LibRyujinx.NativeSample
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this.Context.SwapBuffers();
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}
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}
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protected override void OnMouseMove(MouseMoveEventArgs e)
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{
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base.OnMouseMove(e);
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_lastPosition = e.Position;
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}
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protected override void OnMouseDown(MouseButtonEventArgs e)
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{
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base.OnMouseDown(e);
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if(e.Button == MouseButton.Left)
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{
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_mousePressed = true;
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}
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}
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protected override void OnResize(ResizeEventArgs e)
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{
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base.OnResize(e);
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if (_run)
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{
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LibRyujinxInterop.SetRendererSize(e.Width, e.Height);
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LibRyujinxInterop.SetClientSize(e.Width, e.Height);
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}
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}
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protected override void OnMouseUp(MouseButtonEventArgs e)
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{
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base.OnMouseUp(e);
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if (e.Button == MouseButton.Left)
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{
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_mousePressed = false;
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}
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}
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protected override void OnKeyUp(KeyboardKeyEventArgs e)
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{
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base.OnKeyUp(e);
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if (_gamepadIdPtr != IntPtr.Zero)
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{
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var key = GetKeyMapping(e.Key);
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LibRyujinxInterop.SetButtonReleased(key, _gamepadIdPtr);
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}
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}
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protected override void OnKeyDown(KeyboardKeyEventArgs e)
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{
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base.OnKeyDown(e);
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if (_gamepadIdPtr != IntPtr.Zero)
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{
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var key = GetKeyMapping(e.Key);
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LibRyujinxInterop.SetButtonPressed(key, _gamepadIdPtr);
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}
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}
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public void UpdateLoop()
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{
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while(_run)
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{
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ProcessWindowEvents(true);
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ProcessInputEvents();
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ProcessWindowEvents(IsEventDriven);
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if (_mousePressed)
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{
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LibRyujinxInterop.SetTouchPoint((int)_lastPosition.X, (int)_lastPosition.Y);
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}
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else
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{
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LibRyujinxInterop.ReleaseTouchPoint();
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}
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LibRyujinxInterop.UpdateInput();
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Thread.Sleep(1);
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}
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}
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public GamepadButtonInputId GetKeyMapping(Keys key)
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{
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if(_keyMapping.TryGetValue(key, out var mapping))
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{
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return mapping;
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}
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return GamepadButtonInputId.Unbound;
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}
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private Dictionary<Keys, GamepadButtonInputId> _keyMapping = new Dictionary<Keys, GamepadButtonInputId>()
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{
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{Keys.A, GamepadButtonInputId.A },
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{Keys.S, GamepadButtonInputId.B },
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{Keys.Z, GamepadButtonInputId.X },
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{Keys.X, GamepadButtonInputId.Y },
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{Keys.Equal, GamepadButtonInputId.Plus },
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{Keys.Minus, GamepadButtonInputId.Minus },
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{Keys.Q, GamepadButtonInputId.LeftShoulder },
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{Keys.D1, GamepadButtonInputId.LeftTrigger },
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{Keys.W, GamepadButtonInputId.RightShoulder },
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{Keys.D2, GamepadButtonInputId.RightTrigger },
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{Keys.E, GamepadButtonInputId.LeftStick },
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{Keys.R, GamepadButtonInputId.RightStick },
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{Keys.Up, GamepadButtonInputId.DpadUp },
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{Keys.Down, GamepadButtonInputId.DpadDown },
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{Keys.Left, GamepadButtonInputId.DpadLeft },
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{Keys.Right, GamepadButtonInputId.DpadRight },
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{Keys.U, GamepadButtonInputId.SingleLeftTrigger0 },
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{Keys.D7, GamepadButtonInputId.SingleLeftTrigger1 },
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{Keys.O, GamepadButtonInputId.SingleRightTrigger0 },
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{Keys.D9, GamepadButtonInputId.SingleRightTrigger1 }
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};
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}
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}
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Size = new Vector2i(800, 600),
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Title = "Ryujinx",
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API = ContextAPI.NoAPI,
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IsEventDriven = true,
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IsEventDriven = false,
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// This is needed to run on macos
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Flags = ContextFlags.ForwardCompatible,
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};
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@ -207,6 +207,7 @@ namespace LibRyujinx
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public bool EnableSpirvCompilationOnVulkan = true;
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public bool EnableTextureRecompression = false;
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public BackendThreading BackendThreading = BackendThreading.Auto;
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public AspectRatio AspectRatio = AspectRatio.Fixed16x9;
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public GraphicsConfiguration()
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{
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@ -1,12 +1,562 @@
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using System;
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using DiscordRPC;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Ui.Common.Configuration;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
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using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
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using StickInputId = Ryujinx.Input.StickInputId;
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namespace LibRyujinx
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{
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public static partial class LibRyujinx
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{
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private static VirtualGamepadDriver? _gamepadDriver;
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private static VirtualTouchScreen? _virtualTouchScreen;
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private static VirtualTouchScreenDriver? _touchScreenDriver;
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private static TouchScreenManager? _touchScreenManager;
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private static InputManager? _inputManager;
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private static NpadManager _npadManager;
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private static InputConfig[] _configs;
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public static void InitializeInput(int width, int height)
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{
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if(SwitchDevice!.InputManager != null)
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{
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throw new InvalidOperationException("Input is already initialized");
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}
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_gamepadDriver = new VirtualGamepadDriver(4);
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_configs = new InputConfig[4];
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_virtualTouchScreen = new VirtualTouchScreen();
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_touchScreenDriver = new VirtualTouchScreenDriver(_virtualTouchScreen);
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_inputManager = new InputManager(null, _gamepadDriver);
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_inputManager.SetMouseDriver(_touchScreenDriver);
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_npadManager = _inputManager.CreateNpadManager();
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SwitchDevice!.InputManager = _inputManager;
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_touchScreenManager = _inputManager.CreateTouchScreenManager();
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_touchScreenManager.Initialize(SwitchDevice!.EmulationContext);
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_npadManager.Initialize(SwitchDevice.EmulationContext, new List<InputConfig>(), false, false);
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_virtualTouchScreen.ClientSize = new Size(width, height);
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}
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public static void SetClientSize(int width, int height)
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{
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_virtualTouchScreen!.ClientSize = new Size(width, height);
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}
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public static void SetTouchPoint(int x, int y)
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{
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_virtualTouchScreen?.SetPosition(x, y);
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}
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public static void ReleaseTouchPoint()
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{
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_virtualTouchScreen?.ReleaseTouch();
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}
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public static void SetButtonPressed(GamepadButtonInputId button, string id)
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{
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_gamepadDriver?.SetButtonPressed(button, id);
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}
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public static void SetButtonReleased(GamepadButtonInputId button, string id)
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{
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_gamepadDriver?.SetButtonReleased(button, id);
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}
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public static void SetStickAxis(StickInputId stick, Vector2 axes, string deviceId)
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{
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_gamepadDriver?.SetStickAxis(stick, axes, deviceId);
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}
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public static string ConnectGamepad(int index)
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{
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var gamepad = _gamepadDriver?.GetGamepad(index);
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if (gamepad != null)
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{
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var config = CreateDefaultInputConfig();
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config.Id = gamepad.Id;
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config.PlayerIndex = (PlayerIndex)index;
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_configs[index] = config;
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}
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_npadManager?.ReloadConfiguration(_configs.Where(x => x != null).ToList(), false, false);
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return gamepad?.Id ?? string.Empty;
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}
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private static InputConfig CreateDefaultInputConfig()
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{
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return new StandardControllerInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.GamepadSDL2,
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Id = null,
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ControllerType = ControllerType.JoyconPair,
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DeadzoneLeft = 0.1f,
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DeadzoneRight = 0.1f,
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RangeLeft = 1.0f,
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RangeRight = 1.0f,
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TriggerThreshold = 0.5f,
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LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
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{
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DpadUp = ConfigGamepadInputId.DpadUp,
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DpadDown = ConfigGamepadInputId.DpadDown,
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DpadLeft = ConfigGamepadInputId.DpadLeft,
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DpadRight = ConfigGamepadInputId.DpadRight,
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ButtonMinus = ConfigGamepadInputId.Minus,
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ButtonL = ConfigGamepadInputId.LeftShoulder,
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ButtonZl = ConfigGamepadInputId.LeftTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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},
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LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
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{
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Joystick = ConfigStickInputId.Left,
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StickButton = ConfigGamepadInputId.LeftStick,
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InvertStickX = false,
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InvertStickY = false,
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Rotate90CW = false,
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},
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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{
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ButtonA = ConfigGamepadInputId.A,
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ButtonB = ConfigGamepadInputId.B,
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ButtonX = ConfigGamepadInputId.X,
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ButtonY = ConfigGamepadInputId.Y,
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ButtonPlus = ConfigGamepadInputId.Plus,
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ButtonR = ConfigGamepadInputId.RightShoulder,
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ButtonZr = ConfigGamepadInputId.RightTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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},
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RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
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{
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Joystick = ConfigStickInputId.Right,
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StickButton = ConfigGamepadInputId.RightStick,
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InvertStickX = false,
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InvertStickY = false,
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Rotate90CW = false,
|
||||
},
|
||||
|
||||
Motion = new StandardMotionConfigController
|
||||
{
|
||||
MotionBackend = MotionInputBackendType.GamepadDriver,
|
||||
EnableMotion = true,
|
||||
Sensitivity = 100,
|
||||
GyroDeadzone = 1,
|
||||
},
|
||||
Rumble = new RumbleConfigController
|
||||
{
|
||||
StrongRumble = 1f,
|
||||
WeakRumble = 1f,
|
||||
EnableRumble = false
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public static void UpdateInput()
|
||||
{
|
||||
_npadManager?.Update(GraphicsConfiguration.AspectRatio.ToFloat());
|
||||
|
||||
if(!_touchScreenManager!.Update(true, _virtualTouchScreen!.IsButtonPressed(MouseButton.Button1), GraphicsConfiguration.AspectRatio.ToFloat()))
|
||||
{
|
||||
SwitchDevice!.EmulationContext?.Hid.Touchscreen.Update();
|
||||
}
|
||||
}
|
||||
|
||||
// Native Methods
|
||||
|
||||
[UnmanagedCallersOnly(EntryPoint = "input_initialize")]
|
||||
public static void InitializeInputNative(int width, int height)
|
||||
{
|
||||
InitializeInput(width, height);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly(EntryPoint = "input_set_client_size")]
|
||||
public static void SetClientSizeNative(int width, int height)
|
||||
{
|
||||
SetClientSize(width, height);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly(EntryPoint = "input_set_touch_point")]
|
||||
public static void SetTouchPointNative(int x, int y)
|
||||
{
|
||||
SetTouchPoint(x, y);
|
||||
}
|
||||
|
||||
|
||||
[UnmanagedCallersOnly(EntryPoint = "input_release_touch_point")]
|
||||
public static void ReleaseTouchPointNative()
|
||||
{
|
||||
ReleaseTouchPoint();
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly(EntryPoint = "input_update")]
|
||||
public static void UpdateInputNative()
|
||||
{
|
||||
UpdateInput();
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly(EntryPoint = "input_set_button_pressed")]
|
||||
public static void SetButtonPressedNative(GamepadButtonInputId button, IntPtr idPtr)
|
||||
{
|
||||
var id = Marshal.PtrToStringAnsi(idPtr);
|
||||
SetButtonPressed(button, id);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly(EntryPoint = "input_set_button_released")]
|
||||
public static void SetButtonReleased(GamepadButtonInputId button, IntPtr idPtr)
|
||||
{
|
||||
var id = Marshal.PtrToStringAnsi(idPtr);
|
||||
SetButtonReleased(button, id);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly(EntryPoint = "input_set_stick_axis")]
|
||||
public static void SetStickAxisNative(StickInputId stick, Vector2 axes, IntPtr idPtr)
|
||||
{
|
||||
var id = Marshal.PtrToStringAnsi(idPtr);
|
||||
SetStickAxis(stick, axes, id);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly(EntryPoint = "input_connect_gamepad")]
|
||||
public static IntPtr ConnectGamepadNative(int index)
|
||||
{
|
||||
var id = ConnectGamepad(index);
|
||||
|
||||
return Marshal.StringToHGlobalAnsi(id);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class VirtualTouchScreen : IMouse
|
||||
{
|
||||
public Size ClientSize { get; set; }
|
||||
|
||||
public bool[] Buttons { get; }
|
||||
|
||||
public VirtualTouchScreen()
|
||||
{
|
||||
Buttons = new bool[2];
|
||||
}
|
||||
|
||||
public Vector2 CurrentPosition { get; private set; }
|
||||
public Vector2 Scroll { get; private set; }
|
||||
public string Id => "0";
|
||||
public string Name => "AvaloniaMouse";
|
||||
|
||||
public bool IsConnected => true;
|
||||
public GamepadFeaturesFlag Features => throw new NotImplementedException();
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
CurrentPosition = new Vector2(x, y);
|
||||
|
||||
Buttons[0] = true;
|
||||
}
|
||||
|
||||
public void ReleaseTouch()
|
||||
{
|
||||
Buttons[0] = false;
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public Vector2 GetPosition()
|
||||
{
|
||||
return CurrentPosition;
|
||||
}
|
||||
|
||||
public Vector2 GetScroll()
|
||||
{
|
||||
return Scroll;
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public (float, float) GetStick(Ryujinx.Input.StickInputId inputId)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool IsButtonPressed(MouseButton button)
|
||||
{
|
||||
return Buttons[0];
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public class VirtualTouchScreenDriver : IGamepadDriver
|
||||
{
|
||||
private readonly VirtualTouchScreen _virtualTouchScreen;
|
||||
|
||||
public VirtualTouchScreenDriver(VirtualTouchScreen virtualTouchScreen)
|
||||
{
|
||||
_virtualTouchScreen = virtualTouchScreen;
|
||||
}
|
||||
|
||||
public string DriverName => "VirtualTouchDriver";
|
||||
|
||||
public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
|
||||
|
||||
|
||||
public event Action<string> OnGamepadConnected
|
||||
{
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
|
||||
public event Action<string> OnGamepadDisconnected
|
||||
{
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public IGamepad GetGamepad(string id)
|
||||
{
|
||||
return _virtualTouchScreen;
|
||||
}
|
||||
}
|
||||
|
||||
public class VirtualGamepadDriver : IGamepadDriver
|
||||
{
|
||||
private readonly int _controllerCount;
|
||||
|
||||
public ReadOnlySpan<string> GamepadsIds => _gamePads.Keys.ToArray();
|
||||
|
||||
public string DriverName => "SDL2";
|
||||
|
||||
public event Action<string> OnGamepadConnected;
|
||||
public event Action<string> OnGamepadDisconnected;
|
||||
|
||||
private Dictionary<string, VirtualGamepad> _gamePads;
|
||||
|
||||
public VirtualGamepadDriver(int controllerCount)
|
||||
{
|
||||
_gamePads = new Dictionary<string, VirtualGamepad>();
|
||||
for (int joystickIndex = 0; joystickIndex < controllerCount; joystickIndex++)
|
||||
{
|
||||
HandleJoyStickConnected(joystickIndex);
|
||||
}
|
||||
|
||||
_controllerCount = controllerCount;
|
||||
}
|
||||
|
||||
private string GenerateGamepadId(int joystickIndex)
|
||||
{
|
||||
return "VirtualGamePad-" + joystickIndex;
|
||||
}
|
||||
|
||||
private void HandleJoyStickConnected(int joystickDeviceId)
|
||||
{
|
||||
string id = GenerateGamepadId(joystickDeviceId);
|
||||
_gamePads[id] = new VirtualGamepad(this, id);
|
||||
OnGamepadConnected?.Invoke(id);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
// Simulate a full disconnect when disposing
|
||||
var ids = GamepadsIds;
|
||||
foreach (string id in ids)
|
||||
{
|
||||
OnGamepadDisconnected?.Invoke(id);
|
||||
}
|
||||
|
||||
_gamePads.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
public IGamepad GetGamepad(string id)
|
||||
{
|
||||
return _gamePads[id];
|
||||
}
|
||||
|
||||
public IGamepad GetGamepad(int index)
|
||||
{
|
||||
string id = GenerateGamepadId(index);
|
||||
return _gamePads[id];
|
||||
}
|
||||
|
||||
public void SetStickAxis(StickInputId stick, Vector2 axes, string deviceId)
|
||||
{
|
||||
if(_gamePads.TryGetValue(deviceId, out var gamePad))
|
||||
{
|
||||
gamePad.StickInputs[(int)stick] = axes;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetButtonPressed(GamepadButtonInputId button, string deviceId)
|
||||
{
|
||||
if (_gamePads.TryGetValue(deviceId, out var gamePad))
|
||||
{
|
||||
gamePad.ButtonInputs[(int)button] = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetButtonReleased(GamepadButtonInputId button, string deviceId)
|
||||
{
|
||||
if (_gamePads.TryGetValue(deviceId, out var gamePad))
|
||||
{
|
||||
gamePad.ButtonInputs[(int)button] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class VirtualGamepad : IGamepad
|
||||
{
|
||||
private readonly VirtualGamepadDriver _driver;
|
||||
|
||||
private bool[] _buttonInputs;
|
||||
|
||||
private Vector2[] _stickInputs;
|
||||
|
||||
public VirtualGamepad(VirtualGamepadDriver driver, string id)
|
||||
{
|
||||
_buttonInputs = new bool[(int)GamepadButtonInputId.Count];
|
||||
_stickInputs = new Vector2[(int)StickInputId.Count];
|
||||
_driver = driver;
|
||||
Id = id;
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public GamepadFeaturesFlag Features { get; }
|
||||
public string Id { get; }
|
||||
|
||||
public string Name => Id;
|
||||
public bool IsConnected { get; }
|
||||
public Vector2[] StickInputs { get => _stickInputs; set => _stickInputs = value; }
|
||||
public bool[] ButtonInputs { get => _buttonInputs; set => _buttonInputs = value; }
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
return _buttonInputs[(int)inputId];
|
||||
}
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
var v = _stickInputs[(int)inputId];
|
||||
|
||||
return (v.X, v.Y);
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
return new Vector3();
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
//throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
//throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
//throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
GamepadStateSnapshot result = default;
|
||||
|
||||
foreach (var button in Enum.GetValues<GamepadButtonInputId>())
|
||||
{
|
||||
// Do not touch state of button already pressed
|
||||
if (button != GamepadButtonInputId.Count && !result.IsPressed(button))
|
||||
{
|
||||
result.SetPressed(button, IsPressed(button));
|
||||
}
|
||||
}
|
||||
|
||||
(float leftStickX, float leftStickY) = GetStick(StickInputId.Left);
|
||||
(float rightStickX, float rightStickY) = GetStick(StickInputId.Right);
|
||||
|
||||
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
||||
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return new GamepadStateSnapshot();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -132,7 +132,7 @@ namespace LibRyujinx
|
||||
"UTC",
|
||||
MemoryManagerMode.HostMappedUnsafe,
|
||||
false,
|
||||
AspectRatio.Fixed16x9,
|
||||
LibRyujinx.GraphicsConfiguration.AspectRatio,
|
||||
0,
|
||||
true,
|
||||
"");
|
||||
|
Loading…
x
Reference in New Issue
Block a user