forked from MeloNX/MeloNX
add iOS 15 support back, fix the need for SDL Window and more
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parent
8df465a959
commit
edc56316cc
@ -687,7 +687,7 @@
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INFOPLIST_KEY_UIRequiresFullScreen = YES;
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INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
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INFOPLIST_KEY_UISupportsDocumentBrowser = YES;
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IPHONEOS_DEPLOYMENT_TARGET = 16.0;
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IPHONEOS_DEPLOYMENT_TARGET = 15.0;
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/Frameworks",
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@ -829,7 +829,7 @@
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INFOPLIST_KEY_UIRequiresFullScreen = YES;
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INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
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INFOPLIST_KEY_UISupportsDocumentBrowser = YES;
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IPHONEOS_DEPLOYMENT_TARGET = 16.0;
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IPHONEOS_DEPLOYMENT_TARGET = 15.0;
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/Frameworks",
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@ -95,7 +95,6 @@ struct ContentView: View {
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}
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} else {
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EmulationView()
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.persistentSystemOverlays(.hidden)
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.onAppear() {
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isAnimating = false
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}
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@ -514,12 +514,25 @@ struct SettingsView: View {
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// Info
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Section {
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let totalMemory = ProcessInfo.processInfo.physicalMemory
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let model = getDeviceModel()
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let deviceType = model.hasPrefix("iPad") ? "iPadOS" :
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model.hasPrefix("iPhone") ? "iOS" :
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"macOS"
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let iconName = model.hasPrefix("iPad") ? "ipad.landscape" :
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model.hasPrefix("iPhone") ? "iphone" :
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"macwindow"
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labelWithIcon("JIT Acquisition: \(isJITEnabled() ? "Acquired" : "Not Acquired" )", iconName: "bolt.fill")
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labelWithIcon("Increased Memory Limit Entitlement: \(checkAppEntitlement("com.apple.developer.kernel.increased-memory-limit") ? "Enabled" : "Disabled")", iconName: "memorychip")
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labelWithIcon("Device: \(getDeviceModel())", iconName: iconName)
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labelWithIcon("Device Memory: \(String(format: "%.0f GB", Double(totalMemory) / 1_000_000_000))", iconName: "memorychip.fill")
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labelWithIcon("\(deviceType) \(UIDevice.current.systemVersion)", iconName: "applelogo")
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} header: {
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Text("Information")
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.font(.title3.weight(.semibold))
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@ -531,10 +544,12 @@ struct SettingsView: View {
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// Advanced
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Section {
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/*
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Toggle(isOn: $windowCode) {
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labelWithIcon("SDL Window", iconName: "macwindow.on.rectangle")
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}
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.tint(.blue)
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*/
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DisclosureGroup {
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@ -602,6 +617,8 @@ struct SettingsView: View {
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if let configs = loadSettings() {
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self.config = configs
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}
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windowCode = false
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}
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.onChange(of: config) { _ in
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saveSettings()
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@ -618,6 +635,18 @@ struct SettingsView: View {
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}
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}
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func getDeviceModel() -> String {
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var systemInfo = utsname()
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uname(&systemInfo)
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let machineMirror = Mirror(reflecting: systemInfo.machine)
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let identifier = machineMirror.children.reduce("") { identifier, element in
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guard let value = element.value as? Int8, value != 0 else { return identifier }
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return identifier + String(UnicodeScalar(UInt8(value)))
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}
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return identifier
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}
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func saveSettings() {
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#if targetEnvironment(simulator)
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@ -157,3 +157,12 @@ private extension DLCManagerSheet {
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URL.documentsDirectory.appendingPathComponent("games").appendingPathComponent(game.titleId).appendingPathComponent("dlc.json")
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}
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}
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extension URL {
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@available(iOS, introduced: 15.0, deprecated: 16.0, message: "Use URL.documentsDirectory on iOS 16 and above")
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static var documentsDirectory: URL {
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let documentDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
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return documentDirectory
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}
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}
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