Logo
Explore Help
Sign In
guozanhua/MeloNX
1
0
Fork 0
You've already forked MeloNX
forked from MeloNX/MeloNX
Code Pull Requests Activity
MeloNX/Ryujinx.Graphics.Gpu/Shader
History
gdkchan d05573bfd1
Implement SHF (funnel shift) shader instruction (#2702)
* Implement SHF shader instruction

* Shader cache version bump

* Better name
2021-10-17 17:02:20 -03:00
..
Cache
Only make render target 2D textures layered if needed (#2646)
2021-09-29 01:55:12 +02:00
CachedGpuAccessor.cs
Rewrite shader decoding stage (#2698)
2021-10-12 22:35:31 +02:00
GpuAccessor.cs
Rewrite shader decoding stage (#2698)
2021-10-12 22:35:31 +02:00
GpuAccessorState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderAddresses.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919)
2020-04-21 07:59:59 +10:00
ShaderBundle.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
ShaderCache.cs
Implement SHF (funnel shift) shader instruction (#2702)
2021-10-17 17:02:20 -03:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (#2129)
2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs
Use a new approach for shader BRX targets (#2532)
2021-08-11 20:59:42 +02:00
ShaderDumper.cs
Make sure attributes used on subsequent shader stages are initialized (#2538)
2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs
Make sure attributes used on subsequent shader stages are initialized (#2538)
2021-08-11 22:27:00 +02:00
TextureDescriptorCapableGpuAccessor.cs
Rewrite shader decoding stage (#2698)
2021-10-12 22:35:31 +02:00
Powered by Gitea Version: 1.23.7 Page: 102ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API