forked from MeloNX/MeloNX
add performance hints
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61ba5e7bff
commit
ff3099e4a1
@ -36,6 +36,12 @@ namespace LibRyujinx
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[DllImport("libryujinxjni")]
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private extern static JStringLocalRef createString(JEnvRef jEnv, IntPtr ch);
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[DllImport("libryujinxjni")]
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internal extern static void setRenderingThread();
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[DllImport("libryujinxjni")]
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internal extern static void onFrameEnd(double time);
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public delegate IntPtr JniCreateSurface(IntPtr native_surface, IntPtr instance);
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[UnmanagedCallersOnly(EntryPoint = "JNI_OnLoad")]
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@ -279,6 +285,11 @@ namespace LibRyujinx
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[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_graphicsRendererRunLoop")]
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public static void JniRunLoopNative(JEnvRef jEnv, JObjectLocalRef jObj)
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{
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SetSwapBuffersCallback(() =>
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{
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var time = SwitchDevice.EmulationContext.Statistics.GetGameFrameTime();
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onFrameEnd(time);
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});
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RunLoop();
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}
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@ -165,6 +165,11 @@ namespace LibRyujinx
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return;
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}
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if (Ryujinx.Common.SystemInfo.SystemInfo.IsBionic)
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{
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setRenderingThread();
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}
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if (device.WaitFifo())
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{
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device.Statistics.RecordFifoStart();
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@ -477,6 +477,9 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_gd.SwapchainApi.QueuePresent(_gd.Queue, presentInfo);
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}
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//While this does nothing in most cases, it's useful to notify the end of the frame.
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swapBuffersCallback?.Invoke();
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}
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public override void SetAntiAliasing(AntiAliasing effect)
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@ -20,6 +20,7 @@
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android:roundIcon="@mipmap/ic_launcher_round"
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android:supportsRtl="true"
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android:largeHeap="true"
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android:appCategory="game"
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android:theme="@style/Theme.RyujinxAndroid"
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tools:targetApi="31">
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<activity
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@ -36,4 +36,10 @@ void* _ryujinxNative = NULL;
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// Ryujinx imported functions
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bool (*initialize)(char*) = NULL;
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long _renderingThreadId = 0;
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long _currentRenderingThreadId = 0;
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JavaVM* _vm = nullptr;
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jobject _mainActivity = nullptr;
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jclass _mainActivityClass = nullptr;
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#endif //RYUJINXNATIVE_RYUIJNX_H
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@ -17,6 +17,31 @@
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// }
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#include "ryuijnx.h"
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#include "pthread.h"
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#include <chrono>
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jmethodID _updateFrameTime;
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JNIEnv* _rendererEnv = nullptr;
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std::chrono::time_point<std::chrono::steady_clock, std::chrono::nanoseconds> _currentTimePoint;
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JNIEnv* getEnv(bool isRenderer){
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JNIEnv* env;
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if(isRenderer){
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env = _rendererEnv;
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}
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if(env != nullptr)
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return env;
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auto result = _vm->AttachCurrentThread(&env, NULL);
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return env;
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}
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void detachEnv(){
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auto result = _vm->DetachCurrentThread();
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}
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extern "C"
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{
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@ -128,4 +153,39 @@ jstring createString(
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}
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}
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extern "C"
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JNIEXPORT jlong JNICALL
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Java_org_ryujinx_android_MainActivity_getRenderingThreadId(JNIEnv *env, jobject thiz) {
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return _currentRenderingThreadId;
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}
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extern "C"
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void setRenderingThread(){
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auto currentId = pthread_self();
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_currentRenderingThreadId = currentId;
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_renderingThreadId = currentId;
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_currentTimePoint = std::chrono::high_resolution_clock::now();
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}
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extern "C"
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JNIEXPORT void JNICALL
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Java_org_ryujinx_android_MainActivity_initVm(JNIEnv *env, jobject thiz) {
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JavaVM* vm = nullptr;
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auto success = env->GetJavaVM(&vm);
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_vm = vm;
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_mainActivity = thiz;
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_mainActivityClass = env->GetObjectClass(thiz);
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}
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extern "C"
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void onFrameEnd(double time){
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auto env = getEnv(true);
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auto cl = env->FindClass("org/ryujinx/android/MainActivity");
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_updateFrameTime = env->GetStaticMethodID( cl , "updateRenderSessionPerformance", "(J)V");
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auto now = std::chrono::high_resolution_clock::now();
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auto nano = std::chrono::duration_cast<std::chrono::nanoseconds>(now-_currentTimePoint).count();
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env->CallStaticVoidMethod(cl, _updateFrameTime,
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nano);
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}
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@ -1,13 +1,10 @@
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package org.ryujinx.android
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import android.content.Context
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import android.os.ParcelFileDescriptor
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import android.os.Build
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import android.view.MotionEvent
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import android.view.SurfaceHolder
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import android.view.SurfaceView
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import kotlinx.coroutines.delay
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import kotlinx.coroutines.launch
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import kotlinx.coroutines.runBlocking
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import org.ryujinx.android.viewmodels.GameModel
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import org.ryujinx.android.viewmodels.MainViewModel
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import org.ryujinx.android.viewmodels.QuickSettings
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@ -15,6 +12,7 @@ import kotlin.concurrent.thread
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import kotlin.math.roundToInt
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class GameHost(context: Context?, val controller: GameController, val mainViewModel: MainViewModel) : SurfaceView(context), SurfaceHolder.Callback {
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private var _renderingThreadWatcher: Thread? = null
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private var _height: Int = 0
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private var _width: Int = 0
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private var _updateThread: Thread? = null
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@ -168,7 +166,25 @@ class GameHost(context: Context?, val controller: GameController, val mainViewMo
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}
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private fun runGame() : Unit{
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// RenderingThreadWatcher
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_renderingThreadWatcher = thread(start = true) {
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var threadId = 0L;
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
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mainViewModel.performanceManager?.enable()
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while (_isStarted) {
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Thread.sleep(1000)
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var newthreadId = mainViewModel.activity.getRenderingThreadId()
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if (threadId != newthreadId) {
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mainViewModel.performanceManager?.closeCurrentRenderingSession()
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}
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threadId = newthreadId;
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if (threadId != 0L) {
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mainViewModel.performanceManager?.initializeRenderingSession(threadId)
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}
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}
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}
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}
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_nativeRyujinx.graphicsRendererRunLoop()
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}
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}
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@ -33,23 +33,39 @@ import org.ryujinx.android.views.MainView
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class MainActivity : ComponentActivity() {
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var physicalControllerManager: PhysicalControllerManager
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private var mainViewModel: MainViewModel? = null
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private var _isInit: Boolean = false
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var storageHelper: SimpleStorageHelper? = null
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companion object {
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var mainViewModel: MainViewModel? = null
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var AppPath : String?
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var StorageHelper: SimpleStorageHelper? = null
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init {
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AppPath = ""
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}
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@JvmStatic
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fun updateRenderSessionPerformance(gameTime : Long)
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{
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if(gameTime <= 0)
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return
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
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mainViewModel?.performanceManager?.updateRenderingSessionTime(gameTime)
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}
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}
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}
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init {
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physicalControllerManager = PhysicalControllerManager(this)
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storageHelper = SimpleStorageHelper(this)
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StorageHelper = storageHelper
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System.loadLibrary("ryujinxjni")
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initVm()
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}
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external fun getRenderingThreadId() : Long
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external fun initVm()
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fun setFullScreen() :Unit {
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requestedOrientation =
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ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
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@ -0,0 +1,49 @@
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package org.ryujinx.android
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import android.os.Build
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import android.os.PerformanceHintManager
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import androidx.annotation.RequiresApi
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class PerformanceManager(val performanceHintManager: PerformanceHintManager) {
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private var _isEnabled: Boolean = false
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private var renderingSession: PerformanceHintManager.Session? = null
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val DEFAULT_TARGET_NS = 16666666L
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@RequiresApi(Build.VERSION_CODES.S)
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fun initializeRenderingSession(threadId : Long){
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if(!_isEnabled || renderingSession != null)
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return
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var threads = IntArray(1)
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threads[0] = threadId.toInt()
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renderingSession = performanceHintManager.createHintSession(threads, DEFAULT_TARGET_NS)
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}
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@RequiresApi(Build.VERSION_CODES.S)
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fun closeCurrentRenderingSession() {
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if (_isEnabled)
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renderingSession?.apply {
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renderingSession = null
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this.close()
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}
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}
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fun enable(){
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_isEnabled = true
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}
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@RequiresApi(Build.VERSION_CODES.S)
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fun updateRenderingSessionTime(newTime : Long){
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if(!_isEnabled)
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return
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var effectiveTime = newTime
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if(newTime < DEFAULT_TARGET_NS)
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effectiveTime = DEFAULT_TARGET_NS
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renderingSession?.apply {
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this.reportActualWorkDuration(effectiveTime)
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}
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}
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}
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@ -1,18 +1,33 @@
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package org.ryujinx.android.viewmodels
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import android.annotation.SuppressLint
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import android.content.Context
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import android.os.Build
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import android.os.PerformanceHintManager
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import androidx.compose.runtime.MutableState
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import androidx.navigation.NavHostController
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import org.ryujinx.android.GameHost
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import org.ryujinx.android.MainActivity
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import org.ryujinx.android.PerformanceManager
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@SuppressLint("WrongConstant")
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class MainViewModel(val activity: MainActivity) {
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var performanceManager: PerformanceManager? = null
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var selected: GameModel? = null
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private var gameTimeState: MutableState<Double>? = null
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private var gameFpsState: MutableState<Double>? = null
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private var fifoState: MutableState<Double>? = null
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private var navController : NavHostController? = null
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var homeViewModel: HomeViewModel = HomeViewModel(activity, this,)
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var homeViewModel: HomeViewModel = HomeViewModel(activity, this)
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init {
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if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
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var hintService =
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activity.getSystemService(Context.PERFORMANCE_HINT_SERVICE) as PerformanceHintManager
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performanceManager = PerformanceManager(hintService)
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}
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}
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fun loadGame(game:GameModel) {
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var controller = navController?: return;
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