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MeloNX
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MeloNX
/
Ryujinx.Graphics.Gpu
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gdkchan
3dee712164
Fix bindless/global memory elimination with inverted predicates (
#2826
)
...
* Fix bindless/global memory elimination with inverted predicates * Shader cache version bump
2021-11-08 12:57:28 -03:00
..
Engine
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
Image
Extend bindless elimination to work with masked and shifted handles (
#2727
)
2021-10-17 17:28:18 -03:00
Memory
Avoid potential race
2021-10-07 01:13:51 +01:00
Shader
Fix bindless/global memory elimination with inverted predicates (
#2826
)
2021-11-08 12:57:28 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (
#2780
)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (
#2099
)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
GraphicsConfig.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
Window.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00