remove spirv compilation option from native aot project

This commit is contained in:
Emmanuel Hansen 2023-06-27 12:03:35 +00:00
parent d1a538db3e
commit f8a0585438
2 changed files with 2 additions and 5 deletions

View File

@ -78,7 +78,6 @@ namespace LibRyujinx.Sample
public bool EnableMacroJit = false;
public bool EnableMacroHLE = true;
public bool EnableShaderCache = true;
public bool EnableSpirvCompilationOnVulkan = true;
public bool EnableTextureRecompression = false;
public BackendThreading BackendThreading = BackendThreading.Auto;
public AspectRatio AspectRatio = AspectRatio.Fixed16x9;

View File

@ -47,8 +47,7 @@ namespace LibRyujinx
GraphicsConfig.Fast2DCopy = graphicsConfiguration.Fast2DCopy;
GraphicsConfig.EnableMacroJit = graphicsConfiguration.EnableMacroJit;
GraphicsConfig.EnableMacroHLE = graphicsConfiguration.EnableMacroHLE;
GraphicsConfig.EnableShaderCache = false;//graphicsConfiguration.EnableShaderCache;
GraphicsConfig.EnableSpirvCompilationOnVulkan = graphicsConfiguration.EnableSpirvCompilationOnVulkan;
GraphicsConfig.EnableShaderCache = graphicsConfiguration.EnableShaderCache;
GraphicsConfig.EnableTextureRecompression = graphicsConfiguration.EnableTextureRecompression;
GraphicsConfiguration = graphicsConfiguration;
@ -203,8 +202,7 @@ namespace LibRyujinx
public bool Fast2DCopy = true;
public bool EnableMacroJit = false;
public bool EnableMacroHLE = true;
public bool EnableShaderCache;
public bool EnableSpirvCompilationOnVulkan = true;
public bool EnableShaderCache = true;
public bool EnableTextureRecompression = false;
public BackendThreading BackendThreading = BackendThreading.Auto;
public AspectRatio AspectRatio = AspectRatio.Fixed16x9;