android - drop game activity, replace with compose view

This commit is contained in:
Emmanuel Hansen 2023-10-30 07:40:17 +00:00
parent f6850bcc1a
commit fdb7320031
10 changed files with 448 additions and 438 deletions

View File

@ -27,14 +27,10 @@
android:supportsRtl="true"
android:theme="@style/Theme.RyujinxAndroid"
tools:targetApi="31">
<activity
android:name=".GameActivity"
android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|uiMode"
android:launchMode="singleTask"
android:theme="@style/Theme.RyujinxAndroid" />
<activity
android:name=".MainActivity"
android:exported="true"
android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|uiMode"
android:hardwareAccelerated="true"
android:theme="@style/Theme.RyujinxAndroid">
<intent-filter>

View File

@ -1,407 +0,0 @@
package org.ryujinx.android
import android.annotation.SuppressLint
import android.content.Intent
import android.content.pm.ActivityInfo
import android.os.Bundle
import android.view.KeyEvent
import android.view.MotionEvent
import androidx.activity.compose.BackHandler
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.wrapContentHeight
import androidx.compose.foundation.layout.wrapContentWidth
import androidx.compose.material3.AlertDialog
import androidx.compose.material3.AlertDialogDefaults
import androidx.compose.material3.Button
import androidx.compose.material3.Card
import androidx.compose.material3.ExperimentalMaterial3Api
import androidx.compose.material3.Icon
import androidx.compose.material3.IconButton
import androidx.compose.material3.LinearProgressIndicator
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.unit.dp
import androidx.compose.ui.viewinterop.AndroidView
import androidx.compose.ui.window.Popup
import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.WindowInsetsControllerCompat
import compose.icons.CssGgIcons
import compose.icons.cssggicons.ToolbarBottom
import org.ryujinx.android.ui.theme.RyujinxAndroidTheme
import org.ryujinx.android.viewmodels.MainViewModel
import org.ryujinx.android.viewmodels.QuickSettings
import kotlin.math.abs
import kotlin.math.roundToInt
class GameActivity : BaseActivity() {
private var physicalControllerManager: PhysicalControllerManager =
PhysicalControllerManager(this)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
MainActivity.mainViewModel!!.physicalControllerManager = physicalControllerManager
setContent {
RyujinxAndroidTheme {
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colorScheme.background
) {
GameView(mainViewModel = MainActivity.mainViewModel!!)
}
}
}
}
@SuppressLint("RestrictedApi")
override fun dispatchKeyEvent(event: KeyEvent?): Boolean {
event?.apply {
if (physicalControllerManager.onKeyEvent(this))
return true
}
return super.dispatchKeyEvent(event)
}
override fun dispatchGenericMotionEvent(ev: MotionEvent?): Boolean {
ev?.apply {
physicalControllerManager.onMotionEvent(this)
}
return super.dispatchGenericMotionEvent(ev)
}
override fun onStop() {
super.onStop()
NativeHelpers().setTurboMode(false)
force60HzRefreshRate(false)
}
override fun onResume() {
super.onResume()
setFullScreen(true)
NativeHelpers().setTurboMode(true)
force60HzRefreshRate(true)
}
override fun onPause() {
super.onPause()
NativeHelpers().setTurboMode(false)
force60HzRefreshRate(false)
}
private fun force60HzRefreshRate(enable: Boolean) {
// Hack for MIUI devices since they don't support the standard Android APIs
try {
val setFpsIntent = Intent("com.miui.powerkeeper.SET_ACTIVITY_FPS")
setFpsIntent.putExtra("package_name", "org.ryujinx.android")
setFpsIntent.putExtra("isEnter", enable)
sendBroadcast(setFpsIntent)
} catch (_: Exception) {
}
if (enable)
display?.supportedModes?.minByOrNull { abs(it.refreshRate - 60f) }
?.let { window.attributes.preferredDisplayModeId = it.modeId }
else
display?.supportedModes?.maxByOrNull { it.refreshRate }
?.let { window.attributes.preferredDisplayModeId = it.modeId }
}
private fun setFullScreen(fullscreen: Boolean) {
requestedOrientation =
if (fullscreen) ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE else ActivityInfo.SCREEN_ORIENTATION_FULL_USER
val insets = WindowCompat.getInsetsController(window, window.decorView)
insets.apply {
if (fullscreen) {
insets.hide(WindowInsetsCompat.Type.statusBars() or WindowInsetsCompat.Type.navigationBars())
insets.systemBarsBehavior =
WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
} else {
insets.show(WindowInsetsCompat.Type.statusBars() or WindowInsetsCompat.Type.navigationBars())
insets.systemBarsBehavior =
WindowInsetsControllerCompat.BEHAVIOR_DEFAULT
}
}
}
@Composable
fun GameView(mainViewModel: MainViewModel) {
Box(modifier = Modifier.fillMaxSize()) {
AndroidView(
modifier = Modifier.fillMaxSize(),
factory = { context ->
GameHost(context, mainViewModel)
}
)
GameOverlay(mainViewModel)
}
}
@OptIn(ExperimentalMaterial3Api::class)
@Composable
fun GameOverlay(mainViewModel: MainViewModel) {
Box(modifier = Modifier.fillMaxSize()) {
GameStats(mainViewModel)
val ryujinxNative = RyujinxNative()
val showController = remember {
mutableStateOf(QuickSettings(this@GameActivity).useVirtualController)
}
val enableVsync = remember {
mutableStateOf(QuickSettings(this@GameActivity).enableVsync)
}
val showMore = remember {
mutableStateOf(false)
}
val showLoading = remember {
mutableStateOf(true)
}
val progressValue = remember {
mutableStateOf(0.0f)
}
val progress = remember {
mutableStateOf("Loading")
}
mainViewModel.setProgressStates(showLoading, progressValue, progress)
// touch surface
Surface(color = Color.Transparent, modifier = Modifier
.fillMaxSize()
.padding(0.dp)
.pointerInput(Unit) {
awaitPointerEventScope {
while (true) {
val event = awaitPointerEvent()
if (showController.value)
continue
val change = event
.component1()
.firstOrNull()
change?.apply {
val position = this.position
when (event.type) {
PointerEventType.Press -> {
ryujinxNative.inputSetTouchPoint(
position.x.roundToInt(),
position.y.roundToInt()
)
}
PointerEventType.Release -> {
ryujinxNative.inputReleaseTouchPoint()
}
PointerEventType.Move -> {
ryujinxNative.inputSetTouchPoint(
position.x.roundToInt(),
position.y.roundToInt()
)
}
}
}
}
}
}) {
}
if (!showLoading.value) {
GameController.Compose(mainViewModel)
Row(
modifier = Modifier
.align(Alignment.BottomCenter)
.padding(8.dp)
) {
IconButton(modifier = Modifier.padding(4.dp), onClick = {
showMore.value = true
}) {
Icon(
imageVector = CssGgIcons.ToolbarBottom,
contentDescription = "Open Panel"
)
}
}
if (showMore.value) {
Popup(
alignment = Alignment.BottomCenter,
onDismissRequest = { showMore.value = false }) {
Surface(
modifier = Modifier.padding(16.dp),
shape = MaterialTheme.shapes.medium
) {
Row(modifier = Modifier.padding(8.dp)) {
IconButton(modifier = Modifier.padding(4.dp), onClick = {
showMore.value = false
showController.value = !showController.value
mainViewModel.controller?.setVisible(showController.value)
}) {
Icon(
imageVector = Icons.videoGame(),
contentDescription = "Toggle Virtual Pad"
)
}
IconButton(modifier = Modifier.padding(4.dp), onClick = {
showMore.value = false
enableVsync.value = !enableVsync.value
RyujinxNative().graphicsRendererSetVsync(enableVsync.value)
}) {
Icon(
imageVector = Icons.vSync(),
tint = if (enableVsync.value) Color.Green else Color.Red,
contentDescription = "Toggle VSync"
)
}
}
}
}
}
}
val showBackNotice = remember {
mutableStateOf(false)
}
BackHandler {
showBackNotice.value = true
}
if (showLoading.value) {
Card(
modifier = Modifier
.padding(16.dp)
.fillMaxWidth(0.5f)
.align(Alignment.Center),
shape = MaterialTheme.shapes.medium
) {
Column(
modifier = Modifier
.padding(16.dp)
.fillMaxWidth()
) {
Text(text = progress.value)
if (progressValue.value > -1)
LinearProgressIndicator(
modifier = Modifier
.fillMaxWidth()
.padding(top = 16.dp),
progress = progressValue.value
)
else
LinearProgressIndicator(
modifier = Modifier
.fillMaxWidth()
.padding(top = 16.dp)
)
}
}
}
if (showBackNotice.value) {
AlertDialog(onDismissRequest = { showBackNotice.value = false }) {
Column {
Surface(
modifier = Modifier
.wrapContentWidth()
.wrapContentHeight(),
shape = MaterialTheme.shapes.large,
tonalElevation = AlertDialogDefaults.TonalElevation
) {
Column {
Column(
modifier = Modifier
.fillMaxWidth()
.padding(16.dp)
) {
Text(text = "Are you sure you want to exit the game?")
Text(text = "All unsaved data will be lost!")
}
Row(
horizontalArrangement = Arrangement.End,
modifier = Modifier
.fillMaxWidth()
.padding(16.dp)
) {
Button(onClick = {
showBackNotice.value = false
mainViewModel.closeGame()
setFullScreen(false)
finishActivity(0)
}, modifier = Modifier.padding(16.dp)) {
Text(text = "Exit Game")
}
Button(onClick = {
showBackNotice.value = false
}, modifier = Modifier.padding(16.dp)) {
Text(text = "Dismiss")
}
}
}
}
}
}
}
}
}
@Composable
fun GameStats(mainViewModel: MainViewModel) {
val fifo = remember {
mutableStateOf(0.0)
}
val gameFps = remember {
mutableStateOf(0.0)
}
val gameTime = remember {
mutableStateOf(0.0)
}
Surface(
modifier = Modifier.padding(16.dp),
color = MaterialTheme.colorScheme.surface.copy(0.4f)
) {
Column {
var gameTimeVal = 0.0
if (!gameTime.value.isInfinite())
gameTimeVal = gameTime.value
Text(text = "${String.format("%.3f", fifo.value)} %")
Text(text = "${String.format("%.3f", gameFps.value)} FPS")
Text(text = "${String.format("%.3f", gameTimeVal)} ms")
}
}
mainViewModel.setStatStates(fifo, gameFps, gameTime)
}
}

View File

@ -12,7 +12,8 @@ import org.ryujinx.android.viewmodels.QuickSettings
import kotlin.concurrent.thread
@SuppressLint("ViewConstructor")
class GameHost(context: Context?, private val mainViewModel: MainViewModel) : SurfaceView(context), SurfaceHolder.Callback {
class GameHost(context: Context?, private val mainViewModel: MainViewModel) : SurfaceView(context),
SurfaceHolder.Callback {
private var isProgressHidden: Boolean = false
private var progress: MutableState<String>? = null
private var progressValue: MutableState<Float>? = null
@ -26,7 +27,7 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
private var _guestThread: Thread? = null
private var _isInit: Boolean = false
private var _isStarted: Boolean = false
private val nativeWindow : NativeWindow
private val nativeWindow: NativeWindow
private var _nativeRyujinx: RyujinxNative = RyujinxNative()
@ -42,12 +43,11 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
}
override fun surfaceChanged(holder: SurfaceHolder, format: Int, width: Int, height: Int) {
if(_isClosed)
if (_isClosed)
return
start(holder)
if(_width != width || _height != height)
{
if (_width != width || _height != height) {
val window = nativeWindow.requeryWindowHandle()
_nativeRyujinx.graphicsSetSurface(window, nativeWindow.nativePointer)
@ -62,8 +62,7 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
height
)
if(_isStarted)
{
if (_isStarted) {
_nativeRyujinx.inputSetClientSize(width, height)
}
}
@ -72,7 +71,7 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
}
fun close(){
fun close() {
_isClosed = true
_isInit = false
_isStarted = false
@ -82,7 +81,7 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
}
private fun start(surfaceHolder: SurfaceHolder) {
if(_isStarted)
if (_isStarted)
return
game = mainViewModel.gameModel
@ -91,10 +90,9 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
val settings = QuickSettings(mainViewModel.activity)
if(!settings.useVirtualController){
if (!settings.useVirtualController) {
mainViewModel.controller?.setVisible(false)
}
else{
} else {
mainViewModel.controller?.connect()
}
@ -118,10 +116,10 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
Thread.sleep(1)
showLoading?.apply {
if(value){
if (value) {
var value = helper.getProgressValue()
if(value != -1f)
if (value != -1f)
progress?.apply {
this.value = helper.getProgressInfo()
}
@ -133,12 +131,16 @@ class GameHost(context: Context?, private val mainViewModel: MainViewModel) : Su
}
c++
if (c >= 1000) {
if(helper.getProgressValue() == -1f)
if (helper.getProgressValue() == -1f)
progress?.apply {
this.value = "Loading ${game!!.titleName}"
}
c = 0
mainViewModel.updateStats(_nativeRyujinx.deviceGetGameFifo(), _nativeRyujinx.deviceGetGameFrameRate(), _nativeRyujinx.deviceGetGameFrameTime())
mainViewModel.updateStats(
_nativeRyujinx.deviceGetGameFifo(),
_nativeRyujinx.deviceGetGameFrameRate(),
_nativeRyujinx.deviceGetGameFrameTime()
)
}
}
}

View File

@ -1,8 +1,13 @@
package org.ryujinx.android
import android.annotation.SuppressLint
import android.content.Intent
import android.content.pm.ActivityInfo
import android.os.Build
import android.os.Bundle
import android.os.Environment
import android.view.KeyEvent
import android.view.MotionEvent
import android.view.WindowManager
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.fillMaxSize
@ -10,14 +15,20 @@ import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.ui.Modifier
import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.WindowInsetsControllerCompat
import com.anggrayudi.storage.SimpleStorageHelper
import org.ryujinx.android.ui.theme.RyujinxAndroidTheme
import org.ryujinx.android.viewmodels.MainViewModel
import org.ryujinx.android.views.MainView
import kotlin.math.abs
class MainActivity : BaseActivity() {
private var physicalControllerManager: PhysicalControllerManager =
PhysicalControllerManager(this)
private var _isInit: Boolean = false
var isGameRunning = false
var storageHelper: SimpleStorageHelper? = null
companion object {
var mainViewModel: MainViewModel? = null
@ -67,12 +78,14 @@ class MainActivity : BaseActivity() {
AppPath = this.getExternalFilesDir(null)!!.absolutePath
initialize()
window.attributes.layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
WindowCompat.setDecorFitsSystemWindows(window,false)
mainViewModel = MainViewModel(this)
mainViewModel!!.physicalControllerManager = physicalControllerManager
mainViewModel?.apply {
setContent {
@ -98,4 +111,87 @@ class MainActivity : BaseActivity() {
super.onRestoreInstanceState(savedInstanceState)
storageHelper?.onRestoreInstanceState(savedInstanceState)
}
// Game Stuff
private fun force60HzRefreshRate(enable: Boolean) {
// Hack for MIUI devices since they don't support the standard Android APIs
try {
val setFpsIntent = Intent("com.miui.powerkeeper.SET_ACTIVITY_FPS")
setFpsIntent.putExtra("package_name", "org.ryujinx.android")
setFpsIntent.putExtra("isEnter", enable)
sendBroadcast(setFpsIntent)
} catch (_: Exception) {
}
if (enable)
display?.supportedModes?.minByOrNull { abs(it.refreshRate - 60f) }
?.let { window.attributes.preferredDisplayModeId = it.modeId }
else
display?.supportedModes?.maxByOrNull { it.refreshRate }
?.let { window.attributes.preferredDisplayModeId = it.modeId }
}
fun setFullScreen(fullscreen: Boolean) {
requestedOrientation =
if (fullscreen) ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE else ActivityInfo.SCREEN_ORIENTATION_FULL_USER
val insets = WindowCompat.getInsetsController(window, window.decorView)
insets.apply {
if (fullscreen) {
insets.hide(WindowInsetsCompat.Type.statusBars() or WindowInsetsCompat.Type.navigationBars())
insets.systemBarsBehavior =
WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
} else {
insets.show(WindowInsetsCompat.Type.statusBars() or WindowInsetsCompat.Type.navigationBars())
insets.systemBarsBehavior =
WindowInsetsControllerCompat.BEHAVIOR_DEFAULT
}
}
}
@SuppressLint("RestrictedApi")
override fun dispatchKeyEvent(event: KeyEvent?): Boolean {
event?.apply {
if (physicalControllerManager.onKeyEvent(this))
return true
}
return super.dispatchKeyEvent(event)
}
override fun dispatchGenericMotionEvent(ev: MotionEvent?): Boolean {
ev?.apply {
physicalControllerManager.onMotionEvent(this)
}
return super.dispatchGenericMotionEvent(ev)
}
override fun onStop() {
super.onStop()
if(isGameRunning) {
NativeHelpers().setTurboMode(false)
force60HzRefreshRate(false)
}
}
override fun onResume() {
super.onResume()
if(isGameRunning) {
setFullScreen(true)
NativeHelpers().setTurboMode(true)
force60HzRefreshRate(true)
}
}
override fun onPause() {
super.onPause()
if(isGameRunning) {
NativeHelpers().setTurboMode(false)
force60HzRefreshRate(false)
}
}
}

View File

@ -3,7 +3,7 @@ package org.ryujinx.android
import android.view.KeyEvent
import android.view.MotionEvent
class PhysicalControllerManager(val activity: GameActivity) {
class PhysicalControllerManager(val activity: MainActivity) {
private var controllerId: Int = -1
private var ryujinxNative: RyujinxNative = RyujinxNative()

View File

@ -2,7 +2,6 @@ package org.ryujinx.android.viewmodels
import android.annotation.SuppressLint
import android.content.Context
import android.content.Intent
import android.os.Build
import android.os.PerformanceHintManager
import androidx.compose.runtime.MutableState
@ -10,7 +9,6 @@ import androidx.navigation.NavHostController
import com.anggrayudi.storage.extension.launchOnUiThread
import kotlinx.coroutines.runBlocking
import kotlinx.coroutines.sync.Semaphore
import org.ryujinx.android.GameActivity
import org.ryujinx.android.GameController
import org.ryujinx.android.GameHost
import org.ryujinx.android.GraphicsConfiguration
@ -241,8 +239,9 @@ class MainViewModel(val activity: MainActivity) {
}
fun navigateToGame() {
val intent = Intent(activity, GameActivity::class.java)
activity.startActivity(intent)
activity.setFullScreen(true)
navController?.navigate("game")
activity.isGameRunning = true
}
fun setProgressStates(

View File

@ -0,0 +1,319 @@
package org.ryujinx.android.views
import androidx.activity.compose.BackHandler
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.wrapContentHeight
import androidx.compose.foundation.layout.wrapContentWidth
import androidx.compose.material3.AlertDialog
import androidx.compose.material3.AlertDialogDefaults
import androidx.compose.material3.Button
import androidx.compose.material3.Card
import androidx.compose.material3.ExperimentalMaterial3Api
import androidx.compose.material3.Icon
import androidx.compose.material3.IconButton
import androidx.compose.material3.LinearProgressIndicator
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.unit.dp
import androidx.compose.ui.viewinterop.AndroidView
import androidx.compose.ui.window.Popup
import compose.icons.CssGgIcons
import compose.icons.cssggicons.ToolbarBottom
import org.ryujinx.android.GameController
import org.ryujinx.android.GameHost
import org.ryujinx.android.Icons
import org.ryujinx.android.MainActivity
import org.ryujinx.android.RyujinxNative
import org.ryujinx.android.viewmodels.MainViewModel
import org.ryujinx.android.viewmodels.QuickSettings
import kotlin.math.roundToInt
class GameViews {
companion object {
@Composable
fun Main() {
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colorScheme.background
) {
GameView(mainViewModel = MainActivity.mainViewModel!!)
}
}
@Composable
fun GameView(mainViewModel: MainViewModel) {
Box(modifier = Modifier.fillMaxSize()) {
AndroidView(
modifier = Modifier.fillMaxSize(),
factory = { context ->
GameHost(context, mainViewModel)
}
)
GameOverlay(mainViewModel)
}
}
@OptIn(ExperimentalMaterial3Api::class)
@Composable
fun GameOverlay(mainViewModel: MainViewModel) {
Box(modifier = Modifier.fillMaxSize()) {
GameStats(mainViewModel)
val ryujinxNative = RyujinxNative()
val showController = remember {
mutableStateOf(QuickSettings(mainViewModel.activity).useVirtualController)
}
val enableVsync = remember {
mutableStateOf(QuickSettings(mainViewModel.activity).enableVsync)
}
val showMore = remember {
mutableStateOf(false)
}
val showLoading = remember {
mutableStateOf(true)
}
val progressValue = remember {
mutableStateOf(0.0f)
}
val progress = remember {
mutableStateOf("Loading")
}
mainViewModel.setProgressStates(showLoading, progressValue, progress)
// touch surface
Surface(color = Color.Transparent, modifier = Modifier
.fillMaxSize()
.padding(0.dp)
.pointerInput(Unit) {
awaitPointerEventScope {
while (true) {
val event = awaitPointerEvent()
if (showController.value)
continue
val change = event
.component1()
.firstOrNull()
change?.apply {
val position = this.position
when (event.type) {
PointerEventType.Press -> {
ryujinxNative.inputSetTouchPoint(
position.x.roundToInt(),
position.y.roundToInt()
)
}
PointerEventType.Release -> {
ryujinxNative.inputReleaseTouchPoint()
}
PointerEventType.Move -> {
ryujinxNative.inputSetTouchPoint(
position.x.roundToInt(),
position.y.roundToInt()
)
}
}
}
}
}
}) {
}
if (!showLoading.value) {
GameController.Compose(mainViewModel)
Row(
modifier = Modifier
.align(Alignment.BottomCenter)
.padding(8.dp)
) {
IconButton(modifier = Modifier.padding(4.dp), onClick = {
showMore.value = true
}) {
Icon(
imageVector = CssGgIcons.ToolbarBottom,
contentDescription = "Open Panel"
)
}
}
if (showMore.value) {
Popup(
alignment = Alignment.BottomCenter,
onDismissRequest = { showMore.value = false }) {
Surface(
modifier = Modifier.padding(16.dp),
shape = MaterialTheme.shapes.medium
) {
Row(modifier = Modifier.padding(8.dp)) {
IconButton(modifier = Modifier.padding(4.dp), onClick = {
showMore.value = false
showController.value = !showController.value
mainViewModel.controller?.setVisible(showController.value)
}) {
Icon(
imageVector = Icons.videoGame(),
contentDescription = "Toggle Virtual Pad"
)
}
IconButton(modifier = Modifier.padding(4.dp), onClick = {
showMore.value = false
enableVsync.value = !enableVsync.value
RyujinxNative().graphicsRendererSetVsync(enableVsync.value)
}) {
Icon(
imageVector = Icons.vSync(),
tint = if (enableVsync.value) Color.Green else Color.Red,
contentDescription = "Toggle VSync"
)
}
}
}
}
}
}
val showBackNotice = remember {
mutableStateOf(false)
}
BackHandler {
showBackNotice.value = true
}
if (showLoading.value) {
Card(
modifier = Modifier
.padding(16.dp)
.fillMaxWidth(0.5f)
.align(Alignment.Center),
shape = MaterialTheme.shapes.medium
) {
Column(
modifier = Modifier
.padding(16.dp)
.fillMaxWidth()
) {
Text(text = progress.value)
if (progressValue.value > -1)
LinearProgressIndicator(
modifier = Modifier
.fillMaxWidth()
.padding(top = 16.dp),
progress = progressValue.value
)
else
LinearProgressIndicator(
modifier = Modifier
.fillMaxWidth()
.padding(top = 16.dp)
)
}
}
}
if (showBackNotice.value) {
AlertDialog(onDismissRequest = { showBackNotice.value = false }) {
Column {
Surface(
modifier = Modifier
.wrapContentWidth()
.wrapContentHeight(),
shape = MaterialTheme.shapes.large,
tonalElevation = AlertDialogDefaults.TonalElevation
) {
Column {
Column(
modifier = Modifier
.fillMaxWidth()
.padding(16.dp)
) {
Text(text = "Are you sure you want to exit the game?")
Text(text = "All unsaved data will be lost!")
}
Row(
horizontalArrangement = Arrangement.End,
modifier = Modifier
.fillMaxWidth()
.padding(16.dp)
) {
Button(onClick = {
showBackNotice.value = false
mainViewModel.closeGame()
mainViewModel.activity.setFullScreen(false)
mainViewModel.navController?.popBackStack()
mainViewModel.activity.isGameRunning = false
}, modifier = Modifier.padding(16.dp)) {
Text(text = "Exit Game")
}
Button(onClick = {
showBackNotice.value = false
}, modifier = Modifier.padding(16.dp)) {
Text(text = "Dismiss")
}
}
}
}
}
}
}
}
}
@Composable
fun GameStats(mainViewModel: MainViewModel) {
val fifo = remember {
mutableStateOf(0.0)
}
val gameFps = remember {
mutableStateOf(0.0)
}
val gameTime = remember {
mutableStateOf(0.0)
}
Surface(
modifier = Modifier.padding(16.dp),
color = MaterialTheme.colorScheme.surface.copy(0.4f)
) {
Column {
var gameTimeVal = 0.0
if (!gameTime.value.isInfinite())
gameTimeVal = gameTime.value
Text(text = "${String.format("%.3f", fifo.value)} %")
Text(text = "${String.format("%.3f", gameFps.value)} FPS")
Text(text = "${String.format("%.3f", gameTimeVal)} ms")
}
}
mainViewModel.setStatStates(fifo, gameFps, gameTime)
}
}
}

View File

@ -17,6 +17,7 @@ class MainView {
NavHost(navController = navController, startDestination = "home") {
composable("home") { HomeViews.Home(mainViewModel.homeViewModel, navController) }
composable("user") { UserViews.Main(mainViewModel, navController) }
composable("game") { GameViews.Main() }
composable("settings") {
SettingViews.Main(
SettingsViewModel(

View File

@ -461,7 +461,8 @@ class SettingViews {
Column(
modifier = Modifier
.fillMaxWidth()
.height(300.dp)
.height(350.dp)
.verticalScroll(rememberScrollState())
) {
Row(
modifier = Modifier
@ -494,7 +495,7 @@ class SettingViews {
Row(
modifier = Modifier
.fillMaxWidth()
.padding(8.dp),
.padding(4.dp),
verticalAlignment = Alignment.CenterVertically
) {
RadioButton(

View File

@ -6,6 +6,8 @@ import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Add
import androidx.compose.material.icons.filled.Delete
@ -62,6 +64,7 @@ class TitleUpdateViews {
modifier = Modifier
.height(250.dp)
.fillMaxWidth()
.verticalScroll(rememberScrollState())
) {
Row(modifier = Modifier.padding(8.dp)) {
RadioButton(