forked from MeloNX/MeloNX
Fix
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parent
d667178aa5
commit
f632f16449
@ -370,7 +370,7 @@
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INFOPLIST_KEY_UILaunchScreen_Generation = YES;
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INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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INFOPLIST_KEY_UISupportsDocumentBrowser = YES;
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IPHONEOS_DEPLOYMENT_TARGET = 16.0;
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IPHONEOS_DEPLOYMENT_TARGET = 15.0;
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/Frameworks",
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@ -421,7 +421,7 @@
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INFOPLIST_KEY_UILaunchScreen_Generation = YES;
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INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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INFOPLIST_KEY_UISupportsDocumentBrowser = YES;
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IPHONEOS_DEPLOYMENT_TARGET = 16.0;
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IPHONEOS_DEPLOYMENT_TARGET = 15.0;
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/Frameworks",
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@ -16,10 +16,25 @@ struct ContentView: View {
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@State var gameUrl: URL?
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@State var showFileImporter: Bool = false
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@State var emulationStarted: Bool = false
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@State var mainThread: Bool = false
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@State var mainThread: Bool = true
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@State var debugmode: Int = 0
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init() {
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SDL_SetMainReady()
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SDL_iPhoneSetEventPump(SDL_TRUE)
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if SDL_Init(SDL_INIT_VIDEO) < 0 {
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fatalError("Unable to initialize SDL: \(String(cString: SDL_GetError()))")
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}
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if SDL_Vulkan_LoadLibrary(nil) != 0 {
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fatalError("Failed to load Vulkan library: \(String(cString: SDL_GetError()))")
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}
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}
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var body: some View {
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ZStack {
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if let gameUrl, emulationStarted {
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@ -30,11 +45,13 @@ struct ContentView: View {
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inputPath: gameUrl.path,
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mainThread: mainThread,
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graphicsBackend: "Vulkan",
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additionalArgs: ["--display-id", String(displayid)]
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additionalArgs: [
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"--display-id", String(displayid),
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"--fullscreen", "true"
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]
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)
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showVirtualController(url: gameUrl, ryuconfig: config)
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}
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}
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@ -92,14 +109,6 @@ func startEmulation(game: URL, config: RyujinxEmulator.Configuration) {
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let config = config
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// patchMakeKeyAndVisible()
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let window = SDL_CreateWindow("Ryujinx", Int32(SDL_WINDOWPOS_CENTERED_MASK), Int32(SDL_WINDOWPOS_CENTERED_MASK), 640, 480, SDL_WINDOW_SHOWN.rawValue | SDL_WINDOW_ALLOW_HIGHDPI.rawValue)
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if window == nil {
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print("Error creating SDL window: \(String(cString: SDL_GetError()))")
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} else {
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print("SDL Window created successfully!")
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}
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// SDL_Init(SDL_INIT_VIDEO)
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let emulator = RyujinxEmulator()
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@ -42,25 +42,21 @@ class VulkanSDLView: UIView {
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}
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private func initializeSDL() {
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SDL_SetMainReady()
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SDL_iPhoneSetEventPump(SDL_TRUE)
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// print(SDL_Init(SDL_INIT_VIDEO))
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// Initialize SDL with video support
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if SDL_Init(SDL_INIT_VIDEO) < 0 {
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print("Unable to initialize SDL: \(String(cString: SDL_GetError()))")
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return
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}
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// Create an SDL window with Metal support
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DispatchQueue.main.async { [self] in
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sdlWindow = SDL_CreateWindow(
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"Ryujinx",
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Int32(SDL_WINDOWPOS_CENTERED_MASK),
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Int32(SDL_WINDOWPOS_CENTERED_MASK),
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Int32(frame.width),
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Int32(frame.height),
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SDL_WINDOW_SHOWN.rawValue | SDL_WINDOW_ALLOW_HIGHDPI.rawValue | SDL_WINDOW_METAL.rawValue
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SDL_WINDOW_SHOWN.rawValue | SDL_WINDOW_ALLOW_HIGHDPI.rawValue | SDL_WINDOW_VULKAN.rawValue
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)
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}
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guard sdlWindow != nil else {
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print("Error creating SDL window: \(String(cString: SDL_GetError()))")
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@ -186,6 +186,8 @@ namespace Ryujinx.Headless.SDL2
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}
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WindowHandle = SDL_GetWindowFromID(1);
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Logger.Info?.Print(LogClass.Gpu, $"DisplayID: \"{WindowHandle}\"");
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//SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | GetWindowFlags());
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if (WindowHandle == IntPtr.Zero)
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@ -215,10 +217,10 @@ namespace Ryujinx.Headless.SDL2
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// As we don't need this to fire in either case we can test for fullscreen.
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if (!IsFullscreen && !IsExclusiveFullscreen)
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{
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Width = evnt.window.data1;
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Height = evnt.window.data2;
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Renderer?.Window.SetSize(Width, Height);
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MouseDriver.SetClientSize(Width, Height);
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// Width = evnt.window.data1;
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// Height = evnt.window.data2;
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// Renderer?.Window.SetSize(Width, Height);
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// MouseDriver.SetClientSize(Width, Height);
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// if (Renderer != null && Renderer.Window != null)
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// {
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// Renderer.Window.SetSize(Width, Height);
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