forked from MeloNX/MeloNX
242 lines
8.6 KiB
C#
242 lines
8.6 KiB
C#
using ARMeilleure.Translation;
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using LibRyujinx.Shared;
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Graphics.Vulkan;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace LibRyujinx
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{
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public static partial class LibRyujinx
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{
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private static bool _isActive;
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private static bool _isStopped;
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private static CancellationTokenSource _gpuCancellationTokenSource;
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private static SwapBuffersCallback? _swapBuffersCallback;
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private static NativeGraphicsInterop _nativeGraphicsInterop;
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private static ManualResetEvent _gpuDoneEvent;
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public delegate void SwapBuffersCallback();
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public delegate IntPtr GetProcAddress(string name);
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public delegate IntPtr CreateSurface(IntPtr instance);
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public static IRenderer? Renderer { get; set; }
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public static GraphicsConfiguration GraphicsConfiguration { get; private set; }
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[UnmanagedCallersOnly(EntryPoint = "graphics_initialize")]
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public static bool InitializeGraphicsNative(GraphicsConfiguration graphicsConfiguration)
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{
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if(Ryujinx.Common.SystemInfo.SystemInfo.IsAndroid())
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{
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Silk.NET.Core.Loader.SearchPathContainer.Platform = Silk.NET.Core.Loader.UnderlyingPlatform.Android;
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}
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return InitializeGraphics(graphicsConfiguration);
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}
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public static bool InitializeGraphics(GraphicsConfiguration graphicsConfiguration)
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{
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GraphicsConfig.ResScale = graphicsConfiguration.ResScale;
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GraphicsConfig.MaxAnisotropy = graphicsConfiguration.MaxAnisotropy;
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GraphicsConfig.FastGpuTime = graphicsConfiguration.FastGpuTime;
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GraphicsConfig.Fast2DCopy = graphicsConfiguration.Fast2DCopy;
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GraphicsConfig.EnableMacroJit = graphicsConfiguration.EnableMacroJit;
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GraphicsConfig.EnableMacroHLE = graphicsConfiguration.EnableMacroHLE;
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GraphicsConfig.EnableShaderCache = graphicsConfiguration.EnableShaderCache;
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GraphicsConfig.EnableTextureRecompression = graphicsConfiguration.EnableTextureRecompression;
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GraphicsConfiguration = graphicsConfiguration;
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return true;
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}
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[UnmanagedCallersOnly(EntryPoint = "graphics_initialize_renderer")]
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public unsafe static bool InitializeGraphicsRendererNative(GraphicsBackend graphicsBackend, NativeGraphicsInterop nativeGraphicsInterop)
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{
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_nativeGraphicsInterop = nativeGraphicsInterop;
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if (Renderer != null)
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{
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return false;
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}
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List<string> extensions = new List<string>();
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var size = Marshal.SizeOf<IntPtr>();
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var extPtr = (IntPtr*)nativeGraphicsInterop.VkRequiredExtensions;
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for (int i = 0; i < nativeGraphicsInterop.VkRequiredExtensionsCount; i++)
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{
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var ptr = extPtr[i];
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extensions.Add(Marshal.PtrToStringAnsi(ptr) ?? string.Empty);
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}
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CreateSurface createSurfaceFunc = nativeGraphicsInterop.VkCreateSurface == IntPtr.Zero ? default : Marshal.GetDelegateForFunctionPointer<CreateSurface>(nativeGraphicsInterop.VkCreateSurface);
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return InitializeGraphicsRenderer(graphicsBackend, createSurfaceFunc, extensions.ToArray());
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}
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public static bool InitializeGraphicsRenderer(GraphicsBackend graphicsBackend, CreateSurface createSurfaceFunc, string?[] requiredExtensions)
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{
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if (Renderer != null)
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{
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return false;
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}
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if (graphicsBackend == GraphicsBackend.OpenGl)
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{
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Renderer = new OpenGLRenderer();
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}
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else if (graphicsBackend == GraphicsBackend.Vulkan)
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{
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Renderer = new VulkanRenderer(VulkanLoader?.GetApi() ?? Vk.GetApi(), (instance, vk) => new SurfaceKHR((ulong?)createSurfaceFunc(instance.Handle)),
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() => requiredExtensions,
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null);
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}
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else
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{
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return false;
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}
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return true;
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}
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[UnmanagedCallersOnly(EntryPoint = "graphics_renderer_set_size")]
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public static void SetRendererSizeNative(int width, int height)
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{
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Renderer?.Window?.SetSize(width, height);
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}
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public static void SetRendererSize(int width, int height)
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{
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Renderer?.Window?.SetSize(width, height);
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}
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[UnmanagedCallersOnly(EntryPoint = "graphics_renderer_run_loop")]
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public static void RunLoopNative()
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{
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if (Renderer is OpenGLRenderer)
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{
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var proc = Marshal.GetDelegateForFunctionPointer<GetProcAddress>(_nativeGraphicsInterop.GlGetProcAddress);
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GL.LoadBindings(new OpenTKBindingsContext(x => proc!.Invoke(x)));
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}
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RunLoop();
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}
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[UnmanagedCallersOnly(EntryPoint = "graphics_renderer_set_vsync")]
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public static void SetVsyncStateNative(bool enabled)
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{
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SetVsyncState(enabled);
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}
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public static void SetVsyncState(bool enabled)
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{
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var device = SwitchDevice!.EmulationContext!;
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device.EnableDeviceVsync = enabled;
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device.Gpu.Renderer.Window.ChangeVSyncMode(enabled);
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}
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public static void RunLoop()
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{
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if (Renderer == null)
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{
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return;
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}
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var device = SwitchDevice!.EmulationContext!;
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_gpuDoneEvent = new ManualResetEvent(true);
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device.Gpu.Renderer.Initialize(GraphicsDebugLevel.None);
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_gpuCancellationTokenSource = new CancellationTokenSource();
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device.Gpu.Renderer.RunLoop(() =>
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{
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_gpuDoneEvent.Reset();
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device.Gpu.SetGpuThread();
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device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token);
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Translator.IsReadyForTranslation.Set();
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_isActive = true;
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while (_isActive)
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{
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if (_isStopped)
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{
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break;
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}
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debug_break(1);
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if (Ryujinx.Common.SystemInfo.SystemInfo.IsBionic)
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{
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setRenderingThread();
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}
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if (device.WaitFifo())
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{
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device.Statistics.RecordFifoStart();
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device.ProcessFrame();
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device.Statistics.RecordFifoEnd();
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}
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while (device.ConsumeFrameAvailable())
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{
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device.PresentFrame(() => _swapBuffersCallback?.Invoke());
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}
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}
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if (device.Gpu.Renderer is ThreadedRenderer threaded)
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{
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threaded.FlushThreadedCommands();
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}
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_gpuDoneEvent.Set();
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});
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}
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[UnmanagedCallersOnly(EntryPoint = "graphics_renderer_set_swap_buffer_callback")]
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public static void SetSwapBuffersCallbackNative(IntPtr swapBuffersCallback)
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{
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_swapBuffersCallback = Marshal.GetDelegateForFunctionPointer<SwapBuffersCallback>(swapBuffersCallback);
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}
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public static void SetSwapBuffersCallback(SwapBuffersCallback swapBuffersCallback)
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{
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_swapBuffersCallback = swapBuffersCallback;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct GraphicsConfiguration
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{
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public float ResScale = 1f;
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public float MaxAnisotropy = -1;
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public bool FastGpuTime = true;
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public bool Fast2DCopy = true;
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public bool EnableMacroJit = false;
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public bool EnableMacroHLE = true;
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public bool EnableShaderCache = true;
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public bool EnableTextureRecompression = false;
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public BackendThreading BackendThreading = BackendThreading.Auto;
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public AspectRatio AspectRatio = AspectRatio.Fixed16x9;
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public GraphicsConfiguration()
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{
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}
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}
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public struct NativeGraphicsInterop
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{
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public IntPtr GlGetProcAddress;
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public IntPtr VkNativeContextLoader;
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public IntPtr VkCreateSurface;
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public IntPtr VkRequiredExtensions;
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public int VkRequiredExtensionsCount;
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}
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}
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