diff --git a/README.md b/README.md
index b934c4ec0..a227bd3c1 100644
--- a/README.md
+++ b/README.md
@@ -13,10 +13,101 @@
Developed from the ground up, MeloNX is open-source and available on Github under the MIT license.
-## Compatibility
+# Compatibility
-MeloNX works on iPhone X and later and iPad 7th Gen and later. A lot of games work.
+MeloNX works on iPhone X and later and iPad 7th Gen and later. Check out the Compatibility on the website.
-## Usage
+# Usage
-To run MeloNX on your iOS device, at least 4GB of RAM is recommended to ensure stability. For full instructions, refer to our [Setup Guide](https://github.com/MeloNX-Emu/MeloNX/wiki/Setup-Guide).
+## FAQ
+- MeloNX is made for iOS 17+, iOS 15 - 16 is supported but will have issues.
+- MeloNX needs Xcode or a Paid Apple Developer Account. SideStore support may come soon (SideStore Side Issue)
+- MeloNX needs JIT
+- Recommended Device: iPhone 15 Pro or newer.
+- Low-End Recommended Device**: iPhone 13 Pro.
+- Lowest Supported Device: iPhone XR
+
+
+## How to install
+
+### Paid Developer Account
+
+1. **Sideload the App**
+ - Use any sideloading tool that supports Apple IDs.
+
+2. **Enable Entitlements**
+ - Visit [Apple Developer Identifiers](https://developer.apple.com/account/resources/identifiers).
+ - Locate **MeloNX** and enable the following entitlements:
+ - `Increased Memory Limit`
+ - `Increased Debugging Memory Limit`
+
+3. **Reinstall the App**
+ - Delete the existing installation.
+ - Sideload the app again with the updated entitlements.
+
+4. **Enable JIT**
+ - Use your preferred method to enable Just-In-Time (JIT) compilation.
+
+5. **Add Necessary Files**
+ - If needed, install firmware and keys from **Ryujinx Desktop**.
+ - Copy the **bis** and **system** folders if you encounter issues.
+
+### Xcode
+
+1. **Compile Guide**
+ - Visit the [guide here](https://git.743378673.xyz/MeloNX/MeloNX/src/branch/XC-ios-ht/Compile.md).
+
+2. **Add Necessary Files**
+ - If needed, install firmware and keys from **Ryujinx Desktop**.
+ - Copy the **bis** and **system** folders if you encounter issues.
+
+## Features
+
+- **Audio**
+
+ Audio output is entirely supported, audio input (microphone) isn't supported.
+ We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
+
+- **CPU**
+
+ The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support.
+ It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
+ There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster).
+ The fastest option (host, unchecked) is set by default.
+ Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
+ The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game.
+ NOTE: This feature is enabled by default, You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch!
+ These improvements are permanent and do not require any extra launches going forward.
+
+- **GPU**
+
+ The GPU emulator emulates the Switch's Maxwell GPU using Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
+
+- **Input**
+
+ We currently have support for keyboard, touch input, JoyCon input support, and nearly all controllers.
+ Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
+ In all scenarios, you can set up everything inside the input configuration menu.
+
+- **DLC & Modifications**
+
+ MeloNX does not support add-on content/downloadable content.
+ Mods (romfs, exefs, and runtime mods such as cheats) are supported;
+
+- **Configuration**
+
+ The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
+
+## License
+
+This software is licensed under the terms of the [MIT license](LICENSE.txt).
+This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
+See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details.
+
+## Credits
+
+- [Ryujinx](https://github.com/ryujinx-mirror/ryujinx) is used for the base of this emulator. (link is to ryujinx-mirror since they were supportive)
+- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
+- [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation.
+- [ldn_mitm](https://github.com/spacemeowx2/ldn_mitm) is used for one of our available multiplayer modes.
+- [ShellLink](https://github.com/securifybv/ShellLink) is used for Windows shortcut generation.