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Compile.md
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Compile.md
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# How to compile MeloNX using macOS
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## Prerequisites
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- [dotnet 8.0](<https://dotnet.microsoft.com/en-us/download/dotnet/8.0>)
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- a computer with macOS
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- [.NET 8.0](<https://dotnet.microsoft.com/en-us/download/dotnet/8.0>)
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- A computer with macOS
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1. Open Terminal
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## Compiling
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1. Clone the Git Repo and build Ryujinx
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```
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git clone https://github.com/melonx-emu/melonx/tree/XC-ios-ht
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cd melonx
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./compile.sh -x
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```
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2. Run the command = git clone https://github.com/melonx-emu/melonx/tree/XC-ios-ht
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2. Open the Xcode project, stored at MeloNX/src/MeloNX
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3. In terminal run = `cd MeloNX`
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3. Make sure `Ryujinx.SDL2.Headless.dylib` is set to `Embed & Sign` in the General settings for the Xcode project
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4. Again in terminal type in
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```./compile.sh -x```
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4. Signing & Capabilities
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Change your 'Team' to your Developer Account (free or paid) and change Bundle Identifier to<br>
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`com.*your name*.MeloNX`
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5. Open Xcode file store at .../MeloNX/src/MeloNX and remove Paid Entititlments:
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```Increased Debugging Memory Limit```
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```Extended Virtual Addressing```
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6. Build and Run
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`CMD+R`
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6. Make sure the Ryujinx.SDL2.Headless dylib is put in as embed and sign in settings
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7. Check the [post-setup guide](<https://github.com/melonx-emu/melonx/tree/XC-ios-ht/postsetup.md>)
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7. Change the Identifier if the app to whatever u want and change the developer account
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8. Build and run
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9. Check the [post-setup guide](<https://github.com/melonx-emu/melonx/tree/XC-ios-ht/postsetup.md>)
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10. Enjoy the app and run games
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## If you don't have a paid developer account
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Make sure these entitlements are removed if you don't have a paid Apple Developer account
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```
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Extended Virtual Addressing
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Increased Debugging Memory Limit
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Increase Memory Limit
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```
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